blackbloodtroll |
I have always been under the impression myself, that Shield Spikes completely alter the base damage.
So, when trying to figure out how enchantments, and spells, effect the weapon, you work from the base damage, which has been changed, in the case of a Spiked Shield.
Much like how the Monk class alters the base damage of his unarmed strike.
Nefreet |
They both modify the base damage, though.
These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger
A bashing shield deals damage as if it were a weapon of two size categories larger
A Heavy Shield deals 1d4 damage during a Shield Bash.
Shield Spikes modify the base shield damage by +1 (1d4 to 1d6)
Bashing modifies the base shield damage by +2 (1d4 to 1d8)
A Bashing Spiked Shield would still only go from 1d4 to 1d8, not 1d6 to 2d6.
You could enchant the Spikes themselves with Impact, raising the damage from 1d6 to 1d8, but it's cheaper to just go with Bashing from the start, as it ends up being the same effect.
blackbloodtroll |
Well, both are listed on different parts of the Weapons table.
Also, under the description of Shield Spikes, it notes "These spikes turn a shield into a martial piercing weapon".
So, it appears, to become a different weapon, once the Shield Spikes are added.
If so, then that means that you have a different weapon, with a different base damage. Not the same weapon, with a modified base damage.
This would also mean you would need a different Weapon Focus feat for each.
LazarX |
Well, both are listed on different parts of the Weapons table.
Also, under the description of Shield Spikes, it notes "These spikes turn a shield into a martial piercing weapon".
So, it appears, to become a different weapon, once the Shield Spikes are added.
If so, then that means that you have a different weapon, with a different base damage. Not the same weapon, with a modified base damage.
This would also mean you would need a different Weapon Focus feat for each.
You either hit with your spikes, or bash with the body of your shield. You really can't do both at once and so it's generally not worth it to pursue both aveneues. Pick one and work it.
blackbloodtroll |
You either hit with your spikes, or bash with the body of your shield. You really can't do both at once and so it's generally not worth it to pursue both aveneues. Pick one and work it.
You know that once you have spikes on your shield, you don't have the option not to attack with them.
There is no option to attack with the spiked or non-spiked portion of a spiked shield.
LazarX |
LazarX wrote:You either hit with your spikes, or bash with the body of your shield. You really can't do both at once and so it's generally not worth it to pursue both aveneues. Pick one and work it.
You know that once you have spikes on your shield, you don't have the option not to attack with them.
There is no option to attack with the spiked or non-spiked portion of a spiked shield.
Which means any investment you made with bashing, is essentially a waste.
On the other hand, your spikes can radiate outward from the edge instead of projecting from the front, thus giving you two options, do an edged attack with your spikes, or bash with the side.
blackbloodtroll |
blackbloodtroll wrote:LazarX wrote:You either hit with your spikes, or bash with the body of your shield. You really can't do both at once and so it's generally not worth it to pursue both aveneues. Pick one and work it.
You know that once you have spikes on your shield, you don't have the option not to attack with them.
There is no option to attack with the spiked or non-spiked portion of a spiked shield.
Which means any investment you made with bashing, is essentially a waste.
On the other hand, your spikes can radiate outward from the edge instead of projecting from the front, thus giving you two options, do an edged attack with your spikes, or bash with the side.
No.
If anything, you are describing using a spiked shield in an improvised fashion.
Like the difference between a Gauntlet, and a Spiked Gauntlet.
You don't get to attack with a Spiked Gauntlet, as a Gauntlet, to deal bludgeoning damage.
Same goes for a spiked shield.
Outlaw Corwin |
I think the last time I looked up topics regarding the damage of a Bashing spiked heavy steel shield, it was mostly solved by looking at the bestiary. Doing so, I found Scarred Wanderer. It seems 2D6 is the right damage after looking at this level 20 dwarf barbarian with a +5 bashing spiked heavy steel shield.
The source is Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, btw. And while I'm here I gotta agree with BBT that it'd only be capable of doing piercing damage, barring improvised use.
Nefreet |
HERE is the Scarred Wanderer, for anyone that's interested.
I was recently told by a Designer that an entire section in the NPC Codex was printed in error, so the existence of that one statblock would do little to persuade me, but it might others.
If you can find other statblocks, perhaps printed in the Bestiaries, then the likelihood of Bashing and Shield Spikes stacking would increase.
TGMaxMaxer |
The FAQ is about multiple magic effects that do the same thing not stacking, which is spelled out in about half a dozen other places in the rules.
Impact Weapon enchant uses the Lead blades spell.
The Spiked Shield is a Physical change in the actual item, changing the damage die and the damage type.
Then you add the Bashing enchant, which is a single magical effect that alters the damage of the physical weapon.
A spiked shield is a distinct and separate item from a regular shield. The "damage as one size higher" is to prevent having multiple entries for each type of shield and size of shield, to help reduce word count.
The FAQ and the stacking clause on magical effects have no bearing on the Bashing Spiked Shield, since there is only one -magical effect- in play on the item.
The Scarred Wanderer, and a couple of the published PFS scenarios list a spiked heavy bashing shield as 2d6 damage.
Now, if you wanted the bashing shield enchant as armor, and tried to add Impact as a weapon enchant under the separately as a weapon, they wouldn't stack, and the Lead Blades spell wouldn't stack with bashing either, since that's another magic effect.
FrodoOf9Fingers |
I don't think they were arguing about whether the magics of the enchantment stacked, but rather if the damage itself stacked.
Deal damage as if you were one size bigger than you are now.
Deal damage as if you were two sizes bigger than you are now.
Regardless of source, the terminology uses the "set" concept (not the additive) and a reference to a size that never changes. It can be written as:
Set damage to (current size + 1);
Set damage to (current size + 2);
Which would only net you a +2 increase to size in damage. Now, the proper wording for shield spikes would be: "Increase the damage of the shield by one die, and change the damage type from bludgeoning to piercing".
However, I would be more than happy to see this change, sword and board is an iconic fighting style that could use some more love (although, it is pretty good already...).
FrodoOf9Fingers |
As an addendum, I would like to say that I would let them stack. I personally think that once you add the shield spikes that the shield "becomes" a new weapon.
These spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you (see “spiked shields” on Table: Weapons). You can't put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
If the spikes didn't turn the shield into a new weapon, then the proper wording here should have been "These spikes change the damage type of a shield bash to piercing, and increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you."
But instead, they say "These spikes turn a shield into a martial piercing weapon", which says to me that we are talking about a brand new weapon.
Robert A Matthews |
Shields are already martial weapons. It is a brand new weapon. It deals damage as if it were designed for a creature one size category larger than you hence the entry on the Weapons table that says a Heavy Spiked Shield does 1d6 damage. From this we conclude that a Medium Heavy Spiked Shield deals 1d6 Damage. We add the bashing enchant which increases the damage as if the shield were designed for a creature two size categories larger than you. Normally a Medium Heavy Spiked Shield deals 1d6 so increased it deals 2d6. I would even rule that if you were to increase your size via Enlarge Person it would increase to 3d6, but I can see why some people wouldn't.
Nefreet |
I believe in consistency of the rules. It makes games easier to understand. Piling on numbers of exceptions only makes the game confusing, and alienates new players who are trying to learn the rules from old players that have seen all the changes happen.
Whether the combination is Impact & Lead Blades, or Improved Natural Attack & Strong Jaw, or Bashing & Shield Spikes (all of which use the exact same wording), the answer should be the same.
I see no reason why this case should be different from the others.
Robert A Matthews |
I believe in consistency of the rules. It makes games easier to understand. Piling on numbers of exceptions only makes the game confusing, and alienates new players who are trying to learn the rules from old players that have seen all the changes happen.
Whether the combination is Impact & Lead Blades, or Improved Natural Attack & Strong Jaw, or Bashing & Shield Spikes (all of which use the exact same wording), the answer should be the same.
I see no reason why this case should be different from the others.
I see no exception being made. Shield spikes don't actually increase the size of the shield, just makes it deal damage as if it was larger. Are you saying that an enlarged druid with Shillelagh cast on her club would not do 3d6 damage?
TGMaxMaxer |
The ruling is consistent.
Impact and Lead Blades don't stack, due to multiple MAGICAL effects not stacking.
Shield Spikes and Bashing are not the same case.
Neither are Imp Natural Attack and Strong Jaw.
The first doesn't work, the other two should. One Physical change, and one magical.
Would you say that Enlarge and Lead Blades will stack?
Nefreet |
TGMaxMaxer wrote:I would say yes
Would you say that Enlarge and Lead Blades will stack?
It's a non sequitur.
All of those 6 effects are worded the same. "As if X size categories larger than they actually are".
Enlarge Person increases the size that it actually is.
Leave Enlarge Person out of this. You're only confusing the issue.
Robert A Matthews |
Robert A Matthews wrote:TGMaxMaxer wrote:I would say yes
Would you say that Enlarge and Lead Blades will stack?
It's a non sequitur.
All of those 6 effects are worded the same. "As if X size categories larger than they actually are".
Enlarge Person increases the size that it actually is.
Leave Enlarge Person out of this. You're only confusing the issue.
Enlarge Person has to be in this as that is where the statement "Multiple magical effects that increase size don't stack" comes from. Is there somewhere else where this is mentioned?
An enlarged creature wielding a melee weapon is wielding a large melee weapon is he not? A Large weapon with Lead Blades on it deals damage as if it were a huge weapon.
Pink Dragon |
Robert A Matthews |
James Jacobs had this to say in 2010 on stacking shield spikes and Bashing quality, though I have yet to see an FAQ on it.
I don't see an issue with bashing. It can only provide a +1 to attack rolls due to the fact that you don't add the shield's enhancement bonus to attack rolls.
An impact longsword deals 2d6 and an impact bastard sword deals 2d8 so it's not like stronger options don't exist.
Pink Dragon |
I don't see an issue with bashing. It can only provide a +1 to attack rolls due to the fact that you don't add the shield's enhancement bonus to attack rolls.An impact longsword deals 2d6 and an impact bastard sword deals 2d8 so it's not like stronger options don't exist.
Couple that with the Improved Shield Bash and Shield Master feats and you are getting the shield's full AC and the shield's enhancement bonus to the AC in addition to getting the enhancement bonus to the attack rolls. And you can bash with two hands for increased damage while getting the AC bonus. You do have to burn a four feat slots to get there, unless you are a ranger and get it without prerequisites at 6th level.
Just seems to me that the addition of shield spikes starts to overpower the build because you can retain full AC from shield while doing damage like non-AC providing weapons, all for a measly 9000 gp.