
| roysier | 
 
	
 
                
                
              
            
            You can summarize the important stuff, or sometimes I repeat the important sentences to add emphasis. Sometimes I may raise my voice slightly so it's not so obvious but players start listening a bit closer. Sometimes I will simply meta-game a bit and say that important clues are coming and you will not be able to complete the mission without picking them up.

| Luna eladrin | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            If I want to give my players clues, I just let them roll an appropriate knowledge check if they have one. Then if they roll high enough (and usually there is one player who does), I give them the relevant information. This usually works.
If they do not have knowledge, just let them roll intelligence checks and tell them: "You remember..."
And if they have forgotten something, just let them roll the same knowledge check the next playing session. Chances are they do not even remember the previous one.
 
	
 
     
     
     
 
                
                