
![]() |

Deities in roleplaying games have always interested me and a lot of my weekend was spent staring at the computer screen absorbing all I could of Golarion's higher powers. Nethys, Sivanah, Sarenrae and Pharasma thus far have sparked my interest and I'm curious to know which celestial being you all find yourself (or your character) gravitating towards and the reasoning behind the decision.
I love the mystique behind Sivanah and Pharasma, there is something good, yet dark and demure at the same time; the duality is appealing. Sarenrae speaks to the protector within whilst Nethys reminds me that we all are both innovative and destructive.
Currently I'm leaning towards Sarenrae or Sivanah, what about you all?

![]() |
1 person marked this as a favorite. |

I may have to spring for an Empyreal Lord on this one and go with Eritrice, the Heart-Speaker (NG female agathion empyreal lord of debate,
opinions, and truth).
"Eritrice works to spread truth and wisdom throughout
the world, but believes that insight gained through spirited
debate is more valuable than knowledge gleaned from
books. Her agents encourage discussion and respectful
disagreement." -Chronicles of the Righteous
It seems rather fitting, I feel.

![]() |

Crom all the way...... Oh wait.....
I could see Bluddwolf being polytheistic giving a nod to Gorum, Besmara and Calistria.
He is basically driven by greed, love for danger and vengeance when he has been wronged. He is purely chaotic in his motivations, but lawful in his execution. He has a twisted sense of vigilanteism where he sees all governments and the economic systems that prop them up as corrupt. Robbing them by threat of force is a means to balance the system. He is no Robin Hood type, giving to the poor. If the poor wished to elevate their own condition, they could pick up the sword and delve into a life of banditry.

![]() |

I was reading an article the other day about a game that uses time-reversal as a core game-mechanic. To sell the long-story short: It led to some wonderful chaos of meddling with time within a game world via 1 time-line then adding a second time-line in sync then a third... and more!
In Pathfinder Online on a similar theme of breaking the laws of our world: I'd like to see the deities affect the game world as a world where metaphysics interacts with the physical nature of the world in weird and wonderful ways.
This would mean that deities are more than just fluff and are interactive/functional parts of gameplay with indirect affects on players (you pick deity x you get boon y) as well as direct effects on the game world perhaps independent of players (ie the devs cook up something behind the scenes).
So I hope there is a hook for our characters to integrate in game terms with the concept of deities. And on that basis I would choose a deity that affects the "spiritual welfare" of my character's place in the world aka My character's thoughts: "What's in it for me?"

![]() |

I may have to spring for an Empyreal Lord on this one and go with Eritrice, the Heart-Speaker (NG female agathion empyreal lord of debate,
opinions, and truth)."Eritrice works to spread truth and wisdom throughout
the world, but believes that insight gained through spirited
debate is more valuable than knowledge gleaned from
books. Her agents encourage discussion and respectful
disagreement." -Chronicles of the RighteousIt seems rather fitting, I feel.
Interesting, oh yes. Inspiration was one of the reasons I prompted this question, looks like I've got more research to accomplish!

![]() |

I believe it has been mentioned that the deities themselves will be background fluff, and are unlikely to have any game effect. The alignment options are probably going to be more important.
I'm not looking to follow a major deity as such. I'm happy just recognising the various animistic nature spirits.

![]() |
3 people marked this as a favorite. |

I believe it has been mentioned that the deities themselves will be background fluff, and are unlikely to have any game effect. The alignment options are probably going to be more important.
I'm not looking to follow a major deity as such. I'm happy just recognising the various animistic nature spirits.
It would probably never happen, but I would LOVE to see developers take on the role of such figures as the avatars of deities, important faction NPCs, or other "background" powers. I've always been a fan of the sort of dynamic events that could be spawned from such figures of power. A lot of folks may feel that it takes away from player agency to build such things themselves, but I view it as an additive experience rather than subtracting from it. Further discussion would probably warrant a new topic if anyone wanted to talk or speculate on the possibilities.

![]() |
1 person marked this as a favorite. |

Lifedragn wrote:Interesting, oh yes. Inspiration was one of the reasons I prompted this question, looks like I've got more research to accomplish!I may have to spring for an Empyreal Lord on this one and go with Eritrice, the Heart-Speaker (NG female agathion empyreal lord of debate,
opinions, and truth)."Eritrice works to spread truth and wisdom throughout
the world, but believes that insight gained through spirited
debate is more valuable than knowledge gleaned from
books. Her agents encourage discussion and respectful
disagreement." -Chronicles of the RighteousIt seems rather fitting, I feel.
The Chronicles of the Righteous book details all of the Empyreal Lords, and there are a lot. A very good resource for someone looking to worship good powers that dig deeper than just our major list of deities. I do not regret my purchase.

![]() |
1 person marked this as a favorite. |

Sadurian wrote:It would probably never happen, but I would LOVE to see developers take on the role of such figures as the avatars of deities, important faction NPCs, or other "background" powers. I've always been a fan of the sort of dynamic events that could be spawned from such figures of power. A lot of folks may feel that it takes away from player agency to build such things themselves, but I view it as an additive experience rather than subtracting from it. Further discussion would probably warrant a new topic if anyone wanted to talk or speculate on the possibilities.I believe it has been mentioned that the deities themselves will be background fluff, and are unlikely to have any game effect. The alignment options are probably going to be more important.
I'm not looking to follow a major deity as such. I'm happy just recognising the various animistic nature spirits.
Such a device was referred to by Horace in his Ars Poetica, vv. 191-92, where he instructs poets that they should never resort to a "god from the machine" to resolve their plots "unless a difficulty worthy a god's unraveling should happen."
I see it as another device in the devs tool-kit "beyond the understanding of mere mortals". Sure it could be rare or it could be like some of the Ancient Greek Myths where the gods/goddesses fought on either side during the siege of Troy.

![]() |

Nevy wrote:The Chronicles of the Righteous book details all of the Empyreal Lords, and there are a lot. A very good resource for someone looking to worship good powers that dig deeper than just our major list of deities. I do not regret my purchase.Lifedragn wrote:Interesting, oh yes. Inspiration was one of the reasons I prompted this question, looks like I've got more research to accomplish!I may have to spring for an Empyreal Lord on this one and go with Eritrice, the Heart-Speaker (NG female agathion empyreal lord of debate,
opinions, and truth)."Eritrice works to spread truth and wisdom throughout
the world, but believes that insight gained through spirited
debate is more valuable than knowledge gleaned from
books. Her agents encourage discussion and respectful
disagreement." -Chronicles of the RighteousIt seems rather fitting, I feel.
Thank you for the info!

![]() |
2 people marked this as a favorite. |

Just browsing up on Druids and apparently they have "their own faith"... I like that, so called "druidic faith"; sounds like faith beyond faith?!
The Druidic faith is a divine connection with the very world itself, and tends to be typical in non-Faerunian world settings. Much the way the core rules claim a cleric can draw divine power from a principle or cause rather than a specific deity (though the truth of that also depends on your world setting).

![]() |
1 person marked this as a favorite. |

Alk finds the idea of kowtowing to foreign and alien powers which may or may not give you anything in return to be a strange practice to come out of otherwise level-headed people; he doesn't trust the gods (even the good ones), and though he doesn't set about actively opposing them nor does he pay them any tribute.

![]() |
1 person marked this as a favorite. |
Deities in roleplaying games have always interested me and a lot of my weekend was spent staring at the computer screen absorbing all I could of Golarion's higher powers. Nethys, Sivanah, Sarenrae and Pharasma thus far have sparked my interest and I'm curious to know which celestial being you all find yourself (or your character) gravitating towards and the reasoning behind the decision.
I love the mystique behind Sivanah and Pharasma, there is something good, yet dark and demure at the same time; the duality is appealing. Sarenrae speaks to the protector within whilst Nethys reminds me that we all are both innovative and destructive.
Currently I'm leaning towards Sarenrae or Sivanah, what about you all?
My characters's religious preferences are my character's preferences, not mine. So they tend to be widely different from one to the others.

![]() |
2 people marked this as a favorite. |

The Pathfinder Wiki is a good place to read up on background material for the Golarion setting.
Pathfinder Wiki list of deities.
Just remember that the Online version might be slightly different in approach.

![]() |
1 person marked this as a favorite. |

The Pathfinder Wiki is a good place to read up on background material for the Golarion setting.
Pathfinder Wiki list of deities.
Just remember that the Online version might be slightly different in approach.
the quick reference there is particularly useful IMO.
For the PFO, at least for early days, we should expect one deity per alignment. This suggests that alignment (and not domains) is the main characteristic for PFO religions. It also suggests that there will be artwork (buildings, clothing) for each religion in non-trivial amounts.
Of course, RP'ers will choose any deity regardless of what's implemented in the game.
The list of "starting deities" hasn't been discussed (?) in a long time, and presumably a sufficient documented interest for a particular deity might influence the list. Iomedae, Gorum and Asmodeus are pretty obvious as the game will be much about territory warfare. Norgober (assassins) is also near certain. Gozreh is likely to push out Nethys (and Pharasma). Irori vs Adabar, Saerenrae vs Shelyn and Desna vs Cayden are less obvious.

![]() |

For historical reference: Who's your deity?.
I'm still most likely to choose Sivanah.

![]() |

I am the forever servant of Hobs the Short, Patron Saint of the Green Hat, and the bringer of glorious chaos!
He is most special of all of the Deities of Golarion, as he had at one time walked among us filthy few. Then, and with no prompting of his own actions, he was dragged into a conversation (a miraculous sign)and he graciously took up the mantle of the argument. Only through his clarity of vision, he found the purity within the chaotic conversation (a second miracle). He then departed the conversation, having not chosen a side, leaving all if wonderment of his grand wisdom (final miracle)and his ascension was realized and praised.

![]() |

As I have stated before. I intend on playing a Cleric of Urgathoa, even if I'm the only one to do so. And even if the developers never include Urgathoa as a Deity.
My loyalty to the Pallid Princess is unshakeable!
I would expect that, once necromancy is included, the Pallid Princess would be a choice for clerics going down that path. Or at least I hope so...

![]() |
1 person marked this as a favorite. |

I can completely understand the lack of deity identification with clerics in the EE MVP. However, just as the devs have mentioned bringing in the concept of factions ("For the Cause!") to motivate character/character interaction, I believe that deity involvement ("For the Faith") can be just as motivating. That being said, "faith" is tied to many deep emotions in people (players) and may be too easily used as an excuse for the inappropriate behavior (jerk-ism).
I do think it is important to develop a faith component into character background. If we, on our own, develop RP reasions for our characters having a "faith", I think that "faiths" can be a powerful player generated social graph that can drive content without having PFO lore pre-existing. Think of creating your own Cult of [XXXX] as justification for a character company. It might run afoul of the Hostility mechanisms, but I think that it could be a lot of fun.

![]() |
1 person marked this as a favorite. |

Sadurian wrote:It would probably never happen, but I would LOVE to see developers take on the role of such figures as the avatars of deities, important faction NPCs, or other "background" powers. I've always been a fan of the sort of dynamic events that could be spawned from such figures of power. A lot of folks may feel that it takes away from player agency to build such things themselves, but I view it as an additive experience rather than subtracting from it. Further discussion would probably warrant a new topic if anyone wanted to talk or speculate on the possibilities.I believe it has been mentioned that the deities themselves will be background fluff, and are unlikely to have any game effect. The alignment options are probably going to be more important.
I'm not looking to follow a major deity as such. I'm happy just recognising the various animistic nature spirits.
Lifedragn, what a fantastic idea! If you're still interested I wouldn't mind bouncing some ideas off you in a new thread?

![]() |

Lifedragn wrote:Lifedragn, what a fantastic idea! If you're still interested I wouldn't mind bouncing some ideas off you in a new thread?Sadurian wrote:It would probably never happen, but I would LOVE to see developers take on the role of such figures as the avatars of deities, important faction NPCs, or other "background" powers. I've always been a fan of the sort of dynamic events that could be spawned from such figures of power. A lot of folks may feel that it takes away from player agency to build such things themselves, but I view it as an additive experience rather than subtracting from it. Further discussion would probably warrant a new topic if anyone wanted to talk or speculate on the possibilities.I believe it has been mentioned that the deities themselves will be background fluff, and are unlikely to have any game effect. The alignment options are probably going to be more important.
I'm not looking to follow a major deity as such. I'm happy just recognising the various animistic nature spirits.
If you make a topic, it will be discussed. ;)

![]() |

Nevy wrote:If you make a topic, it will be discussed. ;)Lifedragn wrote:Lifedragn, what a fantastic idea! If you're still interested I wouldn't mind bouncing some ideas off you in a new thread?Sadurian wrote:It would probably never happen, but I would LOVE to see developers take on the role of such figures as the avatars of deities, important faction NPCs, or other "background" powers. I've always been a fan of the sort of dynamic events that could be spawned from such figures of power. A lot of folks may feel that it takes away from player agency to build such things themselves, but I view it as an additive experience rather than subtracting from it. Further discussion would probably warrant a new topic if anyone wanted to talk or speculate on the possibilities.I believe it has been mentioned that the deities themselves will be background fluff, and are unlikely to have any game effect. The alignment options are probably going to be more important.
I'm not looking to follow a major deity as such. I'm happy just recognising the various animistic nature spirits.
Will do, I wasn't sure if you were planning on creating one. Stealing someone's thunder is not how I like to make a first impression.