Ma Gi |
So I had this idea for a Paladin who was technically LG as per the requirements but really only followed the Code of Ethics for his order to the letter, but found loop holes.
Examples: Thou shalt not kill. (But he still beats people up)
Thou shalt not lie. (But he only tells part of the truth)
Thou shalt not work with evil. (But he justifies that evil is arbitrary that if there is a good reason, like common objectives its okay)
etc.
So is this bending too much the LG alignment? Or is he still lawful because he follows the code? Or is he more chaotic because he bends the rules? and still good because he still has good intentions? or evil because he is trying to cheat the system?
Does it really matter that he is goody goody paladin?
Zhayne |
1 person marked this as a favorite. |
Welcome to #PaladinProblems.
Going in order ...
If he's beating people up for no good (or Good) reason, then it's a problem. BTW, there's absolutely nothing in the Paladin code against not killing, so long as the target deserves it, so this isn't really a thing.
I have no problem with that at all. Many times, it'll be necessary.
I could go with a short-lived, immediate 'truce of necessity' kind of thing, but overall, that's kind of shaky.
Ultimately, though, it doesn't matter what a bunch of faceless internet posters think. You will need (not want, NEED) to talk to your GM about it and see what he thinks. At the end of the day, the only opinion that matters on this subject is his.
Kazaan |
1 person marked this as a favorite. |
The thing about Paladins is that they get their Paladin powers not from a specific deity but from their shear force of righteousness. You don't follow the code because you're a Paladin; that's putting the cart in front of the horse. You're a Paladin because you follow the code. It's the sense of righteousness and the discipline to follow through that generates your powers. A Paladin falls not because he hasn't adhered to his code but because he hasn't stayed true to himself; he needs to know that he's a righteous paragon of virtue and if his actions make himself question that conviction, the powers go bye-bye. So it kind of depends on the nature of the Paladin's code. For some orders, it's all about redemption so sometimes, you'll put yourself at extra risk for the chance for someone to be redeemed. In other cases, it's about protecting the innocent so you don't put your life on the line in vain just because your opponent might have a change of heart (a dead paladin protects no one).
Basically, your Paladin wants to be an Aes Sedai.
aboniks |
The thing about Paladins is that they get their Paladin powers not from a specific deity but from their shear force of righteousness.
lol. #paladinproblems meta-solved. They get their mojo from the alignment chart!
Just scratch out that bit in the class features about forming a divine bond with your god.
;)
aboniks |
So I had this idea for a Paladin who was technically LG as per the requirements but really only followed the Code of Ethics for his order to the letter, but found loop holes.
Examples: Thou shalt not kill. (But he still beats people up)
Thou shalt not lie. (But he only tells part of the truth)
Thou shalt not work with evil. (But he justifies that evil is arbitrary that if there is a good reason, like common objectives its okay)
etc.So is this bending too much the LG alignment? Or is he still lawful because he follows the code? Or is he more chaotic because he bends the rules? and still good because he still has good intentions? or evil because he is trying to cheat the system?
Does it really matter that he is goody goody paladin?
A strict interpretation of the Paladin and an even stricter reading of the description of Lawful Good can get you around most issues:
Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties.
Lawful Good: A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Code of Conduct: A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.
Additionally, a paladin's code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
Note that nowhere does it say that if you break your Orders code of conduct you will lose your powers. Only if you commit an evil act. Is breaking your code an evil act? No, it's a chaotic act, so forget the code of your order, which is fluff anyway and has no RAW mechanics at all.
So, the absolute baseline rules for Paladins to avoid falling:
1. Don't lie. Just keep your mouth shut. Nobody said you couldn't mislead, misdirect, distract, or delay others if you're doing it for Good™ reasons. But no fibs, or you're being Evil™. See rule 4 for more excellent reasons why you don't need to tell the truth to people who might do Evil™ with the information you're giving them. When in doubt, babble incoherently.
2. Don't cheat. However, unless there are specific rules of engagement, or rules of a game involved, the concept of cheating is meaningless. Combat only has rules in the training room. Feel free to throw sand in your opponents eyes, unless the ref tells you you're not allowed to do that, before combat starts. Cheating Evil™ merchants in the monetary sense is okay, because that makes buying from them Chaotic™, rather than Evil™. That's why you hang out with rogues; they can steal your money back for you, and then you're back to being Good™.
3. Don't Poison People. This is another good reason that you hang out with the rogue. He's Chaotic Good™ and he can poison anybody he wants, plus he's better at it than you. Be wary of offering food to the needy. If they have a gluten allergy, and you give them bread, that's Evil™. Also, never buy anyone a drink; alcohol is a poison, and therefore Evil™. This seems harsh but it's good for your coinpurse, and will prevent Falling.
4. Do Help People. The ends justify the means here, so feel free to help anyone you want, as long as their ends are Good™. Or, alternatively, as long as you're sure you can stop them before they do something evil with the help you provide. So feel free to buy poison for the thief, but be ready to strangle the thief in his sleep if you have to. If you're doing it to stop him from doing Evil™, that's Good™. But make sure you detect Evil™ on everyone you plan to buy something from. If you buy cookies from Evil™, you've just helped them, and that's Evil™. You fall.
5. Punish people who threaten or harm innocents. This is the only really tricky one. Feel free to punish them in any appropriate way that isn't in violation of the previous four rules, or clearly Evil™. Since you don't actually get any guidance on what sort of punishment is appropriate, you're going to have to Kill Them All™. If you don't kill them, and they go on to do something Evil™, then you have helped them do something Evil™. That's not Good™. You will fall. So, when in doubt, detect Evil™, and then kill everything that pings. But don't punish people who threaten or harm Evil™ innocents, because that's you helping Evil™.
6. Don't ever do anything unexpected while someone Good™ is watching. The only significant addition to baseline Lawful™ that comes along with Lawful Good™ is that you are required to act however you are expected to act...by anyone capable of having an expectation about your actions. Evil people don't matter, as you're going to Kill Them All™ anyway. But if you surprise a Good™ or Neutral™ person, you are no longer being Lawful Good™. Not being Lawful Good™ is not Good™. Keep those shenanigans up and you'll be on your way down the slippery slope towards Buying cookies from Evil™ and feeding them to Good™ while buying drinks and cheating at cards. You will Fall.
Note: Your DM may disagree in part or in whole with any of these rules, at any time, for any reason, because Objective Alignment™ and Subjective Paladins™ are very silly things to mix together.