Opposite of Angel Wings = Broken mechanics or lore-wise?


Rules Questions


So a player of mine came to me complaining how Aasimars can have the angelic blood and angel wings feats, but Tieflings don't have anythin comparable to it. Is it possible for me to let them have "demonic" versions of these feats or is there a reason why tieflings can't have wings?


Not exactly like the Aasimar, but you don't have to spend the feat and you gain it as an alternate race trait at first level with no prereqs.

ARG wrote:
Vestigial Wings: Some tieflings possess a pair of undersized, withered, or stunted wings like a mockery of those of their fiendish forbearer. Sometimes these wings are leathery, like those of a bat. Other times they are covered with a scattering of black, red, or violet feathers. Rare manifestations can take even more bizarre forms. These wings do not provide the lift required for actual flight, but do have enough power to aid flight attained by some other method, and grant a +4 racial bonus on Fly skill checks. This racial trait replaces skilled.

Edit: Also, you could just homebrew a feat chain for Tieflings too.

Silver Crusade

Honestly, it would be just as balanced for tieflings as it would be for aasimar. Our Wrath of the Righteous GM is allowing an equivalent feat for tieflings, provided they didn't act rashly and mutilate their vestigal wings earlier in life...


;_;

Grand Lodge

Mavrickindigo wrote:
So a player of mine came to me complaining how Aasimars can have the angelic blood and angel wings feats, but Tieflings don't have anythin comparable to it. Is it possible for me to let them have "demonic" versions of these feats or is there a reason why tieflings can't have wings?

They get far more useful things as options... such as the ability to see in deeper darkness with Fiend Sight and the ability to be absolutely devastating with darkness to others. The bright celestial boys have nothing to compete with.

Those wings are a lot less impressive if you remember that if you're wearing anything heavier than light armor, that your Fly speed is a grand total of 20 feet.

Also remember that you can't get them before character level 11. And maybe you can make them into a weapon at level 13, which is absolutely outclassed by stuff you should have picked up adventuring.

I'd actually thought about taking the feat for my aasimar paladin some day, but realized I can do better by simply casting angelic aspect if I need flight by the time I get to the level where that option becomes available.


As a GM you can't let players have whatever you want to.

You could grant them all +20 to all their abilities scores if you wished. Whether or not doing such is a good idea...that's an entirely different question.

If you're willing to allow an Aasimar character access to the alternative feats and traits presented in the companion book dedicated to them then I see no reason not to allow such for Tieflings.

Personally I wouldn't allow Aasimar characters to access that, or anything at all from the companion book as many options are overly good in my opinion. That is however, just my opinion. Do as you see fit.


I agree that it's dubious to allow those feats to players, but for a wholly different reason: they are terrible. Given how many feats it'll eat up before you have the nicer abilities, they are very much not worth it. And if you take them for RP reasons, you'll end up with a character that'll really struggle compared to others. Wish it were not so, but it's best to protect your players from these traps.


Good points, its something like a 5-7 feat investment for those wings, right? so for anyone other than a fighter you are basically going broke to get them. Your player should be complaining about Slyph getting flight at a lower level for only two feats and why cant Oread get that? Personnaly i like that Aasimar and Tiefling dont mirror each other in feats and abilities, it seems better that they are alien to each other.

Silver Crusade

Torbyne wrote:
Good points, its something like a 5-7 feat investment for those wings, right?

It's only two feats and a 13 Con requirement. And the first feat in the chain is a decent defensive buff, especially if you're playing in certain campaigns(*cough* WRATH *cough*)


Mikaze wrote:
Torbyne wrote:
Good points, its something like a 5-7 feat investment for those wings, right?
It's only two feats and a 13 Con requirement. And the first feat in the chain is a decent defensive buff, especially if you're playing in certain campaigns(*cough* WRATH *cough*)

Why so it is... i always look at that chain going up to the wing attacks. oops.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Opposite of Angel Wings = Broken mechanics or lore-wise? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions