Pretty much this is what I would say.People will follow the path of least resistance so if there is no resistance then they have no reason to not do it (peer pressure can only go so far) Also in a game where death is not a detriment (and I'm sorry loosing your loot is only a semi detriment) what else is there to stop their behavior.
To bring some real life perspective most people (who would) do not commit big crimes because no one wants to waste away in prison or loose their life, this being a game I don't really expect perma death or locking up someones character (especialy because they can make a new one either way) so you need other measures that fit for a game to be a check and balance for freedom.
TLDR: to make it short and a bit more on topic, murder sims are mostly possible due to lack of consequences, and I don't think any amount of naysaying will change it (at least not for some I'm sure it would work with some people but there will always be that few)
*starts sweeping* ... *looks around* ... *tosses sweeper and walks off grumbling* *drives back with snowplow*
Gotta agree with Ravenlute about the combat it feels very... whats that stupid game some teens do where you stand there take a punch then you punch till someone gives up. so definately hoping this is definately a case of early development.
On the bright side love the more centralized HUD, size and see through etc stuff can be always applied but having a good HUD from the get go is awesome.
hmm I dun think five days counts as a necro hmm maybe a slight restore.... *casts cure moderate wounds on thread*
ok bad jokes aside anyone else concerned about this particular blog mentioning that classes have specific weapons and armor? I mean Pathfinder between multiclassing and the myriad of feats and other classes/sub classes(what was the name prestige class???) but regardless all of them used the same weapons and armor there was no specific this class uses this.
I know its not using the same ruleset but forcing certain kinds of gear on a class feels like it goes counter to what pathfinder is.
Anyhow here is the part I'm talking about so you don't have to find it.
I duno maybe I'm reading too much into it...
I think Germany has a thing against decapitation [maybe] and China I'm fairly sure has a thing against skeletons showing [not that I personally would touch the China market]
I think that was the idea but change the name from subscription as some people this included me have an idea that comes with that.[you can ramble off other subscription based services but it all comes down to that this is an MMO and the first thought is MMO based subs, hence why changing the name might not be a bad idea]
for all my Naysaying don't get me wrong, like I mentioned earlier I can live with some cash shop stuff even additional races if you can wrap your head around thinking of it as parts of an expansion. [in other words instead of giving 20-40 for a lot of content up front its in small 5 to 10 chunks for bits of that content]
subtle for sure but something there would definitely be nice so you know at a glance, especially since some combat abilities are supposed to make use of some debuffs etc if I recall right.
Ryan Dancey wrote:
So I tend to take a lot of the teeth gnashing about cash shops as the result of either utopianism, or ignorance of the truth.
And some of that teeth gnashing is due to bad past experiences, skewed development to cash shop exclusivity, lies from devs that said they would not sell x then x shows up later in shops, etc, etc, long list of things gone wrong.I'm sure most of us on here are well aware of the revenue possibilities and anyone who has not lived under a rock in an MMO is well aware of gold farmers.
Since you brought up outside sources, they only did things while not in the norm but things within the boundaries of the game. In game cash shops tend to do the opposite in providing extra services that are not normally in game.
I'm not demanding I'm putting up concerns and this thread especially with Ryans posts has me more then a lil worried, but with it all still being up in the air besides goblin balls who knows.
All I know is if I see this going south like I seen a few games do especially because it has a sub on top of micro I'm going to do the time honored tradition of voting with my wallet. I did the kickstarter because I believe in this kind of game but this might be the straw that broke the camels back sort of as we have so little info about it -_- [don' take this as a threat I'm sure there will be other people willing to fill my spot]
and with that I think I'm going to /bow out of this thread as its giving me nothing but misgivings and apprehensions...
Definately would love this amount of customization. Normally I don't have too many problems with HUDS in games, but MMO's tend to always create one that has you looking everywhere but at the game... well that is my experience anyways.
The stamina regen timer need not be it's own bar, it could be a much thinner bar inlaid on the stamina bar itself.
If you look at the video I'm pretty sure that is how it works right now, regardless I'd rather have a bar on the side that is lateral rather then horizontal maybe even sethrough but that's an extra.Edit: and again on the side of the character where I can see it and the action not where I have to look around for it.
*sighs* I must have mentioned optional at least twice in there -_-
Champions Online I have not seen a proper update that has had nothing to do with the cash shop in forever...
well like I said was not putting words in mouth that statement had many meanings on its own.
I could say I've heard all that before but all I can really do is hope that the want for more money doesn't make them change their minds on that statement.
I'm honestly not opposed to cash shops as long as its extras odd bobs and ends that don't do much of anything in the game.
SOE has a player made content bit where I think players get a small bit of the money but its a win win in my opinion as you have your own players make you content as well as making you extra money, it does get screened in EQ I believe the requirement is it had to fit the lore.
Ryan Dancey wrote:
Unless the subs are lower then the average I fail to see how this works? Maybe its inflation at work but I remember not having to pay a monthly as well as extra to get access to everything a sub game had to offer... Unless you do have a F2P model now in which case I could just free play and pay for additions.
Ryan Dancey wrote:
You get 30 days of training +/-. That's what you get for a subscription. We give you some other things as a gift for being a subscriber. There will be lots of of other things you could, but don't have to purchase.
"There will be lots of of other things you could, but don't have to purchase." This parts got me worried, that has any number of meanings including pay for items that are more powerfull than anything else you can get normally in game.That aside I don't mean to put words in mouth but that kind of statement is too generic not to get worried and at the same time its got me worried due to the possibilities -_-
Walls definately look like a big Hex, I'm curious about some of the structures as well like what purpose if any the warrior statue with the brazier on each side has?
EDIT: I'm assuming you can fit a lot more into the city and that is the reason of the amount of space, I'm also going to assume you don't normally start with a wall so it wouldn't seem that big.
I think the button bars are convenient reminders for my keymapping, though I'd like them to be movable and resizable. If you map keys and remember them, you don't have to look at the buttons at all except to remind yourself which button triggers which event.
*sighs* maybe I didn't explain it clearly I tend to do that, my problem isn't the button bars themselves as I do not have problems memorizing. My issue is with cooldowns and bars that are shoved all around the screen making you look every which way but in the center where your character is.In an FPS that is not a problem as my character is right behind the camera but since that is not the case and optimally the primary mode of play is not in first person then I would like to keep my eyes on the center of the screen where my character is. (also all/most of the action does not require you to look elsewhere in an FPS other then say the ammo count)
Edit: at least I'm assuming you were responding to me and not throwing your own input in by mentioning looking at keys( if I'm wrong my apologies)
Watched the newest video and would like to poke out one or two details that I hope gets changed. If you disagree or have some of your own input please add it. Keep in mind that I am hoping that these ideas will be optional for anyone who likes it more traditional.
First and the big one is the bottom HUD this is a plague on MMO's as often you get stuck watching the bottom of the screen instead of what is happening and enjoying the game because you have to keep an eye on cooldowns and such. While I do remember reading something about attacks not having cooldowns but longer animations, however with that said there is still the 6 second stamina bar or whatever it was cooldown refresh bar that you will have to constantly look down for.
The second thing is if it can be added is a shutdown of most of the HUD when not used. Personally I hate screen clutter when things are not being used, and usually the only options are turn entire HUD on or off.(which usually has the unfortunate side effect that you loose chat)
Third thing while I'm hoping is in the works I'm putting it down anyways of adding HP bars on top of enemies/friendly heads. While it does add more screen clutter if done right as in only when say the friendly/enemy is damaged again allows you to keep your attention on screen instead of bars and doodads on the sidelines.
But when I play RPGs or MMOs, and the game has been designed so the melee is balanced with personal slug throwers and beam weapons... There's something about futuristic missile weapons with a 15-25m max range. That requires more suspension of disbelief than my gunpowder era mind can handle.
That is a personal pet peeve of mine with MMO in general the only ones who break this are the FPS kinda otherwise fantasy or scifi all weapon and magic range is stupid low for one reason or another -_-
People need to understand that PvP does not equal griefing. You can have open PvP with very little in the way of penalties BUT STILL give very harsh and severe penalties for behaviors like corpse camping.
while I agree to some extent its a bit like politics its the not the middlegrounds people that are the problem but the extremists.
On the PvP side those that think since the game has PvP it should be done wherever whenever. (and believe me from my brief 2 months I think it was in Mortal those people do exist they think that if a game has PvP it should be done with no other reason then to PvP)
On the other hand yes not every instance of getting killed by someone is an act of someone trying to grief you. (although I think stand and deliver might alleviate some of that)
I'm gona ramble a list but believe me when I honestly say that I'm not 100% sure why i prefer one over the other and that preference is only minor as I do enjoy both just more of a 60-40 split in enjoyment =P
I think sword fights are a bit more personal probably due to the close proximity.
Magic is an interesting force that rarely gets explored in Sci-fi (by that I mean things like the Force in Star Wars or psionics etc) even when its semi explained leaves that powerful force feeling that lets the imagination wonder.
and like someone stated before there is a lot of history to draw on for imagination while future is without explaining a lot of details about the world kind of up in the air.
welp I was considering the ring of light but after reading their doctrin it sounds like a church and worse was when I read about donations this killed any enthusiasm I had when I read
I'm still considering joining but I'm just gona fence sit for now.
Edit: Maybe join Ring of crystal as a cleric or druid but I'm not very inclined on Light as of right now.
While I can't answer for Metabaron, I've always had a tendency towards swords and sorcery rather then laser pistol and warpdrive.Not to say I don't enjoy both but I have always liked fantasy more maybe its the higher degree of mystery when it comes to magic or the setting I can't say for sure but something always pulls me more to the past then future.
I could be wrong but I think I read a while back that the higher tier or better trainers would only be in player settlements meaning in less safe areas of the game world or at least less safe in terms of NPC coverage.
mobs no, players well that is another matter. While normally you don't fight your own party in pathfinder and looting them being in the same party kinda gives you inside knowledge on what they had on them. But MMO wise the other players are your mobs and you have no idea what kind of magic they are wearing short of the sword being on fire as s/he is swinging it.
thatsa kinda blanket statement with no real foundation in anythin, sos all I'm gona say is we will have to agree to disagree on that point.
mate trust me you have no idea what your talking about. If you think the only reason those games suffer on playerbase is because combat you should do your research better.
Edit: as for the better part of this lil convo, I'd say if the programmers would be willing to do a little extra legwork I fail to see why you can't switch up targeting a tad with OPTIONS to fit everyones preferences if only a tad.
Double Edit: as for me as long as the game has a key for me to lock screenlook and not have to hold my righmousebutton 24/7 will be all I need.