Old Guy GM's Wrath of the Righteous Campaign Discussion


Play-by-Post Discussion

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A couple of things:

1. We need a decision on the use of the mass combat rules - yea or nay?
2. I posted a map of the route to Drezen. Learn it, live it.
3. Be familiar with the NPCs. It's an important part of this adventure path.
4. Sjurd has been out with some serious issues. With all he has on his plate, I am doubting he'll be back. Should we re-post for another player of an arcane bent? If so, any preferences as to class?


I really need answers for questions 1 and 4. I realize we are just getting back from the holidays, but the posting has been sparse at best. Let me know what you want to do.


My 2 cents:
1. Yay
2. Ok
3. Ok
4. Yes, repost for arcane


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Today is still a holiday day and was ursuped by my wive and kid. But I am back in business.
I would welcome the mass combat rules. I really like them.
Also I would like another player. Another support character. Preferably maybe less melee and more support ;-)
About the route and the NPCs it on my agenda tonight while my wive will take over my steam account and play sims3... no skyrim for me tonight


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

The mass combat rules look a little different, should be fun :)


The mass combat rules are in various places, but the 'final' version is in Ultimate Combat. I will get the army stats up, and post for another arcane/support person.


Post is up in recruitment. I've made it plain that you all will be part of the process, it's your group after all. As submissions come in, PM me with your thoughts on the characters.


Ok, so using the Mass Combat rules, the first thing you need to pick is your General. This should preferably be someone with a good Charisma, and ranks in Profession (Soldier). The stat are as of now:

Knights of Kenabres ACR3
LG Medium army of humans (paladin 4)
hp 16
DV 20 (+4 vs spellcasting army); OM +10 Ranged
Tactics expert flankers, standard, withdraw. spellbreaker
Resources improved armor, improved weapons (mwk cold iron), mounts, ranged weapons (longbows)
Special aura of courage, channel positive energy, divine health, lay on hands, mercy, smite evil, spellcasting
Speed 3; Morale +3; Consumption 3
Boons Bloodied but Unbroken

Your Commander/General will increase the Morale value by the Charisma bonus. Also, for every 5 ranks in Profession (Soldier), the Commander knows +1 Boon beyond the first.

Your NPCS provide the following:

Irabeth: +2 Morale bonus, Bloodied bu Unbroken boon (if she is the General)
Anevia: Scouting reports = +2 OM and +2 DV
Aravshnial: advice on fighting spellcasters = Spellbreaker tactic and +4 DV vs spellcasting armies.
Erin: tactics skill = +1 to DV
Horgus: logistics expert = -2 to Consumption
Nurah: bolsters courage = +1 to OM
Sosiel: inspiring attitude = +1 to Morale

Everything is added in above, with the assumption that Irabeth will be the general.


If you choose NOT to have Irabeth be the General, the Morale bonus changes, and you lose the Bloodied boon. If a PC with mythic power becomes the general, that PC can spend 2 uses of mythic power to increase the army's DV by a surge die roll for the duration of the battle.


A spreadsheet on the army has been posted in the Spoiler at the top, where the maps and such reside.


M Human Wizard (Abjurer) 6/Archmage 1 ; HP 43/43 | AC 16, Touch 12, Flat 14 (Amor +4, Dex +2) | Fort +5, Ref +6, Will +8 | Init +2 | Perception +10

Perhaps Bollwerk as the General? I doubt any of us have ranks in Profession (Soldier), but he's got a 16 Charisma.

Story-wise, it probably makes sense for Irabeth to be General. Metagame-wise, we might want a PC to do it... :)

I really need to review the Mass Combat rules. I ran a quick version of it with the final game of my Kingmaker game a couple of years ago. (This is the game that ended after book 3 just before I ended, and before Kingmaker really got into mass combat. I threw in a made-up "final climax" to have the campaign come to a reasonable end before I moved.)


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Farasha, being rather inexperienced at the entire 'army' thing, is likely to leave the current hierarchy alone for now, at least until she understands it better.

She would also council that these paladins know Irabeth, whereas we're an unknown, and as honorable as they are, the paladins in our army don't know us yet. So Farasha's council is to leave things as they are, and we can suggest changes a little later once the way things work have become clearer.

Of course, she is but one voice in the party :)


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

OK so, aside from whispering in the words of our awesome GM, don't know how else to 'confer' about the prospective recruits...

Does it seem vulgar to vote in the open here on the discussion thread where everyone can see!?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

I do not mind speaking out loud. Also I am curious about your opinions. I for one have a few application ideads I do like a few I do not.


I guess there's pros and cons to both PM discussions and Discussion Tab discussions. I will freeze the recruitment tonight, and we can discuss the submissions we have after that. You guys have seen the submissions so far. Keep reading and let's see what comes in before then.


Recruitment shut down. Let's get our new one as soon as we can. There are some good spots coming up in the next week at pbp pace.

To add on to Farasha's question - I think it can be helpful if we keep the commentary on submissions positive and constructive. If the character is not a good fit, then it isn't, and that's ok.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Ok positive I can do :D

I think the way I'll go about it is to make two recommendations and explain my reasoning for each. If you think it's a good idea then please follow suit, otherwise I'm interested in any other ideas everyone has :)

Irra
Arlena

Both have well thought out characters, plenty of the arcane/ranged support I think we're interested in (was thinking another melee might just cause complexity for Bollwerk and Kazul). Really like them both, Irra slightly edges out Arlena for the sole reason that Irra's aliases have 7000+ posts versus Arlena having hardly any. I could be persuaded either way though :)

Who's next!?


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Then I will add my thoughts next.
For the reasons Farasha already said I would prefer no melee.
I really like Irra, as she is a concept that could mesh well with us.. and the idea of a little gnome, the size of my baby daughter kicking a full grown man back to shape just conjures a smile to my face.
I would also say that Arlena is the only other great option.
I am quite interested to see an alchemist in action and I think she would mesh also very very well with us.
But I have a soft spot for small chars. And I have seen many intelligent uses of them!


My 2 coppers:

I like these two as well. I did note the pretty large gulf in post quantity. It's a bit of a catch-22 on the number of posts - mostly because you have to start sometime. I think we all can remember the first time we were accepted into a PbP!

Like to hear from Kazul and Fabian.


I will keep it brief. I like Irra; Kazul will love the inspire courage bonuses to hit and damage. My only question: does Irra step on shoes of Nurah, NPC bard?


Don't worry about the NPCs with regard to choosing a new player. They have a role, but not in place of a PC.


Ok, then you have my vote.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Collecting information:

Our current Mythic paths are:


  • Kazul: Champion
  • Farasha: Heirophant
  • Bollwerk: Champion
  • Fabian: Archmage

It looks like Irra is a dual-path Marshal/Archmage, and Arlena is a Trickster. I think either would fit in.

I'm happy with either character. If we just picked one, I think that Irra would slightly edge out Arlena.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

I'll be honest, I wish we could pick up both, but c'est la vie :s

I really want to side with Arlena, as want to give those with no posts a chance, as OGGM says, everyone has to start somewhere!

But I believe we have consensus, OGGM, over to you :)


I know I'm going to regret this...

:)

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Yeah, I'd love it if we picked both as well. I know as GM, though, that 6-player games can become unweidly. (In my experience, 4 is about the idea number. I've had a lot of fun running 2-player games, although those weren't in Pathfinder or in another D&D derivative.)


Already done. Sent PMs to both. I said I was going to regret it. :)

Seriously though we'll see how it goes. We started with 6, and obviously we don't have all of them now. We'll drive it forward.


male Tiefling (Demon Spawn) Paladin 3
Spoiler:
HP 27/27 : AC 23 CMD 22 TAC 10 FAC 23 : Longsword+10; 1d8+5 : Sling+3; 1d4+4 : F+9 R+5 W+8 : INIT+1 Perc+0 CMB+9 LoH 5/5 2d6(+4)

Hooray!


Female Tiefling Witch 2; HP 24; AC 19 | CMD 22 | TAC 17 | FAC 12; F +5|R +7|W +8; Init +9; Perc +11, Darkvision

Hello everyone, and thanks for having me along (and especially to OGGM, for the extra work that will entail!). Looking forward to playing with you all :).


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

G'day, folks.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Fabian is looking forward to discussing deep thaumatological theory with both of you arcane types :)


Female Gnome Sheet|HP 67/67|Fort 9|Ref 7|Will 8|Init 0|Perf 25/25|Myth 5/5|AC 14|TAC 10|FFAC 14

'dem sounds like fancy words for not gettin' pissed at the pub!

GM, how's this for a sheet?


Irra wrote:

'dem sounds like fancy words for not gettin' pissed at the pub!

GM, how's this for a sheet?

No worries. Just get cleaned up for this game and we are off!


Arlena Fashaen wrote:
Hello everyone, and thanks for having me along (and especially to OGGM, for the extra work that will entail!). Looking forward to playing with you all :).

Sheet looks good, will get you guys in very soon.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Irra wrote:
'dem sounds like fancy words for not gettin' pissed at the pub!

That's Fabian's way :) He's a goody-goody egghead wizard who likes to know things, and was raised by a Paladin of Iomedae... and he has consumed all of the Kool-Aid.


Welcome!


Arlena, not sure if you know, but when I post a spoiler with a skill check, you need to make the skill roll to read it. It's the honor system of course, but post the roll please. Having said that, I have no problem with anyone actually reading them, (I can't top you, and why miss out on part of the story, after all), but remember that if you don't make the roll, your character does not have the knowledge that you do.


Approaching 2000 posts!


Female Tiefling Witch 2; HP 24; AC 19 | CMD 22 | TAC 17 | FAC 12; F +5|R +7|W +8; Init +9; Perc +11, Darkvision

I'm sorry for not rolling the knowledge check, and I fully intend to roll for them and honor the results. But in this particular case, the roll would be an automatic success, so I went ahead and read it with the rest of the post, and didn't think to include it on my reply. I'll be sure to roll each one to avoid any confusion. Thanks for pointing it out.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Welcome Arlena and Irra!

And thanks OGGM for inviting both of them to save our tortured decision making minds :p


Arlena Fashaen wrote:
I'm sorry for not rolling the knowledge check, and I fully intend to roll for them and honor the results. But in this particular case, the roll would be an automatic success, so I went ahead and read it with the rest of the post, and didn't think to include it on my reply. I'll be sure to roll each one to avoid any confusion. Thanks for pointing it out.

No worries, just letting you know. Being new and all, I'm not sure how many of the pbp conventions you know.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Oops, just reread the scroll scribing rules. It takes 1 day per level to scribe... I had misremembered that it was 1 hour. That means Fabian won't practically be able to do any scribing while we're on the march.


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5

Hi Fabian,

From the PRD: Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Could you give me a link? I'm not seeing that in the CRB.

It does say 1 day per 1000gp base price, not 1 day per level; I was wrong earlier. It does say, however, "each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day."


Gang, long holiday weekend here, just got back. Will catch up tomorrow.


Not a lot of input from some of you here, so I'm driving it forward assuming that you are just being the strong silent types. Was hoping for more interaction type posts with the NPCs. Their role in this AP is a complicated one, and has some value to the overall story. Having said that, I can take that out if you just want to drive forward faster.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

Ah, OK. I read post on Jan 15 as a "bird's eye" summary of our conversations, and took it to mean that we were "on hold" until the interactions with the new characters caught up and merged all of us. I would be interested in interacting on a more micro level with some of the NPCs as well; I just misread that this was a good time to do that.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Quote:

"Now, Knights of Kenabres, rise up and fight! Follow Radiance! Follow me! To victory! For Kenabres!"

Its not exactly the same, but this sets the tone beautifully.

The speech

Once more...


F Dhampir Inquisitor 4, hp 24, AC 14|T 14|FF 10, F +4|R +5|W +6, Init +6, Perception +9, low-light vision, darkvision 60 ft
Spoiler:
bluff +8, diplomacy +6, disable device +11, know (local) +8, know (religion) +8, perception +9, ride +8, sense motive +11, stealth +8, survival +9, know (history) +8, linguistics +5
rknop wrote:

Could you give me a link? I'm not seeing that in the CRB.

It does say 1 day per 1000gp base price, not 1 day per level; I was wrong earlier. It does say, however, "each spell must be scribed as a separate effort, meaning that no more than 1 spell can be scribed in a day."

Hi sorry missed this! The text is from the feat 'Scribe Scroll'


rknop wrote:
Quote:

"Now, Knights of Kenabres, rise up and fight! Follow Radiance! Follow me! To victory! For Kenabres!"

Its not exactly the same, but this sets the tone beautifully.

The speech

Once more...

Ah, your level in dramaturge is showing through...

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