Wands and blessings


Rules Questions and Gameplay Discussion


So we had this come up recently when playing:

someone played a wand of force missiles as their combat check. someone else wanted to add a blessing to that check, but then we scratched our heads for a moment and said "what dice are they adding?" before agreeing that it would be another d4.

Now I would assume that would be the case, but figured that it should be addressed, as the way things currently stand, no item can get the "2 dice" option from any blessing.


You are correct that the die would be a d4, but it's not necessarily true that a check for which an item determines the die could never get the 2-dice effect. It all depends on which traits the item grants to the check. A card played during the "determine what die you are using" phase of a check, such as a wand...or any other card that says "For your combat check", grants all of its traits to the check. If a check possesses a trait, it is considered to be that kind of check.


csouth154 wrote:
You are correct that the die would be a d4, but it's not necessarily true that a check for which an item determines the die could never get the 2-dice effect. It all depends on which traits the item grants to the check. A card played during the "determine what die you are using" phase of a check grants all of its traits to the check. If a check possesses a trait, it is considered to be that kind of check.
Rulebook v3 p16 wrote:
Blessing: Blessing cards often allow you to add dice to checks attempted by any player, including yourself, at any location. The dice added are normally of the type associated with the skill the character is using for the check; if a card instead specifies the exact dice to roll for the check, the added dice are of the type specified by that card.

For example: Wand of Scorching Ray adds the Fire Trait.

Wand of Scorching Ray wrote:
For your combat check, bury this card to roll 4d6 and add the Fire and Ranged traits.

Blessing of Zarongel (a promo card) adds two dice to a check with the Fire trait.

Blessing of Zarongel wrote:
Discard this card to add 2 dice to a check with the Fire trait, or to a check to defeat or acquire a card with the Animal trait.

So that combo would mean the Blessing of Zarongel would give you 2d6.

You could also play Wand of Force Missle, Poof of Zarongel, and then Blessing of Zarongel for a 3 card combo that would make the blessing add 2 dice to the combat check on Wand of Force Missle, since Poog adds the Fire trait and the BoZarongel plays off that.

Dark Archive

Pathfinder Roleplaying Game Superscriber

If you're using a Wand of Force Missile or of Scorching Ray, chances are you're facing a monster. BoLamashtu would give you 2 dice if you bury it


true that there are some exceptions, but for the most part it was just something interesting that we discovered that I felt like sharing.


Vrog Skyreaver wrote:
true that there are some exceptions, but for the most part it was just something interesting that we discovered that I felt like sharing.

Well thanks for sharing. I'm glad you did. I just recently discovered that Mirror Image is great. Put I'll go post that in another thread. So I think sharing is fantastic because it helps you learn things about the game you might not realize.

Sovereign Court RPG Superstar 2011 Top 32

And there are even ways to get around the d4/d6 thing too - Seoni has a role card power that makes Blessings of Pharasma always add a d12, for example.

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