
Icharis |
Trying to look at some creative summon skeletons of 2 HD and I am looking at a hybrid werewolf monster entry which I am including in this post. Can I apply a skeleton template to this and end up with a pretty cool 2 HD skeleton?
Werewolf (Hybrid Form)
CE Medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent; Perception +4
Defense
AC 22, touch 12, flat-footed 20 (+6 armor, +2 Dex, +4 natural)
hp 21 (2d10+6)
Fort +6, Ref +2, Will +2 (+3 vs. fear)
Defensive Abilities bravery +1; DR 10/silver
Offense
Speed 30 ft. (20 ft. in armor)
Melee longsword +6 (1d8+6/19–20), bite +1 (1d6+1 plus trip and curse of lycanthropy)
Ranged light crossbow +4 (1d8/19–20)
Statistics
Str 19, Dex 15, Con 17,Int 8, Wis 14, Cha 8
Base Atk +2; CMB +6; CMD 18
Feats Cleave, Combat Reflexes, Improved Initiative, Power Attack
Skills Climb +4, Intimidate +4, Perception +4
Languages Common
SQ change shape (human, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves)
In their humanoid form, werewolves look like normal people, though some tend to look a bit feral and have wild hair. Eyebrows that grow together, index fingers longer than the middle fingers, and strange birthmarks on the palm of the hand are all commonly accepted indications that a person is in fact a werewolf. Of course, such telltale signs are not always accurate, for such physical traits exist in normal people as well, but in areas where werewolves are a common problem, the traits can be damning regardless.
Of all the various types of lycanthropes, it is the werewolf that is the most widespread and the most feared. Stories of werewolves haunting lonely forest roads, prowling misty moors on the outskirts of rural societies, or dwelling in the shadows of the largest cities are widespread as well. In most societies, werewolves are feared and despised—and with good reason, as the typical werewolf personifies all that is savage and bestial in a lycanthrope. This isn't to say that good-aligned werewolves are unknown, but they're certainly a minority among their kind, and most werewolves are evil murderers who delight in the hunt and the succulent taste of raw meat.
Just as wolves are pack animals, werewolves have been known to gather in colonies and live among their own kind, humanoid by day and beast at night. Visitors to werewolf villages are generally rushed out of town before nightfall so as not to discover the citizenry's dark secret—unless, of course, the pack decides that the unlucky visitor won't be missed by friends back home.

Claxon |

Problem is, when it becomes a skeleton it will lose all it's supernatural abilities, including shapechange. You will have a human skeleton.
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points.
Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Defensive Abilities: A skeleton loses the base creature's defensive abilities and gains DR 5/bludgeoning and immunity to cold. It also gains all of the standard immunities and traits possessed by undead creatures.
Speed: A winged skeleton can't use its wings to fly. If the base creature flew magically, so can the skeleton. All other movement types are retained.
Attacks: A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can't work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A claw attack deals damage depending on the skeleton's size (see Natural Attacks). If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it's better.
Special Attacks: A skeleton retains none of the base creature's special attacks.
Abilities: A skeleton's Dexterity increases by +2. It has no Constitution or Intelligence score, and its Wisdom and Charisma scores change to 10.
BAB: A skeleton's base attack bonus is equal to 3/4 of its Hit Dice.
Skills: A skeleton loses all skill ranks possessed by the base creature and gains none of its own.
Feats: A skeleton loses all feats possessed by the base creature and gains Improved Initiative as a bonus feat.
Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.

Icharis |
This would be my interpretation of the skeletal template.
What specifically would be wrong
CE Medium humanoid (Lycanthrope)
Evil Medium Humanoid Undead
Init +7; (+4 Imp Init +3 Dex)
Defense
AC 15, touch 12, flat-footed 20 (+0 armor, +3 Dex, +2 natural)
hp 9 (2d8)
Fort 0, Ref 0, Will +2
Defensive Abilities: DR 5/bludgeoning and immunity to cold + Undead
Offense
Speed 30 ft. (20 ft. in armor)
Melee longsword +5 (1d8+4/19–20), bite +1 (1d6+1 plus trip)
Skeleton retains all the natural weapons, manufactured weapon attacks,
and weapon proficiencies of the base creature, except for attacks that can't work without flesh.
Ranged light crossbow +4 (1d8/19–20)
Statistics
Str 19, Dex 17, Con 0,Int 0, Wis 10, Cha 10
Base Atk +1; CMB +6; CMD 18
Feats Improved Initiative
Skills
Languages Common
SQ None

Claxon |

You're incorrect. You're taking the werewolf listed in the bestiary and applying the template, but doing so incorrectly. The werewolf stats you used are attached to a second level fighter, which is why it has two hit dice. He loses the 2nd hit die.
Also, ultimately, applying the skeleton template to a creature would cause it to lose the lycanthrope template.
“Lycanthrope” is an inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes) template that can be added to any humanoid.
Type: The creature's type changes to undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind (such as giant). It does not gain the augmented subtype. It uses all the base creature's statistics and special abilities except as noted here.
What happens is you turn the lycanthrope into a skeleton, it loses everything from lycanthrope and is just a basic human skeleton.