
PlatypusNinja |
Let me make sure I've got the rules right on this:
My character Harsk has just gotten his first card feat, and I noticed I can spend it on a spell.
Harsk doesn't have the Divine skill yet, of course, so any spell he casts is going to get banished. If it was just Harsk playing in a solo game, and if he didn't acquire any spells, I might expect that every adventure would see him losing his spell. (And for the next adventure he would have to pull a new basic spell out of the box.)
As it happens, there are two other spellcasters in the group: Seelah and Lem. Seelah and Lem would badly like to get their hands on some more Cure spells -- there are two left in the box. But normally they don't banish their spells, so it's very unlikely they would come up short on spells after an adventure and pull a new one from the box.
The solution: any time someone has a spell they don't want, they can just give it to Harsk (or any other non-spellcaster), who casts it and banishes it. If we end the adventure with fewer spells than our spell capacity, at that time we can pull the other Cure spells out of the box.
Is this right? It seems a little weird.

Firedale2002 |

Is it a correct way to play? Yes, it works that way. However, it does kind of grind against the grain of fair play. It's a cheapy way, but it doesn't break any rules.
Cure can be acquired without having to go to the box after an adventure, though, simply by finding it in a location deck and succeeding the check to acquire.

Hawkmoon269 |

But if Seelah and Lem are the ones wanting a spell, Harsk can just play (and banish) enough spells so that they will have to go to the box.
If Harsk has a spell card feat and needs a spell, he'll have to take Seelah and Lem's leftovers first before he can go to the box anyway. So you'll always need to make sure your group is short a spell to rebuild their decks, not just a single character being short.

Hawkmoon269 |

That's a social contract exploit, so we're not going to try to patch that. If it makes you happy to play that way, do it. If it doesn't (and I expect it doesn't), don't do it.
Yeah. It isn't really in the "spirit" of the game, thought it might be with in the "rules" of the game.
Plus, before too long you are going to be wanting Major Cure and Mass Cure.