Fate's Favored & Permanent Luck Bonuses


Rules Questions


Does the trait Fate's Favored work with permanent luck bonuses?


It doesn't say it doesn't. Not a lot of races give any bonus, but like the Orc's luck bonus. I had to just ban it in my home game because I had a bunch of race/birthsign combos that gave luck bonuses, and it was just too powerful.

Even in regular play its a pretty powerful trait, especially if your a half orc with divine favor or an archaeologist bard.

It also stack with luckstone and jingasa of the fortunate soldier.

Grand Lodge

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Strong, but not overpowered.

Lets just be happy with it, and leave it alone.


blackbloodtroll wrote:

Strong, but not overpowered.

Lets just be happy with it, and leave it alone.

Unless you give out a bunch of luck bonuses in Character creation:)

But ya, standard PF probably isn't OP, but on the strong side.


Honestly I was only thinking about bonuses from magical item. I didn't even think about racial luck bonuses (Halfling, Half-orc luck).

+2 to all save at first level to a Halfling or Half-orc, for a trait? Sounds overpowered. (equivalent of a 8000gp magical item)

Grand Lodge

You really have to work at it though.

Just about anything can be strong, if it is properly supported by the right build.

Grand Lodge

Splendor wrote:

Honestly I was only thinking about bonuses from magical item. I didn't even think about racial luck bonuses (Halfling, Half-orc luck).

+2 to all save at first level to a Halfling or Half-orc, for a trait? Sounds overpowered. (equivalent of a 8000gp magical item)

Actually, the Halfing Luck is a racial bonus. The trait only improves luck bonuses by 1.

So, it is not quite as powerful as you make it out to be.

Sczarni

Splendor wrote:
Does the trait Fate's Favored work with permanent luck bonuses?

It does.


blackbloodtroll wrote:
Splendor wrote:

Honestly I was only thinking about bonuses from magical item. I didn't even think about racial luck bonuses (Halfling, Half-orc luck).

+2 to all save at first level to a Halfling or Half-orc, for a trait? Sounds overpowered. (equivalent of a 8000gp magical item)

Actually, the Halfing Luck is a racial bonus. The trait only improves luck bonuses by 1.

So, it is not quite as powerful as you make it out to be.

Half-orcs IS a luck bonus though.

Contributor

Under A Bleeding Sun wrote:
blackbloodtroll wrote:
Splendor wrote:

Honestly I was only thinking about bonuses from magical item. I didn't even think about racial luck bonuses (Halfling, Half-orc luck).

+2 to all save at first level to a Halfling or Half-orc, for a trait? Sounds overpowered. (equivalent of a 8000gp magical item)

Actually, the Halfing Luck is a racial bonus. The trait only improves luck bonuses by 1.

So, it is not quite as powerful as you make it out to be.

Half-orcs IS a luck bonus though.

You're giving up your trait for an extra +1 bonus on saving throws. A trait is worth half a feat, and the orc's ferocity ability (which you trade for Mystic Tattoo) costs 4 RP. Considering that the luck bonus doesn't stack with other luck bonuses, I personally think that its not a ridiculously powerful benefit. It's a very good benefit, but you are paying your fair share for the +2 bonus in question.

Now, where this ability REALLY shines, however, is with the Archaeologist bard's archaeologist's luck ability. Not only does Favored by Fortune effectively boost your bard level by 4 for the purpose of this ability, but it also allows the luck bonus to exceed its normal limitation of +4. That archetype has its own downsides, mind you, but the combination is very good with few downsides.

Sczarni

Really makes the spell Divine Favor nice, too.


This works out perfect for my upcoming half-Orc inquisitor/monk...and even squeezes nicely with the story

Been looking for some good spells to choose for him as well so thanks Nefreet :)


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Divine Favor spell, Jingasa helm, and Luckstone are the 3 biggies; you essentially get +1 Attack/Damage/CMB Rolls, +1 AC/CMD, +1 Saves, +1 Skills, and +1 Ability Checks from those three items thanks to that trait. (I'm not sure if there is something that gives +1 to Caster Level or Spell DCs as a Luck Bonus; mayhaps Blessing of Fervor, but don't quote me on that.)

Way too good for a Trait, even if you don't really specialize for it. (Though for my Fighter who has both a Jingasa and a 3/day Divine Favor SLA at CL 10, it's absolutely perfect.)

To be honest, a more fitting way to keep it in line with other Traits in terms of strength is to reduce what it affects. As far as I'm concerned, one effect at at time is more than enough, which is chosen at the start of your turn as a Free Action once per round. Simple as that.

Oh dear lord I believe Paizo has now found its "problem child" for their next errata...

Grand Lodge

No. It's fine.

Don't ruin this for everybody as well.

Pick on Wayang Spellhunter.


blackbloodtroll wrote:

No. It's fine.

Don't ruin this for everybody as well.

Pick on Wayang Spellhunter.

The only way I could ruin this is if I played enough PFS characters with exploiting the trait as much as possible to make the GMs complain to the Devs enough to nerf it.

In other words, if it's overpowered, you should not use it for PFS. That is, if you want to keep it the way it is...

Lucky for us, I don't bother with PFS. Especially not now since they think throwing Monks under busses makes a game fair.

Grand Lodge

Are speaking of Crane Wing, or something else?


blackbloodtroll wrote:
Are speaking of Crane Wing, or something else?

I was actually speaking about Monks in general, but yeah, Crane Wing falls under "throwing Monks under the bus."

Sczarni

My Half-orc Inquisitor makes good use of this Trait in PFS, actually. He even introduces himself as "Gozreh's Favored". He just made level 10, and although a Luckstone isn't in his future I have a Jingasa, a Sacred Tattoo, and either cast Prayer or Divine Favor regularly.

My Rogue just reached level 15, and has 45k to spend and a feat to pick out. I'm really considering Additional Traits to pick up Fate's Favored and giving him the Luckstone.


Playing through eyes right now with my trickster and considering the same thing for him. He has ranks in pretty much every skill (and like 11 skills are maxed) so he'd get a lot of value out of it.

Sczarni

And, a +2 Luck bonuses to all saves for a Rogue is better than an untouched vault of platinum Jingasas.

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