
Failedlegend The Eternal Gish |

Yeah so my buddy is running us through an Eberron Campaign (using Pathfinder ruleset, no 3.5 stuff) and I'm trying to recreate an old class I could remember called "Ultimate Gadgeteer"....specifically the weapon they used called a Buster which is basically a giant beam cannon....thing Pirate Gunner+Arcane Archer+Science Fiction.
So anyways the closest I've come so far (with a little fluff and some house rules) is a Magus that wields a Flamethrower (change fire to force damage and melee weapon to ranged weapon and your set) because they can imbue their weapons with spells and with Kensai you get a free exotic weapon (again DM said replace melee w/ ranged so I chose "Beam Cannon") Now the question is what to take beyond Level 2 the only thing I can currently think of is the Gunslinger Archetype "Experimental Gunsmith"
My current plan is to take 7 Magus Levels (Fighter Training+Iaijutsu+Lvl 4 Spells) and 5 Experimental Gunsmith Levels (for Grappling & Vial Launcher) but that still leaves 8 levels to play with (assuming campaign makes it that far)
So any suggestions the only requirement is the big cannon and preferably Gnome as the race

Failedlegend The Eternal Gish |

Update on plans:
- Increased Gunslinger to Lvl 7 for Deadshot/Targetting
- Considering "Musket" Master since most of its abilities say "two-handed firearm" not "Musket"..refluffed as "Magitech Master"
- Considering 1+ Level of "Mind Chemist" Alchemist to synergize with "Experimental Gunner" adding bombs to it
That would be 15+ Levels total so either I can work in a 4th class (if it fits the theme) or add more level to Magus, Gunslinger or Alchemist.
Any ideas for the last 5 Levels?

Cyrad RPG Superstar Season 9 Top 16 |

Or you could just dip into gunslinger and be an alchemist with the explosive missile discovery. In fact, you could probably completely refluff the alchemist to make this work.
Bombs would be your cannon shots.
Extracts could be little one-use devices you build.
Mutagen could be the result of a power suit.

Jubal Breakbottle |

If this is a home game where your GM allows EWP (Beam Cannon). Try this:
Level 1: Gunslinger (Musket Master & Experimental Gunsmith)
Choose your Grapple Launcher innovation
As your feat, if not PBS take Arcane Strike which you can qualify with gnome magic
Level 2+: Alchemist (Grenadier)
Your bombs can be a beam pistol. At level 5, you get Explosive Missile to use your musket to carry your bombs.
If you want abandon the musket idea, look at Far Shot combined with Bullseye Shot. You effectively make your Bombs have a range of 80 ft.
cheers

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Another option would be to be a pyromaniac gnome spellslinger wizard 1/crossblooded draconic/elemental(fire) sorcerer x. You get the gun and the ability to shoot spells to increase the DC from the wizard level and non crippled casting from sorcerer. As a pyro gnome, all your fire spells are at +1 cl, as a draconic, all fire spells have +1 dmv per die, and as elemental all spells are fire spells.