Cursed items question


Pathfinder Society

Lantern Lodge 2/5

If you find a cursed item in a scenario does it have to be removed or can we keep it. On page 22 of the guide to organized play ( would link but my internet is down so I'm using my phone) says "all conditions gained during an adventure, except permanent negative levels, ability drain that does not reduce your score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session..."
I recently was effected by a cursed item during a game and I was wondering if I could keep it since it doesn't change much. (Don't want to spoil anything and I don't know how I add spoiler links)

So could a cursed item be carried over to another session? The gm didnt know so allow it until we get a ruling. I don't plan on playing him until I know so I can pay for the remove curse before moving on if needed.

Sczarni 5/5 5/55/5 ***

If the cursed item was on the Chronicle sheet, you may purchase it.

If you were cursed, that condition must be removed by the end of the game, or else your character is reported dead.

You don't just get to "keep" things you find in a scenario, unless the scenario specifically says so.

If this is about the cursed item that changes your sex, I believe there is a thread about that situation specifically, and I believe you may keep your changed sex at no additional cost or penalty (but not the item that caused it to happen).

Shadow Lodge

Nefreet wrote:
If this is about the cursed item that changes your sex, I believe there is a thread about that situation specifically, and I believe you may keep your changed sex at no additional cost or penalty (but not the item that caused it to happen).

here's the post to back that up.

Lantern Lodge 2/5

Spoiler:
ring of truth. I didn't even out it on I just picked it up during the scenario and the gm says it's now attached. I'm lvl 1 and 150g or 1 pa is a lot of my resources to spend for something I don't believe should happen. If I out it on then yes my bad, but I didn't even have a change to identify it before it appeared in my finger

Lantern Lodge 2/5

It doesn't change much about what my character would do just makes him have to make a will save if he try's it

Shadow Lodge

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Unless you deliberately put on the cursed item, it should never have affected you.

Sczarni 5/5 5/55/5 ***

Best advice I can offer, since I have yet to encounter that, is to search for that scenario in either this forum or the GM discussion forum and see what others have said about it.

Silver Crusade 4/5

My understanding is the character is dead if it is not removed, but I am relative noob...so somebody help I really need to know for sure.

The wording on page 22 of the Guide to Organized Play which says "all conditions gained during an adventure, except permanent negative levels, ability drain that does not reduce your score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session..." is a little unclear if you don't know what the terms mean.

The first 2 I understand...but what exactly is conditions that provide no mechanical effect? Does the item referenced in the spoiler above have a mechanical effect?

My party ran up against this too and the player with the cursed item decided he liked the curse and wanted to role play it as part of his character. I told him he had to get it removed and pay $150gp or 1 PP and he wasn't happy. I told him I would look and see if there was clarification.

Sczarni 5/5 5/55/5 ***

If the scenario in question is not the one linked above, I would recommend searching for it in the GM Discussion Forum and see what others have said about it.

The statement "conditions that provide no mechanical effect" is broad, but means what it says. If someone turned you blue during a scenario, or switched you from right-handed to left-handed (both are possible in two different scenarios), that is a condition that provides no mechanical effect, and so you needn't pay gold or prestige to get it removed.

Grand Lodge 4/5

Conditions that provide no mechanical effect are things like your body is mirrored, and all of your organs are now on the "wrong" side of your body (this is something that can actually happen in PFS).

As for the cursed item, he unfortunately needs to get it removed, but there's nothing stopping him from RPing as if he was still cursed.

4/5 *

An example of a condition with no mechanical effect is being hit by a rod of wonder and rolling the result where you are turned purple. It has no mechanical effect, so you can keep adventuring without having it removed. (Although the dragon disciple it happened to had it removed out of pride...)

4/5 *

Jeff: that sounds a look like the aberrant bloodline power that helps negate crits... why doesn't it have a mechanical effect?

Sczarni 5/5 5/55/5 ***

He's talking about...

Low level module spoiler:
In Godsmouth Heresy there are two rooms lined with mirrors. If you step into one you are teleported to the other as a "mirror image" of yourself. The module even states that your organs are now on the "wrong side", and if you were left-handed before, you're right handed now. You can reverse the effects by going through again, but not for another 24 hours, by which time most parties will have finished the adventure and might not know they have to wait that long.

Grand Lodge 4/5

GM Lamplighter wrote:

Jeff: that sounds a look like the aberrant bloodline power that helps negate crits... why doesn't it have a mechanical effect?

Simply because the module (Nefreet's spoiler lists the one) explicitly says it doesn't.

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