Does +4 enhanced weapon bypass hardness?


Rules Questions


In my Legacy of Fire PbP, a Paladin has used Divine Bond to improve his weapon to have a +4 enhancement. They are fighting a construct with a hardness of 15. Does the +4 weapon bypass the hardness since a +4 weapon bypasses DR/adamantine and adamantine bypasses hardness up to 20?

Thanks for your input.


No. The table has an asterisk mentioning it doesn't.

* Note that this does not give the ability to ignore hardness, like an actual adamantine weapon does


As Rikkan points out, no it does not. It only bypasses DR/Adamantine; if the creature\object still has hardness, you still apply that to damage from a +4 weapon.

As a related aside (and this isn't directed at the OP), keep in mind that adamantine does nothing to bypass hardness against objects with hardness of 21 or higher. The moment you hit hardness 21, the first 21 points of damage from an adamantine weapon is 'ignored' just as if the weapon weren't adamantine at all.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I agree with the other posters, but I must admit that my first thought here was "Construct with hardness 15? That's... an animated object made of mithral! TREASURE!"


Chemlak wrote:
I agree with the other posters, but I must admit that my first thought here was "Construct with hardness 15? That's... an animated object made of mithral! TREASURE!"

*snickers* The GM for our Saturday game put us up against a group of mithral golems at one point. We disassembled and shrank them to take them with us to sell...


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

I recall an old Gygaxian dungeon that we ran in 1st edition and the DM said it had adamantine double doors. We looked at each other and began to remove the doors much to the DM's dismay. He said that we could not cut the adamantine so we began breaking the stone that held the doors in place. He never did that again and I have avoided that DM trap myself.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

As a GM, I've also learned to be careful with the high-end constructs. Anything worth thousands of gp just because you defeat it can really throw wealth out of whack.

Makes a mental note to use adamantine golems in his high-level game, since the party need a bit more treasure.


Chemalk wrote:
"Construct with hardness 15? That's... an animated object made of mithral! TREASURE!"

Yes, yes it is. But this is right out of the Adventure Path. Impossible Eye (Book 5 of 6), page 23 "Brass Juggernaut", Gargantuan animated object, defensive ability: hardness 15. I'm using the Pathfinder rules converted version here. Thankfully they won't really have the ability to benefit from the sale of such metal before the campaign ends.

Thanks all for the info.

Liberty's Edge

Xaratherus wrote:
As a related aside (and this isn't directed at the OP), keep in mind that adamantine does nothing to bypass hardness against objects with hardness of 21 or higher. The moment you hit hardness 21, the first 21 points of damage from an adamantine weapon is 'ignored' just as if the weapon weren't adamantine at all.

Adamantine ignores hardness less than 20, not 21 (emphasis mine). An adamantine weapon doesn't bypass the hardness of an adamantine object or creature, any more than a steel pick would bypass the hardness of a steel wall.

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