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Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)

***** (based on 15 ratings)
Pathfinder Adventure Path #71: Rasputin Must Die! (Reign of Winter 5 of 6) (PFRPG)
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Chapter 5: "Rasputin Must Die!"
by Brandon Hodge

Worlds at War
The search for the Queen of Witches finally ends when the Dancing Hut travels to Baba Yaga’s homeland of Russia on the planet Earth. The year is 1918, and the First World War rages throughout Europe. The heroes find themselves in the wilds of Siberia, where they must face Russian soldiers armed with twentieth-century technology to infiltrate an ancient monastery and rescue Baba Yaga from her estranged son, Grigori Rasputin. Can the heroes kill the “Mad Monk”—who has already cheated death once before—and free Baba Yaga, or will they fall before the horrors of modern war?

This volume of Pathfinder Adventure Path continues the Reign of Winter Adventure Path and includes:

  • “Rasputin Must Die!”, a Pathfinder RPG adventure for 13th-level characters, by Brandon Hodge.
  • A look into the cultural climate of Russia in the midst of revolution, along with rules for her weapons of war, by Adam Daigle and Brandon Hodge.
  • Revelations on Szuriel, the Horseman of War, and her brutal quest for souls, by Sean K Reynolds.
  • Spiders versus sentient dolls in the Pathfinder’s Journal, by Kevin Andrew Murphy.
  • Four new monsters, by Adam Daigle, Brandon Hodge, and Sean K Reynolds.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

ISBN–13: 978-1-60125-496-2

Rasputin Must Die! is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability


Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZO9071


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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***** (based on 15 ratings)

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Two words : Must-Buy

*****

It is simply amazing.
There are several 'look so mad' things, but,
actually all of them are perfectly harmonized without way over the line.
Rasputin must Die! is definetly top of the adventure path line.
Highly recommend!


,One of the best adventures I have ever read

*****

Brandon Hodge was definitely the best choice for this adventure. He expertly handled historical content and mixed the fantasy with real world elements in a way that enhanced the story. I love this adventure and he it gives me hope for seeing more boundary pushing content from Brandon and from Paizo as a whole.


Amazing adventure

*****

I admit when this was first announced I was at best sceptical of the entire idea however having read and Dm'd it I can say I have never been happier to be completly wrong about a product before. Ths is an incredible adventure path instalment and I cant recomend it enough.


Reality is its a 1 or 5 stars, putting 3 here see review

***( )( )

This is highly debatable. Storywise I love it, but my reviews are based on economics check it out here]


Two Words

*****

Nailed. It.

I, like many people, was skeptical when I heard the concept for this adventure. I thought it could be kind of cool or it could be really, really terrible.

I didn't think it could be this good. Brandon Hodge takes what could be the adventure's greatest weakness and runs with it, skipping mediocre and good entirely, going straight to awesome.

It isn't just okay that this adventure is set on Earth; it's an asset.


1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

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