Vyv's Custom Character Thread


Homebrew and House Rules


Since I've too many ideas to test I figured it would be best to not clog the board and instead contain my odeas to a single thread. On to the first offering:

KATARINA
FEMALE GNOME MAGUS
SKILLS
STRENGTH d8 □ +1 □ +2
.....MELEE: STRENGTH +1
DEXTERITY d6 □ +1 □ +2
CONSTITUTION d8 □ +1 □ +2 □ +3
INTELLIGENCE d12 □ +1 □ +2 □ +3 □ +4
.....ARCANE: INTELLIGENCE +2
WISDOM d4 □ +1
CHARISMA d10 □ +1 □ +2 □ +3

CARDS LIST FAVORED CARD TYPE: WEAPON
WEAPON 3 □ 4
SPELL 4 □ 5 □ 6 □ 7
ARMOR 0 □ 1 □ 2
ITEM 2 □ 3
ALLY 2 □ 3 □ 4
BLESSING 4 □ 5

POWERS
HAND SIZE 5 □ 6
PROFICIENT WITH ▪ Light Armor □ Heavy Armor ▪ Weapons
*When you make a combat check with a weapon, you may discard a card to add the Magic (□ and Acid) trait(s) to the check.
*When you make a combat check with a weapon that does not have the 2-Handed trait, reveal a spell with the attack trait to add an additional 1d6 (□ +1) to the check.

MAGAVAN
HAND SIZE 5 □ 6 □ 7
PROFICIENT WITH ▪ Light Armor □ Heavy Armor ▪ Weapons
*When you make a combat check with a weapon, you may discard a card to add the Magic (□ and Acid) trait(s) to the check.
*When you make a combat check with a weapon that does not have the 2-Handed trait (□ or any weapon with the Melee trait), reveal a spell with the attack trait to add an additional 1d6 (□ +1) (□ +2) (□ +3) to the check.
*□ Add DIVINE: CHARISMA +1 to your skill list.
*□ You may bury a weapon to automatically succeed on a check to acquire a weapon.
*□ You may discard a card to recharge a spell from your discard pile.
*□ You may discard a Blessing of Pharasma to add two dice to a Melee combat check.

MYRMIDARCH
HAND SIZE 5 □ 6 □ 7
PROFICIENT WITH ▪ Light Armor □ Heavy Armor ▪ Weapons
*When you make a combat check with a weapon, you may discard a card to add the Magic (□ and Acid) trait(s) to the check.
*When you make a combat check with a weapon that does not have the 2-Handed trait (□ or any weapon), reveal a spell with the attack trait to add an additional 1d6 (□ +1) (□ +2) (□ +3) (□ +4) to the check.
*□ When you play armor to reduce damage, increase the amount reduced by 1 (□ 2).
*□ You may discard a Blessing of Gorum to add two dice to a spell combat check.


JAL
MALE HALF ORC LUNAR ORACLE

SKILLS
STRENGTH d8 □ +1 □ +2 □ +3
DEXTERITY d8 □ +1 □ +2 □ +3
.....ACROBATICS: DEXTERITY +3
CONSTITUTION d8 □ +1 □ +2
INTELLIGENCE d6 □ +1 □ +2
WISDOM d4 □ +1
CHARISMA d10 □ +1 □ +2 □ +3 □ +4
.....DIVINE: CHARISMA +3

CARDS LIST FAVORED CARD TYPE: SPELL
WEAPON 2 □ 3 □ 4
SPELL 4 □ 5 □ 6 □ 7
ARMOR 1 □ 1
ITEM 3 □ 4 □ 5 □ 6
ALLY 1
BLESSING 4 □ 5

POWERS
HAND SIZE 5 □ 6 □ 7
PROFICIENT WITH ▪ Light Armor
*When you take damage, discard a card from the top of your deck and you may choose not to reset your hand this turn.
*Instead of your first exploration, choose a character at your location to shuffle 1d4+1 (□ +2) (□ +3) random cards from his discard pile into his deck and draw a card. At the end of the chosen player's next turn he must discard two cards.

POSSESSED ORACLE
HAND SIZE 5 □ 6 □ 7
PROFICIENT WITH ▪ Light Armor
*When you take damage, discard a card from the top of your deck and you may choose not to reset your hand this turn.
*Instead of your first exploration, choose a character at your location to shuffle 1d4+1 (□ +2) (□ +3) random cards from his discard pile into his deck and draw a card. At the end of the chosen player's next turn he must discard two cards.
*□ You may discard an item to move at the end of your turn.
*□ Add 1 (□ 2) (□ 3) to noncombat Wisdom checks required by monsters.
*□ At the end of your turn you may name a card type and examine the top card of your location deck. If the card is of the type chosen you may shuffle the card into the location deck (□ or put the card on the bottom of the location deck).
*□ You may discard a spell to evade a creature.
*□ You may discard a Blessing of Gorum to add 2 dice to your Wisdom check.

SPELLHAMMER
HAND SIZE 5 □ 6 □ 7
PROFICIENT WITH ▪ Light Armor □ Weapons
*When you take damage, discard a card from the top of your deck and you may choose not to reset your hand this turn.
*Instead of your first exploration, choose a character at your location to shuffle 1d4+1 (□ +2) (□ +3) random cards from his discard pile into his deck and draw a card. At the end of the chosen player's next turn he must discard two cards.
*□ When attacking with a weapon, you may discard a spell to add 1d4 (□ +1) (□ +2) to your combat check.
*□ Reduce combat (□ or any) damage dealt to you by 1 (□ 2).
*□ When playing a Blessing of Gorum to add dice to your check, add a 1d12 instead of the usual die.


LUKRECIYA
FEMALE GNOME WITCH

SKILLS
STRENGTH d4 □ +1
DEXTERITY d10 □ +1 □ +2
CONSTITUTION d8 □ +1 □ +2 □ +3
INTELLIGENCE d10 □ +1 □ +2 □ +3 □ +4
.....ARCANE: INTELLIGENCE +3
.....CRAFT: INTELLIGENCE +3
WISDOM d6 □ +1 □ +2
CHARISMA d6 □ +1 □ +2 □ +3

CARDS LIST FAVORED CARD TYPE: SPELL
WEAPON 1 □ 2
SPELL 4 □ 5 □ 6 □ 7 □ 8
ARMOR 0
ITEM 2 □ 3
ALLY 3 □ 4 □ 5
BLESSING 5 □ 6 □ 7

POWERS
HAND SIZE 6
*When you defeat a monster, you may examine your location until you find a monster that shares a trait with the one you defeated. Shuffle the remaining cards and place the monster on top (□ or bottom) of the location deck (□ or immediately encounter it).
*Recharge an ally with the Animal trait to add 1d4 (□ +1) to your check. If the ally also has the Arcane trait you may reveal it instead.
*□ Bury a card to choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.

SEA WITCH
HAND SIZE 6 □ 7 □ 8
*When you defeat a monster, you may examine your location until you find a monster that shares a trait with the one you defeated. Shuffle the remaining cards and place the monster on top (□ or bottom) of the location deck (□ or immediately encounter it) (□ or shuffle it into another location deck).
*Recharge an ally with the Animal trait to add 1d4 (□ +1) to your check. If the ally also has the Arcane trait you may reveal it instead.
*□ Bury a card to choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
*□ Add 1 (□ 2) to checks you make with the Poison trait (□ or to acquire allies with the Animal trait).
*□ Add 2 to checks you make to close a location.
*□ When you play a Blessing of Gozreh to add a die to a check add a 1d12 instead of the usual die.

WHITE-HAIRED WITCH
HAND SIZE 6
*When you defeat a monster, you may examine your location until you find a monster that shares a trait with the one you defeated. Shuffle the remaining cards and place the monster on top (□ or bottom) of the location deck (□ or immediately encounter it).
*Recharge an ally with the Animal trait to add 1d4 (□ +1) to your check. If the ally also has the Arcane trait you may reveal it instead.
*□ Bury a card to choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck.
*□ For your combat check you may use your Intelligence + 1d4 (□ +1) (□ +2) (□ +3). If you fail to defeat a monster other than a Villain with this check you may place that creature on top (□ or bottom) of the location deck instead of shuffling it back into the deck (□ and add an additonal 1d4 to the next combat check made against the monster).
*□ Add DISABLE: DEXTERITY +1 to your skill list.
*□ When you play a Blessing of Pharasma you may recharge it instead of discarding it.

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