Daenar |
Obsessed with Dwarven battleragers since 2e, here is my latest project still incomplete.
25 point buy Dwarf inv rager1/mt 1 champion
Str 16
Dex 14
Con 15
Int 10
Wis 16
Cha 10
Skills: intimidate +4 perception +7
Survival+7 swim +7(-acp)
Feat?(was thinking endurance for sleeping in medium armor).
Mythic feat ?
Champions strike : fleet charge
Impossible speed(he wanders solo and I want him to move fast!)
Rage powers( No Beast totem): superstition 2;? 4;Ghostrager 6?;increased Dr 8; flesh wound 10; come and get me 12.
I am against negative ability modifiers hence the cha investment. This is a solo or half duo character so I wanted well rounded skills/feats /scores/ powers. So for a self reliant battlerager how do you think I might best proceed in creation?
Deadmanwalking |
OK decided to go unbreakable fighter for endurance and diehard. 2 skills sucks but its only level one. Would this build work?
Yes...though I'd go Con 16 Cha 8, as that seems better both thematically and mechanically.
You also really lose out by not getting some Totem. Beast Totem is best mechanically, but Dragon Totem (while Rage Power heavy) is also potentially quite good, and the first two powers of Celestial Totem are potentially very shiny.
Witch Hunter and Spell Sunder are also good (the second even better with Strength Surge). Yes, that's a lot of Rage Powers...but you can spend Feats on those, and doing so is usually worth it.
Daenar |
Come to resent beast totem and with fleet charge it seems unnecessary. Might squeeze witch hunter or spell sunder in though. Planning to increase con at 4 the level and Str by 2 at tier 2. Beyond that not sure. I have a informal feat wish list but not set in stone and the order is open at the moment.