im looking to do sundering to weapons and armour in my GM's campaign, i was wondering how you would do it, and if there was a chart of hardness/hit points on weapons/armour and anything that might add or subtract to the weapon/armour. could use any and all help with this thank you.
Look in the Core Rulebook, in the Additional Rules chapter.
And, of course, the actual rules for Sunder are in the CRB as well.
Pathfinder Maps Subscriber
Be prepared for the other members of your party to be unhappy with you for breaking the loot, unless you stick to sundering spell component pouches and holy symbols and mundane weapons/armor.
Also be prepared to face a lot of enemies that also Sunder. What's good for the gander...
SlimGauge wrote: Be prepared for the other members of your party to be unhappy with you for breaking the loot, unless you stick to sundering spell component pouches and holy symbols and mundane weapons/armor. Actually, repairing items, and magic items, is a lot easier in Pathfinder.
Overall, I would still prefer disarm over sunder if you are going after weapons and shields.
kinevon wrote: Overall, I would still prefer disarm over sunder if you are going after weapons and shields. You can only disarm things in their hands and if you fail by 10 you drop your weapon or you take -4 to do it without a weapon.
Steal only works on things you can't Disarm and things that when you Greater Sunder it deals excess to them. So basically very little.
You can't disarm Full-Plate.
blackbloodtroll wrote: You can't disarm Full-Plate. Or steal it, but you can Sunder it.
How else do you expect Clerics to hit a Full Plate guy if you don't break his armor?
If only there was a balanced way to sunder natural weapons.
It would be totally homebrew, but if there was a way, I would be interested.
new feat idea:
new feat wrote: "Break the wrist and Walk Away"
Prerequisites - Improved Unarmed Strike, BAB +4, Improved Sunder
Benifit - you may make a sunder attempt in place of an attack against an opponents unarmed strike apendage (a hand, foot, or nose {in the case of a headbutt}). This feat works exactly like Improved Sunder except that it can be made against unarmed strikes.
Special - a Monk may take this feat as one of his Bonus Feats, even if he does not meet the prerequisites.
Well, an unarmed strike is too vague a weapon, to even try to homebrew rules to sunder.
i dunno...if i broke your knees, wrists, and nose in a fight, what do you plan on hitting back with?....granted i'd need quite a few successful sunders to do this, but still...
Still sounds like a mess to balance.
Just need to figure out exactly how many body parts you can make an unarmed strike with, what the hardness and HP are for each, and what's having one or more broken would cause the player to suffer....actually sounds like a nice house rule concept for a called shot like system...
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