punkassjoe |
Some time ago I came up with a character concept that I had for re-entry at mid-high level for Rise of the Runelords...an in the midst of battle convert to Shelyn Cavalier (Luring/Strategist archetypes). I never got a roll a dice in the Rise of the Runelords, but new game group, new dm and it will be Wrath of the Righteous.
I find myself questioning the cleric dip and even with the Touch of Divinity (with or without a cleric/paladin archetype) I'm wondering if my idea of multi-classing was misguided. I think I will stick to this trait no matter how I advance my half-elf cavalier of the order of the star, but I wanted 1 level of either cleric or paladin. Advice?
If someone else picks Paladin I will be more likely to go Cavalier/Cleric. Though I could see the party working with two differently minded Paladins. I just don't want to dump healing and spells too much in exchange for my martial abilities. Hierophant or dual path with Guardian/Marshal are what I'm looking at once we go Mythic.
We are starting higher level than I think the AP normally does (though my DM did allow us the opportunity to get TPK'd in a previous module detour in Savage Tides).
Long-range build to me will be something like Minimum 8 Cav with limited spellcasting as Cleric 12 (maybe as low as 6-8 with the Luck Domain).
I know I'll be killing my casting if I go anything more than a 3 level Dip, which makes me consider a Divine Hunter Pally/Cleric (possibly Divine Strategist or Crusader) the rest of the way build.
Thoughts? I consider the character primarily a battlefield convert/agent of Greengold lost love type with reluctant leadership possibly focus on protetion and settling differences before striking. Clever combat is key and I had some of my feat trees picked. Primary weapons will be Glaive/Glaive-guisarme (possibly and Longbow switch hitting. Long Game for WotR is something I haven't, and can't fully consider, but I don't want to hamstring my character too much. Party composition is mostly unknown, but at least one Martial focused and one secondary spellcaster (if no one picks arcane I may reincarnate my Tiefling wizard). 4 players most likely, but could see us picking up a 5th.
And as much as I hate to throw even more options at you guys, I'm not entirely against my first 2-3 levels as a dip in Fighter/Pally/Cavalier and then focusing on Cleric. I have a feeling that HD will help even with Mythic buffs. I like multiple paths though, but the Touch of Divinity trait seems the most attractive to the character (Defense subdomain), though Child of the Crusade would be my second pick (and thus Marshal focus). I may drop Cleric entirely and focus on Cavalier/Paladin with mount as secondary to switch hitting for support.
I'm a bit indecisive, but with the Mythic Options, most of my predetermined character decisions for the RotRL fell short then and now seem to open up with WotR (Cav 8/Clr 3 was the original concept, more martial than divinely powered). I will try talking out options with DM, but he ok'd non-core materials I had familiarity and access too. I had settled on the Luring Strategist archetype before and thought that a Shelyn worshiping build along those ideas would work well for this game. Back up character will likely be an Aasimar Paladin Marshal/Hierophant so no hard choices there.