Questions about the Lawrence 1917 flamethrower (PF #71)


Reign of Winter


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From Pathfinder #71: Rasputin Must Die! pg. 64

"When using a flamethrower, the wielder projects a 60-foot-long line of fire, attempting a separate attack roll against each creature within the line. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil this line attack. If any of the rolls threatens a critical hit, the wielder confirms the critical for that roll alone."

However:
"Critical —;"

1) If the flamethrower can even get a critical hit, then... what are the threat range and multiplier? I'm guessing it's 20/x2, but it could also be 20/x3 or 20/x4.

2) Can such a weapon even be magically enhanced? For instance, would it be possible to get a +2 speed flaming burst flamethrower that ends up giving me a +2 bonus to attack rolls (the ones along the line), dealing an additional 1d6 points of fire damage plus extra damage on a critical hit (depending on the yet-to-be-fixed range) and be firing twice per round thanks to speed?


If they didn't specify, then the critical is probably 20/x2.

Yeah, you could totally enchant it, though you'd need to get a masterwork one. I don't remember if the adventure provides any.

Now I'm really tempted to give an enchanted flamethrower to one of the dullahan cossacks, though.

Edit: Yeah, the Brothers Three totally need magic flamethrowers now.

Sovereign Court Senior Developer

Yes, the critical modifier for the flamethrower should be 20/x2.

And yes, like any weapon, a flamethrower can be made into a magic weapon (if you start with a masterwork one, as Zhangar said).

Shadow Lodge

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Masterwork Transformation.

Also, am I the only one who doesn't want a +2 frost flamethrower?


(And it got moved to the Reign of Winter board... Good, I wasn't sure about where to post this.)

Ok, so the critical range should be 20/x2, that's good to know, because the flamethrower requires attack rolls for a line-shaped effect, when for a similar effect, like a breath weapon, it requires a Reflex save only. Here, you must roll higher than ACs and if so, affected targets must then make a Reflex save to avoid catching fire.

As for enhancements, here's the reason why I asked:
1) The flamethrower deals pure fire damage, but I assume that damage from different sources stack. Fueled flame and magical flames should stack... technically.

2) The flamethrower doesn't allow iterative attacks, unlike the machine guns which allow to do so to every target in the line of fire. Adding speed should add an extra attack with it... but I'm not sure since the weapon doesn't allow extra attack to begin with. Do I get really get 2 attacks?

And yes, a frost flamethrower would basically be coldfire.

Liberty's Edge

JiCi wrote:
2) The flamethrower doesn't allow iterative attacks, unlike the machine guns which allow to do so to every target in the line of fire. Adding speed should add an extra attack with it... but I'm not sure since the weapon doesn't allow extra attack to begin with. Do I get really get 2 attacks?

I would think so, as long as you can declare a full attack action (only take a 5-foot step, only free or swift actions, etc).

Sovereign Court Senior Developer

I see no reason not to give a flamethrower iterative attacks - after all you're still limited to 6 shots total by the capacity of the fuel tank. So in that case, you could add speed to the flamethrower, and get an extra attack with a full-round action, but if that pushes you over 6 attacks for the round, you're out of luck.


The machine guns have the automatic quality, which allows them to be used for multiple attacks; the flamethrower, just like most other firearms, doesn't.

Also, 4d6 points of damage times 4 (full BAB), 5 (rapid shot) or 6 (haste) sounds like overkill.


JiCi wrote:
The machine guns have the automatic quality, which allows them to be used for multiple attacks; the flamethrower, just like most other firearms, doesn't.

That doesn't mean you don't get iterative attacks with them. You can get iterative attacks with firearms as long as you can reload them; in the case of a flamethrower, it doesn't need to be reloaded.

Just like a revolver in that regard.


Yeah, but the flame would need to be continuous to make it effective. Under 6 seconds, it can work as a long stream, but not as quick bursts.


I don't think the automatic weapon quality means what you think it does.

Automatic quality wrote:
A weapon with the automatic weapon quality fires a burst of bullets with a single pull of the trigger, attacking all creatures in a line. [...]When an automatic weapon attacks all creatures in a line, it makes a separate attack roll against each creature in the line.

The flamethrower gets that property more or less through the back door; in fact, much of the automatic text is simply copied into the flamethrower text or vice versa.

Iteratives on a machine gun explicitly allow you to fire multiple bursts, just as iteratives on a flamethrower would let you fire multiple jets of flame.


What I mean is that to make the stream effective, it would take a round to make up to 60 feet.


So... I guess that my next question would be:

3) Does the flamethrower allow iterative attacks?


So... what about it? Can I make iterative attacks with a flamethrower?


A senior developer told you you could.

You obviously found that answer unsatisfactory, so,... No, you can't.

Pick whichever answer pleases you more.


Orfamay Quest wrote:

A senior developer told you you could.

You obviously found that answer unsatisfactory, so,... No, you can't.

Pick whichever answer pleases you more.

Oh, didn't notice the title :P

Alright then, multiple attacks with a flamethrower it is ^_^

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