Horgus Gwerm |
Hey everyone,
So I have four questions about magic items:
1) In the weapons section it says "If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met." what does "the higher of the two caster level requirements must be met" mean?
2) How do you choose which mundane weapon to build upon with magical attributes? So, for example, let's say I rolled on the chart a +1 enhancement bonus and the flaming special ability, how do I know if it's a +1 flaming longsword or a +1 flaming battleaxe?
3) Do the prices from all the attributes of the weapon add up? Let's take the +1 flaming longsword for our example again, do I add 15 gp (from the longsword), 300 gp (from the masterwork quality), 2000 gp (from the +1 enhancement bonus), and 2000 gp (from the flaming special ability) to get a total of 4315 gp for a +1 flaming longsword?
4) When you get a caster level from the enhancement bonus and special ability, do you add the caster levels together, or take the highest one?
Thanks a ton!
KainPen |
number 1 is for item creation if you are going to make a +1 flaming sword you must be level that of the flaming property to make it. I think it is level 6 or 9. If it a +4 Flaming weapon you would use the +4 level requirement for making the item as it the higher level requirement. As that is 3 time the enchantment bonus for level 12. This is also the property level that effects the items saving throws if it is left alone or if you fail saving throw on a 1.
2) you pick what you want as gm. or you can use the random generator in ultimate equipment book
3) Matt answer this one for you.
4) take the highest one as stated in your first question.
here bit of bonus for you. caster level can be ignored in item creation. by adding +5 to the dc of crafting the item.
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |