
Byronus |
1 person marked this as FAQ candidate. |

This is probably a HUGE stretch, but I thought I'd put it out here in case there was any validity to this.
Landing Roll: http://www.d20pfsrd.com/feats/combat-feats/landing-roll-combat
Trip: http://www.d20pfsrd.com/gamemastering/combat#TOC-Trip
I understand the Feat is defensive in nature, but could it be also used as a by an attacker who fails their Trip check?
Meaning:
i) Attacker rolls to Trip, and fails their check by more that 10;
ii) Attacker is knocked prone by a Trip attack (their own);
iii) Attacker moves 5 feet away from their target, as per "Landing Roll";
iv) Attacker ends movement, Prone.
If the purpose of a Trip attack is to knock someone Prone, doesn't "Landing Roll" allow an attacker the additional movement, if they knock themselves Prone?
:Byronus

MurphysParadox |

It depends. Do you think that failing by more than 10 means you were tripped? Or just that you fell down while trying to trip someone else?
The rules on Trip say you just fall down, not that you are specifically tripped. So I'd say no you can't do what you suggest according to the rules.
However, I do like the idea and probably would allow it as a thematically appropriate situation.

Claxon |

A Trip attack was made, and someone got knocked Prone, so the conditions for "Landing Roll" were met. :P
I know it's kinda cheesy to reward someone for failing an attack, but, if allowed, it would make this Feat pretty handy for Trip builds. :)
:Byronus
Not really, if you need an insurance plan against a tactic you're trying often you should either be better at doing it or stop doing it.
If you're consistently failing at tripping people by 10...probably best to stop.