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Playing as Alahazra, I'm a big fan of blessings and spells, but I don't really like other card types. My first card feats went to blessings and spells, but now I'm gaining more card feats and I don't want to spend them. Any card I take will get me a lower fraction of blessings in my deck, which means less scrying and less uncursing.

I checked the rules, and it looks like I'm required to take card feats -- there's no option to decline.

So, I don't think I really have a question here. I just wanted to gripe. :) I wish more of my card feat boxes were on the spells or blessings tracks.


In Mummy's Mask, occasionally we run into sphinxes.
The thing that sphinxes do is: "recharge your hand, then reset your hand, then discard a card."
We noticed this is frequently a benefit rather than a drawback.

Here's an example from last session: Alahazra was scrying a location deck and she found a sphinx.
The sphinx had a trigger effect that made Alahazra recharge her hand, reset it, then discard a card.
She drew two blessings, so she used one of them to scry a different location deck, and she used another to scry the sphinx again.
Next time around she drew three blessings, so she scried two more location decks and the same sphinx again.
She drew a cure spell and a blessing, so she healed her discarded cards back into her deck, then scried the sphinx again, etc.
She only allowed the loop to end after she had examined the top cards of all the location decks.

Obviously there are drawbacks to this -- for example one risks hitting a bad trigger effect.
But, with a nearly-full hand available, Alahazra should be able to deal with most triggers.

In AP4 I notice there's a card called "curse of the sphinx", and I'm thinking: wow, Alahazra would love that!

Am I understanding the rules correctly?


We're partway through Adventure Deck 3 of Skull and Shackles. One of my players is sick this week, so I've recruited a substitute.

I need to explain the rules of Pathfinder Adventure Card Game to my new player in a way that will bring him up to speed quickly. Ideally I'd like to print out a cheat sheet. I imagine it would say things like: "Here's the list of things you do in your turn" and "here's what happens when you reveal a card, display a card, recharge a card, discard a card, bury a card, banish a card".

I did some brief websearch and could not find a cheat sheet. Does anyone know where I could find one?


Character Name: Lem
Role Card: Virtuoso
Skill Feats: DEX +3, CHA +1
Power Feats: weapon proficiency, +2 bardsong, use bardsong on self
Card Feats: spells +2, blessings +1
Weapons: deathbane light crossbow +1
Spells: cure, cure, cure, lightning bolt, scorching ray, glibness
Armors:
Items: sihedron medallion, wand of enervation
Allies: toad, toad, crow
Blessings: abadar, calistria, pharasma, pharasma, pharasma, torag

Character Name: Harsk
Role Card: Sniper
Skill Feats: DEX +4
Power Feats: +1 hand size, +2 sniping, gain divine skill
Card Feats: spells +2, blessings +1
Weapons: returning throwing axe +1, shock longbow +1, frost longbow +1, light crossbow +1, venomous dagger +2
Spells: cure, cure
Armors: snakeskin tunic
Items: staff of minor healing, masterwork tools, crown of charisma
Allies: father zantus
Blessings: abadar, erastil, erastil, gorum, norgorber, shelyn

Character Name: Seelah
Role Card: Crusader
Skill Feats: STR +2, WIS +2
Power Feats: +1 hand size, detect evil at end of turn, put detected evil under top card, recharge spell after discard for 1d6
Card Feats: weapons +1, spells +1, blessings +1
Weapons: bastard sword +1, impaler of thorns, longsword +2, icy longspear +1
Spells: cure, holy light
Armors: hide armor of fire resistance, elven breastplate, elven breastplate
Items:
Allies: black arrow ranger, sabertooth tiger
Blessings: gorum, gorum, shelyn, iomedae, iomedae, sarenrae, gods

Character Name: Sajan
Role Card: Drunken Master
Skill Feats: DEX +4
Power Feats: +1 hand size, unarmed attacks are magic and fire, reduce noncombat damage by 1
Card Feats: items +2, blessings +1
Weapons:
Spells:
Armors:
Items: belt of incredible dexterity, masterwork tools, sihedron medallion, staff of minor healing, amulet of fortitude, holy candle
Allies: black arrow ranger, standard bearer, shalelu andusana
Blessings: abadar, calistria, erastil, erastil, erastil, lamashtu, torag, gods, gods

No deaths, no failed missions.


Let me make sure I've got the rules right on this:

My character Harsk has just gotten his first card feat, and I noticed I can spend it on a spell.

Harsk doesn't have the Divine skill yet, of course, so any spell he casts is going to get banished. If it was just Harsk playing in a solo game, and if he didn't acquire any spells, I might expect that every adventure would see him losing his spell. (And for the next adventure he would have to pull a new basic spell out of the box.)

As it happens, there are two other spellcasters in the group: Seelah and Lem. Seelah and Lem would badly like to get their hands on some more Cure spells -- there are two left in the box. But normally they don't banish their spells, so it's very unlikely they would come up short on spells after an adventure and pull a new one from the box.

The solution: any time someone has a spell they don't want, they can just give it to Harsk (or any other non-spellcaster), who casts it and banishes it. If we end the adventure with fewer spells than our spell capacity, at that time we can pull the other Cure spells out of the box.

Is this right? It seems a little weird.


Correction: it seems my character list above was cheating. After I finished Adventure 3, I said: "Well, now I'm in Adventure 4, so Adventure 2 cards are free", so I threw back all my blessings and took Pharasmas and Sarenraes from the box. Then someone in the House Rules forum told me that's not legal.

Sorry about that. :-/


Ugh, it looks like you're right. >_< Sorry, and thanks for catching that.


When we got to the start of Adventure 3 and abruptly realized all the items from Adventure 1 were now freely available, it was pretty jarring. All that effort collecting blessings: doesn't matter any more, they're all free now (except the new ones). All the time we spent trying to get magic armor we could recharge: now it's all free. Weapons from Expansion Pack C were better than our existing weapons. Et cetera.

We've just finished Adventure 3, and I'm too excited by my new Haste and Lightning Bolt to quit now. But if I play through again, I'd be tempted to rule: cards from early adventures don't ever become freely available. When you acquire a card and throw it back in the box because it doesn't fit in your deck, write it down; that card is now freely available. Otherwise, no.

(The game's a little too easy for us right now, so a little added difficulty is okay.)


Character Name: Seoni
Role Card: Celestial Sorceror
Skill Feats: Charisma +4
Power Feats: hand size +1, magic fireblast +2, "if you fail a check by 1, bury a card to succeed"
Card Feats: spells +3
Weapons: -
Spells: Haste, Haste, Lightning Bolt, Lightning Bolt, Incendiary Cloud, Frost Ray
Armors: -
Items: Holy Candle, Wand of Enervation, Staff of Minor Healing
Allies: Father Zantus, Yap the Pixie, Sage, Troubadour
Blessings: Pharasma, Pharasma, Pharasma, Pharasma, Pharasma

Character Name: Kyra
Role Card: Exorcist
Skill Feats: Strength +4
Power Feats: hand size +1, weapon proficiency, healing 1d4+2, recharge blessings of sarenrae
Card Feats: spells +3
Weapons: warhammer +1, flaming mace +1
Spells: cure, cure, cure, cure, find traps, detect magic
Armors: magic chain mail, magic chain mail
Items: staff of minor healing
Allies: toad
Blessings: abadar, sarenrae, sarenrae, sarenrae, sarenrae, sarenrae

Character Name: Valeros
Role Card: Weaponmaster
Skill Feats: Strength +3, Dexterity +1
Power Feats: hand size +1, 1d4+2 to allies' combats, melee in place of ranged
Card Feats: weapon +1, ally +1, blessing +1
Weapons: bastard sword +1, dagger +1, scythe +1, impaler of thorns, longsword +2, longbow +1
Spells: -
Armors: elven breastplate, hide armor of fire resistance, snakeskin tunic
Items: spyglass, masterwork tools
Allies: black arrow ranger, Shalelu Andosana, sheriff hemlock
Blessings: erastil, gorum, torag, gods

Character Name: Lini
Role Card: Shapeshifter
Skill Feats: Strength +1, Wisdom +2, Charisma +1
Power Feats: hand size +1, weapon proficiency, animal adds 1d4+2
Card Feats: weapon +1, ally +1, spell +1
Weapons: glaive
Spells: cure, cure, holy light, holy light, detect magic, scrying, find traps
Armors: -
Items: medusa mask, cape of escape
Allies: crow, crow, monkey, sabertooth tiger
Blessings: abadar, shelyn, gorum, gods

Two players with two characters each. No deaths, no retries.