Daenar |
Some will ask : why? Well, it seems theres lots of powerful options presented in mythic, and i wonder if even the worst mythic is still pretty good. Also, this will illustrate things to avoid when building such characters. So, I propose builds in the low to mid range(15-20) your choice. Paizo material only.
ryric RPG Superstar 2011 Top 32 |
You do realize you'll likely get something like a 7 Str melee fighter with Archmage path and all metamagic feats, right?
In fact here we go:
10 point buy
Human Fighter 15, MR 1(archmage).
S7
D7
C7
I16
W11
Ch21
hp 57
AC 8
All skills points in various professions
All bonus feats spent on Weapon Focus in various weapons
All normal leveling feats spent on various metamagic (no prereqs!)
All starting GP spent on 1st level pearls of power.
Weapon training in any group that doesn't include unarmed.
melee +13 unarmed, 1d3-2, nonlethal, provokes.
Hard to kill, mythic power 5/day, surge 1d6.
Arcane surge, arcane endurance.
So yeah, that's pretty weak.
HaraldKlak |
So yeah, that's pretty weak.
Very well done. But we can tweak quite a bit.
Being the martial dude he is, with no knowledge of magic, he most certainly spend a whole lot of years attaining that tier of Archmage.
So that is definately venerable age on him, dropping all of the physical stats down to 1. Amongst all things it reduces his hp to a staggering 19.
And let us spend that gold a little better. As an Archmage he surely must have a Robe of the Archmagi, too bad this guy (being good) invested in the black version giving him 3 negative levels.
And an unarmed combatant extraordinaire such as him self, should have a AoMF (unholy) for an extra negative level.
These negative levels send him to an amazing total hit points of -1.
Gluttony |
Some friends and I once ran a mythic battle royale thing where a bunch of level 12, tier 6 mythic characters duked it out. I built a few of the combatants, one of whom was a mythic archery ranger/rogue, meant to be a sneaky/stealthy type who could specialize in tracking down other battles that were going on, and then taking sneak attack shots at his choice targets. He was really good at that bit; stealth through the roof and lots of ways to outspeed an enemy while escaping, leaving no trail and blocking magical detection in the process.
...But I forgot to give him any real prowess at actually doing damage. He fared well-enough against glass cannon opponents, but could barely touch anyone with half-decent DR. He went down pretty easily to a diviner wizard with Stoneskin who could beat his protections against divination. Only upside for him was that that same diviner wizard ultimately won the whole battle royale, so at least he got beaten by someone important.
(So, not the worst mythic character ever, but he was the worst one I've ever made.)
bfobar |
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Rincewind (Wizzard 20 Transmutation/Enchancement school, Mythic Trickster 10)
15 pt buy (and level increases)
S7
D18 (20)
C18 (20)
I7 (8)
W10
Ch7
arcane bond: familiar (an animated object (chest) of course)
Feats: Scribe Scroll, Fast study, Opposition Research, Staff like wand, Immortality, Fleet (x10), Run
Skills: Acrobatics, Spellcraft
Mythic Trickster: Fleet Charge, Wall Run, Defensive Move, Feather Step, Vanishing Move, Titan's Bane, Masterful Dillitante, Redirect Attention, Assured Skill, Impeccable Balance, Path Dabbling (Impossible Speed)
Mythic Feats: Mythic Run, Mythic Fleet x4
He cant cast unless he uses perfection of self to grow a brain for a few rounds, but lots of HP's, decent saves, and can run and tumble and dodge attacks like a complete maniac. Base movement is 230 with a use of impossible speed mythic power. Run is 1610 ft per round or 183 mph. Add mythic Expeditious retreat for a whopping 215mph run.