Can you 5-ft step with a readied action?


Rules Questions

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Sorry, I misread your post. I plead the fact that it's before 7am here and I'm running on about 4 hours of sleep, heh.


SquirelDude wrote:
There's two ways to interpret that.

No, there aren't. I don't find your wording an improvement, at all.


Xaratherus wrote:
Squirrel_Dude wrote:
BigNorseWolf wrote:

Squirrel: Nope.

For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

There's two ways to interpret that.

1. For the rest of the encounter you act on the same initiative count, starting immediately.
2. For the rest of the encounter you act on the same initiative count. Your readied actions is immediately ahead of the character who triggered your readied action.

The wording to me suggest the latter because if it wanted to be number 1, there is a far clearer possible wording.

"For the rest of the encounter you act on the initiative count immediately ahead of the character whose action you triggered with your reading action, which is when you take your readied action."

There are other ways to do it, but separating the clauses like that was the wrong way.

#1 is absolutely the correct mechanic.

The section where they discuss readied actions in the combat rules is called Special Initiative Actions. Note the description of that section:

Special Initiative Actions wrote:
Here are ways to change when you act during combat by altering your place in the initiative order.

Under the Ready section just below that, you'll note this:

Initiative Consequences of Readying wrote:
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don't get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.

Hmm I don't know how talking about initiative order happened here. This is what happens with initiative when you ready.

A has initiative 20.
B has initiative 11.
C has initiative 10.

A readies an action when B does something.
B does nothing. (Illustration purposes only)
C does something, triggers A's action.
A does his thing.
C does his thing.

For round 2, initiative is now:
B has initiative 12.
A has initiative 11.
C has initiative 10.


DigitalMage wrote:

Round 1

Adam is 60 feet away from Blaze
Adam wins initiative and readies an action to attack Blaze and 5 feet step away.
Blaze charges towards Adam but just before she can strike Adam takes his readied action and 5 feet steps backwards. Adam is no longer in reach and has used up his 60 feet of movement anyway, so he doesn't get his attack.

Yep, Adam has been clever here!

Round 2
Adam is 10 feet from Blaze (i.e. not adjacent)
Adam again readies to attack Blaze and 5 feet step away should she attack him.
Blaze moves (not 5 feet steps) to be adjacent to Adam and goes to attack - but Adam once again calls in his readied action and attacks Blaze and steps out of reach.

At this stage, it is debatable whether Blaze could trade in her attack as she has not actually taken it and instead move, or even continue her move action, but for now lets assume that is not possible - she committed to the attack and thus finished her move and took her standard action.

Round 3
Adam is 10 feet from Blaze (i.e. not adjacent)
Adam again readies to attack Blaze and 5 feet step away.
Blaze starts to catch on to what Adam is doing and moves adjacent to him and readies an action to attack Adam if he attacks her or attempts to move away (she cannot also ready to step up as she moved)

Round 4
Adam and Blaze begin this round adjacent to one another.
Adam didn't get to take his last readied action, but again readies to attack Blaze and 5 feet step away should she attack him.
Blaze readies an action to attack Adam if he attacks her or attempts to move away and to 5 feet step after him if needed.

This could now be a stalemate[i]

Round 5
Adam and Blaze begin this round adjacent to one another.
Adam again readies to attack Blaze and 5 feet step away.
Blaze begins to suspect Adam is going to continue this all day and so decides instead to perform a full attack and (if below +6 BAB) does two weapon fighting.
Blaze's first attack triggers Adam's readied
[/i]...

Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.


digitalpacman wrote:


Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.

Here is the thing. You are already allowed to take a 5' step as part of a full attack (no new rules needed). This shows that your theoretical invincible defender using readied actions doesn't actually work. It might buy the defender a round or two till their opponent catches on, but unless the attacker is mindless in its tactics they can foil it, and actually make the defenders position worse then if they'd not used this tactic to begin with.


bbangerter wrote:
digitalpacman wrote:


Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.

Here is the thing. You are already allowed to take a 5' step as part of a full attack (no new rules needed). This shows that your theoretical invincible defender using readied actions doesn't actually work. It might buy the defender a round or two till their opponent catches on, but unless the attacker is mindless in its tactics they can foil it, and actually make the defenders position worse then if they'd not used this tactic to begin with.

Also importantly (and repeatedly), this hypothetical "5-foot step invincibility" can be negated by a crossbow, or a longbow, or a thrown dagger, or a breath weapon, or a spell - any one of a thousand different ranged options that are available to casters and martial warriors both. Heck, even if you want to stick to melee, as long as you've got a BAB of +1 you can drop your current weapon and draw something with reach as part of your move action, and suddenly that 5-foot step doesn't put the defender out of range anymore.


BigNorseWolf wrote:
SquirelDude wrote:
There's two ways to interpret that.
No, there aren't. I don't find your wording an improvement, at all.

Let me look at what I quoted again, and see if I'm missing something.

Yeah, you're probably right. That sentence is still all kinds of weird to me, though.


Squirrel_Dude wrote:
BigNorseWolf wrote:
SquirelDude wrote:
There's two ways to interpret that.
No, there aren't. I don't find your wording an improvement, at all.

Let me look at what I quoted again, and see if I'm missing something.

Yeah, you're probably right. That sentence is still all kinds of weird to me, though.

RPGs are where grammer comes to die!


bbangerter wrote:
digitalpacman wrote:


Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.

Here is the thing. You are already allowed to take a 5' step as part of a full attack (no new rules needed). This shows that your theoretical invincible defender using readied actions doesn't actually work. It might buy the defender a round or two till their opponent catches on, but unless the attacker is mindless in its tactics they can foil it, and actually make the defenders position worse then if they'd not used this tactic to begin with.

No... that's not true. So many people don't understand what's going on. I should have actually drawn it out.

The attacker always has to use his move action, before attacking, to approach the enemy. He never will get the chance to 5 ft step during his attack, because he has to move to begin it.


Xaratherus wrote:
bbangerter wrote:
digitalpacman wrote:


Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.

Here is the thing. You are already allowed to take a 5' step as part of a full attack (no new rules needed). This shows that your theoretical invincible defender using readied actions doesn't actually work. It might buy the defender a round or two till their opponent catches on, but unless the attacker is mindless in its tactics they can foil it, and actually make the defenders position worse then if they'd not used this tactic to begin with.
Also importantly (and repeatedly), this hypothetical "5-foot step invincibility" can be negated by a crossbow, or a longbow, or a thrown dagger, or a breath weapon, or a spell - any one of a thousand different ranged options that are available to casters and martial warriors both. Heck, even if you want to stick to melee, as long as you've got a BAB of +1 you can drop your current weapon and draw something with reach as part of your move action, and suddenly that 5-foot step doesn't put the defender out of range anymore.

That's a moot point, because melee vs melee happens. Often. Any time you fight an animal with 5ft reach. Many, MANY, creatures do not have reach or ranged attacks. This tactic even existing in pathfinder means a level 1 commoner can defeat, or permanently defend against, a dire bear.


digitalpacman wrote:
Xaratherus wrote:
bbangerter wrote:
digitalpacman wrote:


Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.

Here is the thing. You are already allowed to take a 5' step as part of a full attack (no new rules needed). This shows that your theoretical invincible defender using readied actions doesn't actually work. It might buy the defender a round or two till their opponent catches on, but unless the attacker is mindless in its tactics they can foil it, and actually make the defenders position worse then if they'd not used this tactic to begin with.
Also importantly (and repeatedly), this hypothetical "5-foot step invincibility" can be negated by a crossbow, or a longbow, or a thrown dagger, or a breath weapon, or a spell - any one of a thousand different ranged options that are available to casters and martial warriors both. Heck, even if you want to stick to melee, as long as you've got a BAB of +1 you can drop your current weapon and draw something with reach as part of your move action, and suddenly that 5-foot step doesn't put the defender out of range anymore.
That's a moot point, because melee vs melee happens. Often. Any time you fight an animal with 5ft reach. Many, MANY, creatures do not have reach or ranged attacks. This tactic even existing in pathfinder means a level 1 commoner can defeat, or permanently defend against, a dire bear.

Until the dire bear spends one round taking only a move action and no attack to get next to the commoner, at which point the commoner's tactic no longer works.

Silver Crusade

Also, the Dire Bear has reach, and will just crush and eat the commoner who takes a 5' step away.

Liberty's Edge

digitalpacman wrote:
bbangerter wrote:
digitalpacman wrote:


Thanks, this is exactly what I am trying to say.

I think the best interpretation is to allow them to adjust their attack to have a 5 ft step in it. And, if the character has movement left, to continue their movement. The issue will still exist when people approach each other using 5 ft steps (like you would in boxing) but I'll just deal. My players aren't interested in using this strat anyway. They consider it cheating.

Here is the thing. You are already allowed to take a 5' step as part of a full attack (no new rules needed). This shows that your theoretical invincible defender using readied actions doesn't actually work. It might buy the defender a round or two till their opponent catches on, but unless the attacker is mindless in its tactics they can foil it, and actually make the defenders position worse then if they'd not used this tactic to begin with.

No... that's not true. So many people don't understand what's going on. I should have actually drawn it out.

The attacker always has to use his move action, before attacking, to approach the enemy. He never will get the chance to 5 ft step during his attack, because he has to move to begin it.

You are the one that don't read/don't understand what people are saying.

If I move next to your "ready to strike when attacked" commoner and don't attack his readied action isn't triggered.
At that point when he start his round he is adjacent to me. If he move away he has used his movement and can't 5' step away with his readied action. I will have to take a 5' step to get next to him the next round, but he will be unable to move away from my attack.
If instead he stay put and ready an action to attack me when attacked and 5' step away, I will be adjacent to him at the start of my turn and able to take a 5' step when he use his readied action.

If I don't attack I can eve ready a action of my own when I get near to him. Something like: "If he move away I will strike him". A that point I will get an attack if he move and put my initiative just ahead of his.


digitalpacman wrote:
That's a moot point, because melee vs melee happens. Often. Any time you fight an animal with 5ft reach. Many, MANY, creatures do not have reach or ranged attacks. This tactic even existing in pathfinder means a level 1 commoner can defeat, or permanently defend against, a dire bear.

You're right that melee versus melee happens - even in my games! I wonder how that is, when according to you there's no possible way for it to occur?

As to the commoner defeating the dire bear: Dire bears have reach. They also can charge. They can also move in and not attack, as
Gigigidge points out. Commoner readying to 5-foot versus dire bear - winner: dire bear.


Xaratherus wrote:
digitalpacman wrote:
That's a moot point, because melee vs melee happens. Often. Any time you fight an animal with 5ft reach. Many, MANY, creatures do not have reach or ranged attacks. This tactic even existing in pathfinder means a level 1 commoner can defeat, or permanently defend against, a dire bear.

You're right that melee versus melee happens - even in my games! I wonder how that is, when according to you there's no possible way for it to occur?

As to the commoner defeating the dire bear: Dire bears have reach. They also can charge. They can also move in and not attack, as
Gigigidge points out. Commoner readying to 5-foot versus dire bear - winner: dire bear.

Also, conceivably there might be terrain features to avoid. Can't keep taking 5' steps backwards if there's a house in your way.


fretgod99 wrote:
Xaratherus wrote:
digitalpacman wrote:
That's a moot point, because melee vs melee happens. Often. Any time you fight an animal with 5ft reach. Many, MANY, creatures do not have reach or ranged attacks. This tactic even existing in pathfinder means a level 1 commoner can defeat, or permanently defend against, a dire bear.

You're right that melee versus melee happens - even in my games! I wonder how that is, when according to you there's no possible way for it to occur?

As to the commoner defeating the dire bear: Dire bears have reach. They also can charge. They can also move in and not attack, as
Gigigidge points out. Commoner readying to 5-foot versus dire bear - winner: dire bear.

Also, conceivably there might be terrain features to avoid. Can't keep taking 5' steps backwards if there's a house in your way.

Or even a random patch of mud or loose rock that counts as rough terrain.


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Diego Rossi wrote:


You are the one that don't read/don't understand what people are saying.

This +Over 9000

@digitalpacman

Let me explain it one more team. Please read it carefully and understand what is actually happening.

Round 1:
A readies action
B moves in, then attacks.
A triggers readied action on attack and attacks + 5' steps
B can't attack due to range

Round 2: (this is the key round to understand)
A readies action
B moves and does NOT attack, but either does nothing or readies his own action.
A does NOT trigger as he was not attacked, A's turn was essentially wasted.

Round 3:
A readies action
B full attacks
A triggers and attacks and 5' steps away.
B as part of his full attack can take a 5' step at any in point in time of that full attack - he 5' steps up to A, and then completes his full attack with ALL of his attacks

Liberty's Edge

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digitalpacman wrote:
The attacker always has to use his move action, before attacking, to approach the enemy. He never will get the chance to 5 ft step during his attack, because he has to move to begin it.

Not if, as in my example, the attacker uses a round to move adjacent to the defender but doesn't attack. The defender never gets his readied action that round and so doesn't 5 feet step.

Now when the defender gets his next go he can 5 feet step back and ready to attack when being attacked, but if that readied action triggers he cannot 5 feet step again.

DigitalMage wrote:

Round 3

Adam is 10 feet from Blaze (i.e. not adjacent)
Adam again readies to attack Blaze and 5 feet step away.
Blaze starts to catch on to what Adam is doing and moves adjacent to him and readies an action to attack Adam if he attacks her or attempts to move away (she cannot also ready to step up as she moved)

Round 4
Adam and Blaze begin this round adjacent to one another.
Adam didn't get to take his last readied action, but again readies to attack Blaze and 5 feet step away should she attack him.
Blaze readies an action to attack Adam if he attacks her or attempts to move away and to 5 feet step after him if needed.

In round 4 Blaze doesn't have to use her move before the attack unless Adam chooses to move and then ready, in which case Adam cannot 5 feet step as part of the readied action and Blaze would get her standard attack in after moving up and after Adam's readied attack.


This seems more like a dueling tactic. As long as the opponent does not have Lunge, Step Up, Step Up And Strike, access to ranged weapons and magics, nor a reach weapon, then this could be a useful tactic ... as long as there's room to do it, no terrain issues, and no additional combatants to ruin the party. I rarely have extended mono y mono encounters. One of my comrades will come to my aid if I'm floundering. The op's tactic has its place, but it's situational, not a game breaker.


digitalpacman wrote:

I don't think you guys are getting my point. If this is the way combat works in Golarion, NO ONE WOULD EVER FIGHT ANYONE. Because attacks would _always_ lose.

And it has nothing to do with movement speed either, the reaction is "when I am attacked" You only get one move, and move attack action per turn. If you are attacking your move action is ended. You cannot continue a move after the interruption.

yeah you only get one move, but on round 2 they would only be 5' apart. If the orc uses his move action to move up and attack the elf, and the elf tries the same shenanigans and interrupts him, the orc has only used 5' of his movement and can use the remaining 25' after the interruption takes place. He can still use the remaining movement because he has not attacked yet, meaning he hasn't technically finished his move

In fact, the only way it would even work on round 1 is if the orc needed every bit of his movement to get to the elf before the elf used this maneuver. In that case it would work, and it would work great, but only for that round

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