
Mechalibur |

Hello everyone. I thought I'd try my hand at making a custom character, and so far I'm pretty happy with the result. Let me know if you have any suggestions or commentary.
Background: Yuhana is based on a character of one of my friends. She was specialized in healing and necromancy, and eventually became the leader of an orc city. I tried to reflect her different specialties in the role cards. She has a bit of overlap with Kyra, but I think she's still distinct.
Traits: Female Half-orc Cleric
Skills
Strength: d8 []+1 []+2 []+3
Melee: Strength +1
Dexterity: d4 []+1
Constitution: d6 []+1 []+2 []+3
Intelligence: d6 []+1 []+2
Wisdom: d10 []+1 []+2 []+3 []+4
Divine: Wisdom +3
Perception: Wisdom +1
Charisma: d8 []+1 []+2
Cards
Weapons: 2 []3 []4
Spells: 4 []5 []6
Armors: 1 []2
Items: 1 []2
Allies: 3 []4 []5
Blessings: 4 []5 []6
Powers
Hand Size: 5 [] 6
X Weapons, X Light Armor, [] Heavy Armor
Instead of your first exploration on a turn, you may reveal a card with the Divine trait to choose a character at your location. Shuffle 1d4+1 ([]+2) random cards from their discard pile into their deck, then discard the card you revealed.
When any character encounters a monster at your location, you may recharge a card with the divine trait to reduce the difficulty of any checks to defeat the monster by 1d4 ([]+1)
Necromancer Role
Hand Size: 5 [] 6 [] 7
X Weapons, X Light Armor, [] Heavy Armor
Instead of your first exploration on a turn, you may reveal a card with the Divine trait to choose a character at your location. Shuffle 1d4+1 ([]+2) random cards from their discard pile into their deck, then discard the card you revealed.
When any character encounters a monster at your location, you may recharge a card with the divine trait to reduce the difficulty of any checks to defeat the monster by 1d4 ([]+1)([]+2)([]You may instead bury the card to lower the difficulty by an additional 1d4.)
[]Instead of taking combat ([] or noncombat) damage, you may bury that many cards of your choice from your discard pile.
[]Whenever you defeat a villain or henchmen, you may recharge 1 random card from your discard pile ([] or shuffle the bottom card of the blessings discard pile into the blessings deck)
[]Add 1d8 with the magic trait to defeat a bane with the undead trait.
Warlord Role
Hand Size: 5 [] 6 [] 7
X Weapons, X Light Armor, [] Heavy Armor
Instead of your first exploration on a turn, you may reveal a card with the Divine trait to choose a character at your location. Shuffle 1d4+1 ([]+2)([]+3) random cards from their discard pile into their deck, then discard ([]or recharge) the card you revealed.
When any character encounters a monster at your location, you may recharge a card with the divine trait to reduce the difficulty of any checks to defeat the monster by 1d4 ([]+1)
[]You gain the skill Diplomacy: Charisma +3
[]You may discard a spell ([] or blessing) to reduce damage dealt to another character at your location by 1 plus the card's adventure deck number, if any.
[]When you acquire an ally, you may draw a card ([] or explore again).

Fenris235 |

Overall, your cleric looks pretty solid. I did notice a one thing, though:
both of your role cards have 2 checkboxes too many. You're supposed to cap at 10.
Other than that, looks good!
I have to disagree. All characters have 12 checkboxes with their role cards.
And for the character, she looks pretty playable.
I just think that her Necromancer power to turn the time back, could be a little bit heavy if you run to locations with 4 or more monsters in it.
Perhaps making it once per turn would be a better option.

motrax |

Vrog Skyreaver wrote:Overall, your cleric looks pretty solid. I did notice a one thing, though:
both of your role cards have 2 checkboxes too many. You're supposed to cap at 10.
Other than that, looks good!
I have to disagree. All characters have 12 checkboxes with their role cards.
And for the character, she looks pretty playable.
I just think that her Necromancer power to turn the time back, could be a little bit heavy if you run to locations with 4 or more monsters in it.
Perhaps making it once per turn would be a better option.
It only happens on villains/henchmen, so I don't think it could happen more than once per turn anyways?
As for original stats, I think Divine+3 is pretty powerful, even if Wisdom is d10. And starting with Weapons instead of Heavy Armor I think is > Kiri. So Divine+2 might be a better balance.

Mechalibur |

Yeah, I realized shuffling in blessings could be fairly powerful, so I restricted it to henchmen/villains. In most games, it probably would only come up around 3 times, and requires a 2 power feat investment after the role card.
As for the skills, I tried to balance it by giving her a total skill bonus lower than Kyra. Kyra gets +7 with her skills (Melee +2, Fortitude +3, Divine +2), while Yuhana gets +5 total.

Vrog Skyreaver |

I have to disagree. All characters have 12 checkboxes with their role cards.
And for the character, she looks pretty playable.
I just think that her Necromancer power to turn the time back, could be a little bit heavy if you run to locations with 4 or more monsters in it.
Perhaps making it once per turn would be a better option.
Looks like the update of the rulebook included that change. I have to go update my posted characters!

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Fenris235 wrote:Looks like the update of the rulebook included that change. I have to go update my posted characters!I have to disagree. All characters have 12 checkboxes with their role cards.
And for the character, she looks pretty playable.
I just think that her Necromancer power to turn the time back, could be a little bit heavy if you run to locations with 4 or more monsters in it.
Perhaps making it once per turn would be a better option.
The rulebook has always said 12 Power checkboxes on role cards, as evidenced by page 19 of the printed one