Natural weapons for PCs... is it worthless at higher levels?


Advice

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Sczarni

My 2 copper...

Natural Attacks are fine at higher levels. I have a build that I've made up to 12th level but haven't had the opportunity to play yet. But based on what I've seen on paper the character concept will be fine in terms of DPR.

I haven't run the numbers for this character (yet), but I have run the numbers for a lot of other builds. I can tell already that the Natural Weapon build will do more DPR than my Thunder & Fang TWF character.

Some things to keep in mind;

- Feral Combat Training (FCT) is great for Non-Flurry Monk dips. Just keep in mind it only applies to 1 natural attack (so choose "claws" if you have claw/claw/bite).

- If you combine Natural Attacks with manufactured weapons, even Unarmed Strikes, the Natural Attacks become secondary (-5 to hit and .5x STR mod damage). Multiattack reduces the attack penalty to -2 and Dragon Style/Ferocity + FCT takes care of the reduction in damage.

- If you get Claws from your race and take Claws from Beast Totem, they don't stack. You have in effect wasted a rage power. I believe there is a FAQ that states Claws are always on your hands and "Talons" are on your feet.


How interesting, Krodjin,

I have a Thunder and Fang character under the thread Bull Rush Build. And I have a Natural Attack character that uses FCT and INA. I'd like to see how you have configured your character. Let's compare notes.

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