Kazumetsa Raijin
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AC isn't everything. Unless your CMD, Touch AC, Fort, Reflex, and Will are also that high, your GM should have ways to deal with you, especially in a gestalt game.
Aaahh. Yes, that is a very good point Imbicatus! I can always count on you to reveal the other things I should take into consideration too.
So in other words; Don't worry about it because he will soon shift the battlefield and deal with me in other ways? :P
Currently my CMD would be 34, TouchAC 27, FlatAC 27, Reflex 16, Will 17, Fortitude 12. This is of course with spending right at 61k GP for level 10.
| soupturtle |
A high attack bonus for a CR10 creature is +18, according to this useful table. So that typical CR10 creature will only hit you on an 18. That's a very difficult to hit, but then, in a gestalt game an equal CR creature is probably just a mook that you'll have to fight in groups. A big baddie might be more like CR14, with an attack bonus of +23, hitting you on a 13 or higher (or 40& of the time). Still very solid, but not unworkable for your GM, probably.
Kazumetsa Raijin
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A high attack bonus for a CR10 creature is +18, according to this useful table. So that typical CR10 creature will only hit you on an 18. That's a very difficult to hit, but then, in a gestalt game an equal CR creature is probably just a mook that you'll have to fight in groups. A big baddie might be more like CR14, with an attack bonus of +23, hitting you on a 13 or higher (or 40& of the time). Still very solid, but not unworkable for your GM, probably.
Fantastic. Thanks Soupturtle! I think that about answers the question.
Imbicatus
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So in other words; Don't worry about it because he will soon shift the battlefield and deal with me in other ways? :PCurrently my CMD would be 34, TouchAC 27, FlatAC 27, Reflex 16, Will 17, Fortitude 12. This is of course with spending right at 61k GP for level 10.
Yeah, pretty much. That Fortitude save is an obvious hole, as is Touch AC. Fortitude/Touch spells, Nets, Alchemist Bombs, and Gunslingers will hit you. Then there is always the Magic Missile specialist.
In a straight up fight, you'll shine. Just don't expect every fight to to be straight-up. ;)
| jwes55 |
lovecheese45 wrote:We're level 2 and my new GM threw a mob at us with +23 to hit... instantly murdered the level 1 gnome sorcerer.Assuming that was meant as a fair combat encounter you might want to have a talk with the GM. That is absurdly unbalanced.
Holy cow, if he was running off a module or scenario maybe he was looking at the wrong tier??. Several scenarios are for 1-2, 3-4 and even 6-7 sometimes so it was possible he used a 6-7 statblock when he should've gone w/ the 1-2.
Bad mistake to make if you're a GM though.
Magda Luckbender
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Of the many possibilities, I'd rank 'GM made a mistake' as less likely than most. Perhaps the GM had an encounter they were not supposed to fight, warned them, and someone ignored the warning. Perhaps someone with +3 attack bonus used a Truestrike spell.
I'm not saying that's actually what happened, just that there are many possible interpretations.
| James B. Cline |
As a DM I tend to get annoyed when my players try and break the system, its possible obviously. I tell them that a general guideline for a good AC is level +20. If a player at level 10 in a standard game has 46 AC I tend to start heavily modifying and right now I have one of those in one of my games. I don't run/play gestalt, its not my play style.
I don't derive much fun from invincible characters smashing everything in their path. I'd rather tell the player "You win the adventure, now make something less broken" or swap systems. Just my opinion.
| I3igAl |
Dealing with a Gestalt here in some level 10 custom campaign.
Is a standard AC of 36 too much? Personally I'd like to minimize chances of being hit(hoping his creatures have to roll 16-20 to hit me), but I don't want to frustrate the GM by making it a hit only on 20 or something.
You also have to ask yourself, what else you got going for you. If you can't do damage or lack other options, since you invested everything in AC items then it'S not good.
I'd think since it's gestalt however you should be fine.
| bfobar |
A couple of advanced burning skeletons might give that guy a bad day. They have a fire aura and explode when killed, and it's unblockable if you don't have fire resistance. (Save vs half for exploding). Basically, if you just stand around and trust in high numbers to protect you, enemies can use abilites to ignore or lower those numbers.
There's always a way to beat the stats, so just remember that the first line of offense and defense is good tactics.
Kazumetsa Raijin
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A couple of advanced burning skeletons might give that guy a bad day. They have a fire aura and explode when killed, and it's unblockable if you don't have fire resistance. (Save vs half for exploding). Basically, if you just stand around and trust in high numbers to protect you, enemies can use abilites to ignore or lower those numbers.
There's always a way to beat the stats, so just remember that the first line of offense and defense is good tactics.
Funny you say that, because I would have FR 20(vuln to cold though!) haha.
You also have to ask yourself, what else you got going for you. If you can't do damage or lack other options, since you invested everything in AC items then it'S not good.
I'd think since it's gestalt however you should be fine.
Nah, it's just a nice bi-product. I've got 4 attacks at +18/18/13/13 in a full attack and snake fang giving me an extra 9 attacks at +16. 1d10 Unarmed damage and 22 static damage. Can go Air elemental to catch fliers if need be. My bases should be as covered as they can be...
| Scott Wilhelm |
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I developed a level 8 PFS melee character with an AC of 20, and she is something of a glass cannon at this point. I was wondering myself what kind of AC was considered GOOD.
My instinct is to have layers of protection. I like to enjoy a miss chance, a high AC, a DR, and Fast Healing, or as much of that as I can, anyway.
That glass-cannon character has Scent, Blind Fighting, and an Eversmoking Bottle. The idea is that she will enjoy total concealment against everyone who uses their eyes, and that would be a lot of enjoyment. The problem was that none of the other players were had work-while-invisible methods, and they all got pissed whenever I opened the bottle.
Imbicatus
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That glass-cannon character has Scent, Blind Fighting, and an Eversmoking Bottle. The idea is that she will enjoy total concealment against everyone who uses their eyes, and that would be a lot of enjoyment. The problem was that none of the other players were had work-while-invisible methods, and they all got pissed whenever I opened the bottle.
Yeah, that kind of tactic is good for home games when your party knows your tactics beforehand. Ifrit/scent smokers, mist assassins, and deeper darkness moonlight stalkers cause more harm to the party than good if everyone isn't prepared for it.