Pathfinderize famous pop culture characters?


Conversions

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Britney Spears
CE Human Cleric(Evangelist, Lamashtu) 10
STR 8, DEX 12, CON: 12, INT: 8, WIS: 18, CHA: 18
Domain: Madness

The Rock
NG Aasimar Monk (Tetori, of course) 10, Bard (Celebrity) 4
STR: 20, Dex: 16, CON: 18, Int: 12, WIS: 18, CHA: 16

Hulk Hogan
CN orc Fighter (Brawler) 20
STR: 20, DEX: 16, CON: 20, Int: 10. Wis: 8, Cha: 16

Celine Dion
N Human Bard 18 (Chelish Diva)
STR: 8, Dex: 12, Con: 12, Int: 12, Wis: 12, Cha: 26

Contributor

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Not to get flamed here cause I know these are debatable, just one persons rendition.

Han Solo
CG Gunslinger 5/Rogue 3

Chewbacca
CG Yeti/Fighter (Crossbowman) 2

Luke Skywalker
NG Samurai 8

Darth Vader
LE Samurai 15


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darkwarriorkarg wrote:


The Rock
NG Aasimar Monk (Tetori, of course) 10, Bard (Celebrity) 4
STR: 20, Dex: 16, CON: 18, Int: 12, WIS: 18, CHA: 16

Hulk Hogan
CN orc Fighter (Brawler) 20
STR: 20, DEX: 16, CON: 20, Int: 10. Wis: 8, Cha: 16

I'd personally put the Hulkster as Chaotic Good, myself, but change him into Neutral Evil during his nWo days.

"Stone Cold" Steve Austin

CN Human Fighter (Brawler) 18
STR: 18 DEX: 13 CON: 16 INT: 14 WIS: 16 CHA: 20

Give him tons of Dirty Trick feats, and tons of improvised weapon feats.


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Lol, I wasn't aware that famous wrestlers can fight giant monsters and win xD


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Well, have you seen any giant monsters around? Now you know why.

Contributor

Pee-wee Herman
CG Bard Celebrity 14/Marshal 3

Jambi the Genie
CG Djinni

DJ Lance Rock
LG Sorcerer 10 Dreamspun Bloodline/Bard Diva 3

Plex
N Clockwork Mage

Tootie
N Artic Cat-dragon

Muno
CG Red Cyclops

Foofa
LG Flower-bubble Plant

Brobee
LG Unique Monster


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Chernobog (Arch-Devil) CR 28
LE Gargantuan Outsider

formerarch-devil of darkness, undead, fire, and destruction. Exiled and imprisoned to a shadowy mountain range of the Shadow Plane after a failed attempt at usurping the throne of Hell.


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Surprised no one has done Game of Thrones yet.

Tyrion Lannister
CG Male Halfling Aristocrat 4/Rogue (Charlatan) 8/Fighter 1

Joffrey Lannister
CE Male Young Human Aristocrat 2

Cersi Lannister
LE Female Aristocrat 5/Rogue (Spy) 2

Jaime Lannister
LN Male Human Aristocrat 1/Cavalier (Cockatrice) 5/Fighter 10

Tyren Lannister
LE Male Old Human Aristocrat 6/Cavalier 6 (Cockatrice)


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samuraixsithlord wrote:

Surprised no one has done Game of Thrones yet.

Tyrion Lannister
CG Male Halfling Aristocrat 4/Rogue (Charlatan) 8/Fighter 1

Joffrey Lannister
CE Male Young Human Aristocrat 2

Cersi Lannister
LE Female Aristocrat 5/Rogue (Spy) 2

Jaime Lannister
LN Male Human Aristocrat 1/Cavalier (Cockatrice) 5/Fighter 10

Tyren Lannister
LE Male Old Human Aristocrat 6/Cavalier 6 (Cockatrice)

I don't know...

I imagine very few people in GoT are anywhere above 4-6 levels.


Angel is a 5th or even 7th level Fighter with the Vampire-With-A-Soul Template. He's got the Unarmed Fighter archetype, although he probably still has a few feats in various forms of swordplay.

Buffy is an Urban Ranger with the Slayer Template. Her level depends on which season we're in.

Liberty's Edge

Vamptastic wrote:

Angel is a 5th or even 7th level Fighter with the Vampire-With-A-Soul Template. He's got the Unarmed Fighter archetype, although he probably still has a few feats in various forms of swordplay.

Buffy is an Urban Ranger with the Slayer Template. Her level depends on which season we're in.

Angel probably has some Rogue in there, too. He's clearly got way too many skills as Class (including the social ones) to be a straight Fighter. Besides which, Angelus always was more of a trickster and manipulator than straight-up Fighter. Or maybe a couple of levels of Paladin for the whole Champion thing. And by the end of his show, he's a little higher level than that, too.

Actually, thinking about it, I'd probably make him as a straight Rogue in Buffy (maybe with a level of Martial Artist Monk), grabbing a couple of levels of Paladin in his time on Angel.

Spot-on on Buffy, though I'd argue being a Slayer is best represented with a slightly modified Advanced Simple Template, and she might have a level of Martial Artist Monk for unarmed combat and unarmored AC.

Spike would be a Vampire Brawler (from the ACG), Willow is obviously a Wizard (despite the Witch terminology), Xander is probably a Fighter, Giles would be probably be an Archivist Bard...y'know, I'm gonna stop before I start actually trying to stat these folks.


Really, Xander is a Fighter? I'd put him as a Commoner or Warrior at best.

Liberty's Edge

Vamptastic wrote:
Really, Xander is a Fighter? I'd put him as a Commoner or Warrior at best.

Xander's perfectly competent. Well, by the end of Season 2 or so, anyway (and prior to that, Willow is nothing but an Expert either). He's just...not nearly as badass as Buffy or Giles, and lacks ridiculous intelligence or magic like Willow. He's overshadowed, not because he sucks, but because everyone else is just better (Buffy's Template, Willow having, y'know, Magic, Giles being higher level and dabbling in magic as well...).

Or at least, that's how it always seemed to me.


That is true, he did take a few hammer shots from Olaf. He should have his own Archetype which is just about being hit and not dying. Not 'toughing it out', just not dying from it.


Zonugal wrote:
samuraixsithlord wrote:

Surprised no one has done Game of Thrones yet.

Tyrion Lannister
CG Male Halfling Aristocrat 4/Rogue (Charlatan) 8/Fighter 1

Joffrey Lannister
CE Male Young Human Aristocrat 2

Cersi Lannister
LE Female Aristocrat 5/Rogue (Spy) 2

Jaime Lannister
LN Male Human Aristocrat 1/Cavalier (Cockatrice) 5/Fighter 10

Tyren Lannister
LE Male Old Human Aristocrat 6/Cavalier 6 (Cockatrice)

I don't know...

I imagine very few people in GoT are anywhere above 4-6 levels.

Now that I think about it i'd probably drop Tyrion's rogue level down to around 4 or 5 and Jaime's fighter level to around 5 as well. His ability was pretty over hyped.


Zonugal wrote:
samuraixsithlord wrote:

Surprised no one has done Game of Thrones yet.

Tyrion Lannister
CG Male Halfling Aristocrat 4/Rogue (Charlatan) 8/Fighter 1

Joffrey Lannister
CE Male Young Human Aristocrat 2

Cersi Lannister
LE Female Aristocrat 5/Rogue (Spy) 2

Jaime Lannister
LN Male Human Aristocrat 1/Cavalier (Cockatrice) 5/Fighter 10

Tyren Lannister
LE Male Old Human Aristocrat 6/Cavalier 6 (Cockatrice)

I don't know...

I imagine very few people in GoT are anywhere above 4-6 levels.

Why do you say that? Anyone who swings a sword is at least level 12, didn't you know?


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In honor of true detective.

Rust Cohle
CG Male Human Rogue (Investigator) 3

Marty Hart
LG Male Human Rogue (Investigator) 2

Errol Childress
CE Male Human Commoner 2/Cleric of Hastur 3


Professor Hubert Farnsworth
CN old and senile human male Wizard (Mad-Scientist) 10
S 5 D 5 C 5 I 18 W 5 Ch 11

Shadow Lodge

Zonugal wrote:


I imagine very few people in GoT are anywhere above 4-6 levels.

As of end of Dances with Dragons--

Nobody/former Ayra Stark LE Doppelganger (former human) Rogue 5 Assassin 1.

Will gain levels in future books.


Kerney wrote:
Zonugal wrote:


I imagine very few people in GoT are anywhere above 4-6 levels.

As of end of Dances with Dragons--

Nobody/former Ayra Stark LE Doppelganger (former human) Rogue 5 Assassin 1.

Will gain levels in future books.

IF she survives! Dun dun dun!

Liberty's Edge

I'm trying to figure out if I can make a workable World's Finest pairing along these lines:

Superman (human* qinggong monk 6/paladin 6/champion 6) - CR 14
Batman (human ninja 14, with PC wealth and a 25 point buy) - CR 14

I can probably make Superman work if I go back to the classic, original "leap tall buildings" version, but so far I haven't found a good way to get him a fly speed. Anybody have a suggestion?

*"being Kryptonian" is just his mythic source, and includes a built-in mythic flaw...

Liberty's Edge

Shisumo wrote:

I'm trying to figure out if I can make a workable World's Finest pairing along these lines:

Superman (human* qinggong monk 6/paladin 6/champion 6) - CR 14
Batman (human ninja 14, with PC wealth and a 25 point buy) - CR 14

I can probably make Superman work if I go back to the classic, original "leap tall buildings" version, but so far I haven't found a good way to get him a fly speed. Anybody have a suggestion?

*"being Kryptonian" is just his mythic source, and includes a built-in mythic flaw...

Make Superman Half-Celestial. It works thematically and gives him fly speed. And DR 10/Magic, if you keep the same level. Though that'd make him CR 17...

And I'd make Batman a Ninja 10/Alchemist (Vivisectionist) 4. Or even better a straight ACG Investigator (with some of the changes discussed in its thread). And I'd probably give him the Advanced Simple Template instead of 25 point-buy, which just isn't enough to reflect his stats properly. If upping him to Cr 17, I'd make it Ninja 12/Alchemist 4.

Liberty's Edge

Deadmanwalking wrote:
Shisumo wrote:

I'm trying to figure out if I can make a workable World's Finest pairing along these lines:

Superman (human* qinggong monk 6/paladin 6/champion 6) - CR 14
Batman (human ninja 14, with PC wealth and a 25 point buy) - CR 14

I can probably make Superman work if I go back to the classic, original "leap tall buildings" version, but so far I haven't found a good way to get him a fly speed. Anybody have a suggestion?

*"being Kryptonian" is just his mythic source, and includes a built-in mythic flaw...

Make Superman Half-Celestial. It works thematically and gives him fly speed. And DR. :)

DR he can get from dual-pathing with guardian, which was my plan. And half-celestial would get him a fly speed... and wings. Which I don't think is quite what I had in mind...

Deadmanwalking wrote:
And I'd make Batman a Ninja 10/Alchemist (Vivisectionist) 4. Or even better a straight ACG Investigator (with some of the changes discussed in its thread). And I'd probably give him the Advanced Simple Template. 25 point-buy isn't enough to reflect his stats properly.

Yeah, I am definitely hoping for a more rogue-ish archetype for the investigator to make a Batman character (call it the Vigilante, maybe?), but until the ACG comes out I was thinking pure ninja is a stronger fit unless I give him enough alchemist levels to get him Instant Alchemy, and that's higher level than I want to go. After all, he can use Craft (alchemy) like everyone else can, and he doesn't really use anything that resembles extracts or mutagens.

Liberty's Edge

Shisumo wrote:
DR he can get from dual-pathing with guardian, which was my plan. And half-celestial would get him a fly speed... and wings. Which I don't think is quite what I had in mind...

Wings aren't actually listed anywhere in the template, nor is the ability explicitly extraordinary and not supernatural. They're usually assumed, but I don't see why they'd be required.

Shisumo wrote:
Yeah, I am definitely hoping for a more rogue-ish archetype for the investigator to make a Batman character (call it the Vigilante, maybe?), but until the ACG comes out I was thinking pure ninja is a stronger fit unless I give him enough alchemist levels to get him Instant Alchemy, and that's higher level than I want to go. After all, he can use Craft (alchemy) like everyone else can, and he doesn't really use anything that resembles extracts or mutagens.

That's fair, I suppose. I mostly worry about his Knowledge skills and want him to have a reason for high Int...maybe a level of some class that gives all of them as Class?


Deadmanwalking wrote:


And I'd make Batman a Ninja 10/Alchemist (Vivisectionist) 4. Or even better a straight ACG Investigator (with some of the changes discussed in its thread). And I'd probably give him the Advanced Simple Template instead of 25 point-buy, which just isn't enough to reflect his stats properly. If upping him to Cr 17, I'd make it Ninja 12/Alchemist 4.

throw in some levels of fighter (unarmed) as well.


Lucifer Morningstar CR 29
LE Advanced Large Outsider (Fallen Solar) Marshall 10

Lucifer was cast into hell after his failed rebellion against the Gods and the forces of heaven. Lucifer dwells on the first layer of Avernus alongside his fallen brethren. The Morningstar was able to carve out his own domain through a pact he made with Asmodeus and operates as a seperate political entity within the hierarchy of hell. Lucifer and his legion of fallen act as an infernal mercenary group, selling their services to various Archdevils for payments of favors and souls. Infernal gossip says that Lucifer has plans to usurp Asmodeus and become the new ruler of hell. He just needs to achieve true divinity first.

Clerics of Lucifer gain access to the Fire, Sun, Evil, Nobility domains and the Devil, Light, Leadership subdomains.

Liberty's Edge

samuraixsithlord wrote:

Lucifer Morningstar CR 29

LE Advanced Large Outsider (Fallen Solar) Marshall 10

Only CR 29? Methinks thou dost underestimate the Prince of Darkness.


Velcro Zipper wrote:
samuraixsithlord wrote:

Lucifer Morningstar CR 29

LE Advanced Large Outsider (Fallen Solar) Marshall 10
Only CR 29? Methinks thou dost underestimate the Prince of Darkness.

Don't have the Tome of Horrors :(

Plus I was going for a "young" Lucifer

Liberty's Edge

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No worries. I was jus' messin'. I saw your post and remembered seeing how ridonkulously powerful he is in the Tome of Horrors.

Here's a couple more characters for the pile.

Popeye the Sailor Man -NG Barbarian (Sea Reaver) 7 / Monk (Martial Artist) 7

Eugene the Jeep - LG Blink Dog Sage Sorcerer (Destined bloodline) 5


Albus Dumbledore CR 25
CG Male Venerable Human Transmuter 20/Archmage 10

Lord Voldemort (Tom Riddle) CR 24
CE Male Venerable Human Necromancer 20/Archmage 8

Decided to make Dumbledore a Transmuter because he was a professor of Transfiguration and he did make several breakthroughs in Alchemy during his tenure. Prohibited Schools are likely Divination and Necromancy.

Voldemort is a Necromancer because he loves to use Avada Kedavra (finger of death), he "tamed" the dementers, created a small army of Inferi, and split his soul into 8 pieces. Prohibited Schools are probably Divination and Evocation (He uses necromancy spells as his primary attack spells and fiendfyre seems like more of a conjuration spell.

Both Wizards have tiers in Archmage but Dumbledore has the edge by a small margin.

Liberty's Edge

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As I've argued before, Harry Potter 'Wizards' seem more like Arcane (or Sage) Bloodline Sorcerers than anything else. I mean, they often start doing magic without training, stick to a relative handful of spells, etc.

But entirely aside from that, Voldemort is clearly a Lich. I'd make him 18-19th level with Archmage 8 to keep him from being more powerful than Dubledore (which he is not)...but he's still clearly a Lich. I mean...he has phylacteries for God's sake.

Actually, I might also reduce both their levels a bit, but that's personal preference more than anything.


Shisumo wrote:

I'm trying to figure out if I can make a workable World's Finest pairing along these lines:

Superman (human* qinggong monk 6/paladin 6/champion 6) - CR 14
Batman (human ninja 14, with PC wealth and a 25 point buy) - CR 14

I can probably make Superman work if I go back to the classic, original "leap tall buildings" version, but so far I haven't found a good way to get him a fly speed. Anybody have a suggestion?

If you can use the variant abilities for an Aasimar, you can pick up a fly speed of 20 ft. (poor), which while not amazing is still natural flight from level one onwards.


Just as an aside, would anyone have any guess's on what Hector Barbossa from Pirate of the Caribbean would be categorized as?

I'd take a rough guess as maybe a Rogue Pirate 4/Gunslinger Pistolero 2. Of course, I'm not fully in the know on all these different archetypes being thrown around, so I'm taking a rough guess.

Heck, if the movies are anything to go by I'd also guess Jack Sparrow would be similar in many ways to Barbossa's class, though maybe add a way or two to add luck to his rolls.


I can't say I imagine Dumbledore would need to be CR 25. A CR 25 Magic user could fly through space, teleport to different dimensions and solar systems, instantaneously create natural disasters (such as tsunamis, tornados, hurricanes), terraform the land, create their own planes of existence, kill you with words, raise the dead etc.. With Mythic Time Stop, you can do many of these things and other stuff in less than a second. Honestly, I just don't see it.

Silver Crusade

Adult Simba, from TLK

Spoiler:
Simba CR 8
XP 4,800
Lion Monk (Martial Artist) 4
NG Large magical beast (animal)
Init +7; Senses low-light vision, scent; Perception +14
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 Dex, -1 size, +3 natural, +1 untyped)
hp 92 (9d8+22)
Fort +11, Ref +12, Will +6
Defensive Abilities evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +13 (1d8+6 plus grab) and
2 claws +14 (1d6+6) and
2 rakes +13 (1d4+6) and
unarmed strike +13/+8 (2d6+6)
Space 10 ft.; Reach 5 ft.
Special Attacks flurry of blows, pounce, 2 rakes, stunning fist (5/day, DC 16)
--------------------
Statistics
--------------------
Str 22, Dex 17, Con 15, Int 12, Wis 10, Cha 18
Base Atk +8; CMB +16 (+22 grapple); CMD 29 (31 vs. grapple, 33 vs. trip)
Feats Combat Reflexes, Feral Combat Training, Improved Grapple, Improved Initiative, Improved Natural Attack (claw), Improved Unarmed Strike, Run, Skill Focus (Perception), Stunning Fist, Weapon Focus (claw)
Skills Acrobatics +14 (+22 jump, +18 to jump with a running start), Bluff +6, Climb +14, Diplomacy +8, Intimidate +18, Perception +14, Stealth +17 (+21 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth, +4 Stealth in undergrowth
Languages Common
SQ ac bonus, exploit weakness, fast movement, maneuver training, pain points, stunning fist (stun), unarmed strike
--------------------
Special Abilities
--------------------
AC Bonus +1 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Exploit Weakness +4 (Ex) At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object's hardness or the target's CR. If the check succeeds, the mar
Fast Movement (+10') The Monk adds 10 or more feet to his base speed.
Feral Combat Training (Claw) Use Improved Unarmed Strike feats with natural weapons
Flurry of Blows +2/+2 (Ex) Make Flurry of Blows attack as a full rd action.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Maneuver Training (Ex) CMB = other BABs + Monk level
Pain Points (Ex) At 3rd level, a martial artist's advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his stunning fist and quivering palm by 1. This ability replaces still mind.
Pounce (Ex) You can make a full attack as part of a charge.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Stunning Fist (5/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun, Fatigue) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d8) The Monk does lethal damage with his unarmed strikes.

Scar

Spoiler:

Scar CR 10
XP 9,600
Lion Aristocrat 7
NE Large magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +25
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 12 (+2 Dex, -1 size, +3 natural)
hp 114 (12d8+20)
Fort +8, Ref +9, Will +9
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +10 (1d8+1 plus grab) and
2 claws +10 (1d4+1) and
2 rakes +10 (1d4+1)
Space 10 ft.; Reach 5 ft.
Special Attacks pounce, 2 rakes
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 28, Wis 15, Cha 18
Base Atk +10; CMB +13 (+15 dirty trick, +17 grapple); CMD 24 (26 vs. dirty trick, 28 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Improved Dirty Trick, Improved Initiative, Leadership, Run, Skill Focus (Perception)
Skills Acrobatics +10 (+14 jump, +14 to jump with a running start), Appraise +26, Bluff +21, Diplomacy +21, Intimidate +21, Knowledge (history) +26, Knowledge (local) +26, Knowledge (nature) +26, Knowledge (nobility) +26, Perception +25, Sense Motive +19, Stealth +19 (+23 in undergrowth); Racial Modifiers +4 Acrobatics, +4 Stealth, +4 Stealth in undergrowth
Other Gear hireling, hireling, hireling
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Grab: Bite (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Dirty Trick You don't provoke attacks of opportunity when performing a dirty trick.
Leadership (Base Score 18) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pounce (Ex) You can make a full attack as part of a charge.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.


Deadmanwalking wrote:


But entirely aside from that, Voldemort is clearly a Lich. I'd make him 18-19th level with Archmage 8 to keep him from being more powerful than Dubledore (which he is not)...but he's still clearly a Lich. I mean...he has phylacteries for God's sake.

He's similar to a lich but he's clearly not. For one thing he's not undead but a living breathing creature. Horcruxes aren't the same as phylacteries either. a true lich's phylactery houses his entire spirit separate from their body and Voldemort still has a piece of his soul. It's more of a unique version the Mythic Heroes immortality really.

Liberty's Edge

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samuraixsithlord wrote:
Deadmanwalking wrote:


But entirely aside from that, Voldemort is clearly a Lich. I'd make him 18-19th level with Archmage 8 to keep him from being more powerful than Dubledore (which he is not)...but he's still clearly a Lich. I mean...he has phylacteries for God's sake.

He's similar to a lich but he's clearly not. For one thing he's not undead but a living breathing creature. Horcruxes aren't the same as phylacteries either. a true lich's phylactery houses his entire spirit separate from their body and Voldemort still has a piece of his soul. It's more of a unique version the Mythic Heroes immortality really.

Eh...I'll accept it being a unique variant of a phylactery, but the similarities are too compelling for me to call it anything else. Which means he's a variant Lich, IMO.


Deadmanwalking wrote:
samuraixsithlord wrote:
Deadmanwalking wrote:


But entirely aside from that, Voldemort is clearly a Lich. I'd make him 18-19th level with Archmage 8 to keep him from being more powerful than Dubledore (which he is not)...but he's still clearly a Lich. I mean...he has phylacteries for God's sake.

He's similar to a lich but he's clearly not. For one thing he's not undead but a living breathing creature. Horcruxes aren't the same as phylacteries either. a true lich's phylactery houses his entire spirit separate from their body and Voldemort still has a piece of his soul. It's more of a unique version the Mythic Heroes immortality really.
Eh...I'll accept it being a unique variant of a phylactery, but the similarities are too compelling for me to call it anything else. Which means he's a variant Lich, IMO.

What similarities? He doesn't show any undead traits once he gets his body back and he was unable to reform his body under his own power.

plus he was killed by a reflected killing curse. Undead are immune to death effects.


samuraixsithlord wrote:
Deadmanwalking wrote:
samuraixsithlord wrote:
Deadmanwalking wrote:


But entirely aside from that, Voldemort is clearly a Lich. I'd make him 18-19th level with Archmage 8 to keep him from being more powerful than Dubledore (which he is not)...but he's still clearly a Lich. I mean...he has phylacteries for God's sake.

He's similar to a lich but he's clearly not. For one thing he's not undead but a living breathing creature. Horcruxes aren't the same as phylacteries either. a true lich's phylactery houses his entire spirit separate from their body and Voldemort still has a piece of his soul. It's more of a unique version the Mythic Heroes immortality really.
Eh...I'll accept it being a unique variant of a phylactery, but the similarities are too compelling for me to call it anything else. Which means he's a variant Lich, IMO.

What similarities? He doesn't show any undead traits once he gets his body back and he was unable to reform his body under his own power.

plus he was killed by a reflected killing curse. Undead are immune to death effects.

Can Voldemort survive with the loss of his head? A Lich can.


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The Big Bad Wolf CR 18/MR 6
NE Male Awakened Giant Dire Wolf Ranger (Skirmisher) 6/Druid 5

Has the Wind Subdomain to mimic his huffing and puffing ability.


Deathwing CR 25
CE Giant Advanced Half-Fiend Male Great Wyrm Magma Dragon


darkwarriorkarg wrote:

Richard Castle, CG Human Bard (Celebrity) 6 (Series start) 9 now

Kate Beckett, NG Inquisitor 6 (Series start) 10 now
Javier Esposito, CG Gunslinger (Musket Master) 7, Rogue 3 (former sniper)
Kevin Ryan, NG Inquisitor (Infiltrator)9

^This makes me happy.

...I'd do Firefly characters, but I'd rather not screw up.

Already seen, but different spin...
Jiminy Cricket. NG Grig Bard 3.
Pinoccio. N Clockwork Construct Young Human Commoner 1.
Jack Sparrow. CN Human (Fate's Favored/Lingering Performance) Archaeologist Bard 6. It's roguish and covers his luck. All spells would be self buffs that don't appear magical.

Liberty's Edge

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Te'Shen wrote:
...I'd do Firefly characters, but I'd rather not screw up.

I have more hubris.

Malcolm Reynolds - CG Human Monk (Martial Artist) 1/Gunslinger 6 - with Traits granting Diplomacy and Sense Motive as class skills. Very good stats, but not quite up to the Advanced Template or anything.

Zoe Washburne - LN Human Ranger (Urban Ranger) 6/Gunslinger 1 - Note that as a high gun setting, that'll get her Gun Training. In a flat fantasy setting switch her to bows and straight Ranger. Good stats, but not quite as good as, say, Mal's.

Hoban 'Wash' Washburne - CN Human Rogue (Driver) 7 - Because he is.

Inara Sera - N Human Bard (Geisha) 7. Dead simple to make, actually. Versatile Performances are Acting and Oratory (the second she takes her Geisha bonus on).

Jayne Cobb - CN Human Barbarian 2/Gunslinger 5 with something to give him Sense Motive as a class skill, low Charisma, and a surprisingly high Wisdom. Uses his Barbarian levels only in melee, to make him a solid switch-hitter.

Kaylee Frye - Okay, I got nothing. Pathfinder lacks an Artificer or equivalent class altogether...she'd be NG and 7th level like the rest, but that's all I got.

Simon Tam - LG Human Alchemist (Mindchemist/Chirugeon) 7 - Not quite perfect since he lacks demonstrated bomb usage, but very close otherwise.

River Tam - CN Human Monk (Martial Artist) 1/Barbarian (Urban) 4/Sorcerer (Sage Bloodline) 4/Gunslinger 1. Has the Advanced Simple Template...because yeah. Low Charisma, high everything else. Also, clearly not sane in the least. Again, skip the Gunslinger level (for another of Barbarian) in settings where guns are uncommon. Or some Psionic class for 7-8 levels in there replacing Barbarian and Sorcerer...but I'm not familiar enough with Psionics to say which.

Shepherd Derrial Book - LG Human Gunslinger 1/Rogue 2/Monk (Qinggong) 4 - This one I'm a little shaky on. You could easily replace Monk with Cleric under some circumstances, or say he's a pure Rogue (though that feels wrong on a number of levels).

Alignment-wise, I was tempted to make everyone but Jayne Good, but as much as they're relatively nice, most of them don't seem quite selfless enough for that. It's a judgment call, though.

Additionally, Pathfinder's actually not a good system for statting the folks from Firefly because it simply doesn't have a good niche for non-spell using characters who can't fight very well...which is like half the crew.


Deadmanwalking wrote:
Te'Shen wrote:


Kaylee Frye - Okay, I got nothing. Pathfinder lacks an Artificer or equivalent class altogether...she'd be NG and 7th level like the rest, but that's all I got.

Just giver her 7 levels of Expert cause she's just a highly skilled mechanic. She doesn't make gadgets or really engage in combat all that much.


World of Warcraft!!!

Thrall CR 22
NG Male Orc Barbarian 8/Druid 12/Marshal 4

Jaina Proudmoore CR 20
LN Female Wizard 17/Archmage 6

Garrosh Hellscream CR 20
CE Male Orc Barbarian 18/Champion 4

King Varian Wrynn CR 19
LG Male Human Fighter 16/Champion 6

Vol'jin CR 19
CG Male Troll Rogue (Poisoner) 8/Oracle (Juju) 10/Marshal 2

Malfurian Stormrage CR 25
NG Male Night Elf Druid 20/Hierophant 10

Tyrande Whisperwind CR 23
LG Female Night Elf Cleric 19/Hierophant 8

Caine Bloodhoof CR 18
CG Male Old Tauren (Minotaur) Fighter 15/Ranger 3

Anduin Wrynn CR 5
LG Male Human Cleric 5

Sylvanas Windrunner CR 20
LE Banshee Ranger 7

Lor'themar Theron CR 15
LN Male Blood Elf Ranger 15

Jastor Gallywix
NE Male Goblin 12 (Charlatan)

Arthas Menethil CR 20
LE Male Human Antipaladin (Knight of the Sepulcher) 20

Kael'thas CR 20
CE Male Blood Elf Wizard 10/Demoniac 10

Kel'Thuzad CR 23/MR 6
LE Male Human Mythic Lich Necromancer 18

Gul'dan CR 24
CE Male Old Orc Conjurer (Infernal Binder) 20/Archmage 10


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Pathfinder Adventure Path Subscriber

Some DC comics ones:

Green Lantern (generic): human sorcerer 18 (starsoul bloodline, may have Eldritch Heritage feat for arcane bloodline/arcane bond [ring], 9th level spell is Interplanetary Teleport); level may be reduced to 14 if you rule that Greater Teleport can transport between planets on its own.

Solomon Grundy, male advanced, fungal creature troll druid (reincarnation druid) 5/barbarian x (level can vary depending on power level of incarnation)

Swamp Thing, male fungal creature human druid 20, mythic rank 10; CR 25


The Beard wrote:

Justin Bieber (CE Human Bard)

STR 9
DEX 16
CON 10
INT 5
WIS 5
CHA 1

His st, dex, wisdom and charisma are too high. Also you need CE alignment and small size. Otherwise great.

Silver Crusade

Rapunzel CR 1/2
XP 200
Human (Ulfen) Witch 1
CG Medium humanoid (human)
Init +2; Senses Perception -1
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee slam +3 (1d3+4)
Special Attacks hexes (prehensile hair)
Witch Spells Prepared (CL 1st; concentration +4):
1st—cure light wounds (2)
0 (at will)—guidance, light, stabilize
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 12, Int 16, Wis 8, Cha 14
Base Atk +0; CMB +3; CMD 15
Feats Acrobatic, Catch Off-Guard
Skills Acrobatics +5, Climb +4, Craft (painting) +7, Diplomacy +3, Escape Artist +3, Fly +4, Perform (sing) +3, Stealth +3
Languages Common, Skald
SQ patron spells (healing)
--------------------
Special Abilities
--------------------
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Climb checks You gain the Alertness feat while your familiar is within arm's reach.
Prehensile Hair (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Paschal
Lizard
N Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp 3 (1d8-1)
Fort +1, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d4-4)
Space 2 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 2
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +14 (+10 jump), Climb +14, Diplomacy -3, Escape Artist +3, Stealth +14; Racial Modifiers +8 Acrobatics
SQ improved evasion
--------------------
Special Abilities
--------------------
Climbing (20 feet) You have a Climb speed.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.


Deadmanwalking wrote:
I have more hubris. . .

Fair Enough. :D

Deadmanwalking wrote:

Malcolm Reynolds - CG Human Monk (Martial Artist) 1/Gunslinger 6 - with Traits granting Diplomacy and Sense Motive as class skills. Very good stats, but not quite up to the Advanced Template or anything.

Zoe Washburne - LN Human Ranger (Urban Ranger) 6/Gunslinger 1 - Note that as a high gun setting, that'll get her Gun Training. In a flat fantasy setting switch her to bows and straight Ranger. Good stats, but not quite as good as, say, Mal's. . .

I always got the impression that Zoe was tougher than Mal. Mal's just more lucky. But very cool on the urban ranger, especially as a companion bond. She doesn't say a lot, but when she does, everyone just gets better at beating the crap out of favored enemy-human.

Deadmanwalking wrote:

Hoban 'Wash' Washburne. . .

Inara Sera. . .
Jayne Cobb. . .

Agreed... or good enough for government work.

Deadmanwalking wrote:
Simon Tam - LG Human Alchemist (Mindchemist/Chirugeon) 7 - Not quite perfect since he lacks demonstrated bomb usage, but very close otherwise.

I'd even say that with his intelligence and knowledge of chemistry, he probably could make improvised explosive devices. He's just a bit too timid in most cases. So I really like this version.

Deadmanwalking wrote:
River Tam - CN Human Monk (Martial Artist) 1/Barbarian (Urban) 4/Sorcerer (Sage Bloodline) 4/Gunslinger 1. Has the Advanced Simple Template...because yeah. Low Charisma, high everything else. Also, clearly not sane in the least. Again, skip the Gunslinger level (for another of Barbarian) in settings where guns are uncommon. Or some Psionic class for 7-8 levels in there replacing Barbarian and Sorcerer...but I'm not familiar enough with Psionics to say which.

It's funny. I thought we were leaving out third party. If psionics is on the table, I'd be tempted to make her a either a dervish path or brawling path psychic warrior but that clashes with how I interpret her crazy. I actually see insanity as a wisdom deficiency. "Wisdom describes a character's willpower, common sense, awareness, and intuition." Her awareness and intuition are great, but willpower and common sense not so much. Awareness and intuition could be covered by a few precognitive powers. Taking read thoughts would cover her telepathy well, possibly with the expanded knowledge feat. She has a strong sense of self from how Simon described her pre-operation. And everyone is scared of her whether they admit it or not, which could translate to good Charisma. "Charisma measures a character's personality, personal magnetism, ability to lead, and appearance." But there is a problem with that as well. If she can be interpreted as a decent charisma individual, I might go with battle wilder. I think River has too much plot device to translate easily.

Deadmanwalking wrote:
Shepherd Derrial Book - LG Human Gunslinger 1/Rogue 2/Monk (Qinggong) 4 - This one I'm a little shaky on. You could easily replace Monk with Cleric under some circumstances, or say he's a pure Rogue (though that feels wrong on a number of levels).

The comic which elaborates on his past makes me lean toward the pure rogue. The amount of skills he has is... almost unbelievable. But it doesn't necessarily translate into being the best in a fight, which would fit.

Deadmanwalking wrote:

Alignment-wise, I was tempted to make everyone but Jayne Good, but as much as they're relatively nice, most of them don't seem quite selfless enough for that. It's a judgment call, though.

Additionally, Pathfinder's actually not a good system for statting the folks from Firefly because it simply doesn't have a good niche for non-spell using characters who can't fight very well...which is like half the crew.

Agreed, both on the alignment and the spell comment. I just assume that with spellcasting, they would be picking personal buffs that are less overt.

samuraixsithlord wrote:
Deadmanwalking wrote:
Kaylee Frye - Okay, I got nothing. Pathfinder lacks an Artificer or equivalent class altogether...she'd be NG and 7th level like the rest, but that's all I got.
Just giver her 7 levels of Expert cause she's just a highly skilled mechanic. She doesn't make gadgets or really engage in combat all that much.

And that fits, too. Though I'd almost say she's so likeable (charisma) a level dip of sorcerer would fit for mending, crafter's fortune, and possibly a bonded tool.

All in all, I really like these, Deadmanwalking.

Liberty's Edge

Te'Shen wrote:
Fair Enough. :D

Pride is one of my besetting sins, but at least I cop to it. :)

Te'Shen wrote:
I always got the impression that Zoe was tougher than Mal. Mal's just more lucky. But very cool on the urban ranger, especially as a companion bond. She doesn't say a lot, but when she does, everyone just gets better at beating the crap out of favored enemy-human.

Eh...I'd argue Zoe's got mediocre Charisma while Mal's is clearly quite high, and the rest of their stats are probably roughly equivalent. But yeah, I really like her as a Ranger. She's all subtle death in the night to Mal's 'thrilling heroics'. It's a good team.

Te'Shen wrote:
Agreed... or good enough for government work.

Thanks, nothing's perfect but I liked those.

Te'Shen wrote:
I'd even say that with his intelligence and knowledge of chemistry, he probably could make improvised explosive devices. He's just a bit too timid in most cases. So I really like this version.

Thanks. :)

Te'Shen wrote:
It's funny. I thought we were leaving out third party.

Well, I mostly did...

Te'Shen wrote:
If psionics is on the table, I'd be tempted to make her a either a dervish path or brawling path psychic warrior but that clashes with how I interpret her crazy. I actually see insanity as a wisdom deficiency. "Wisdom describes a character's willpower, common sense, awareness, and intuition." Her awareness and intuition are great, but willpower and common sense not so much. Awareness and intuition could be covered by a few precognitive powers. Taking read thoughts would cover her telepathy well, possibly with the expanded knowledge feat. She has a strong sense of self from how Simon described her pre-operation. And everyone is scared of her whether they admit it or not, which could translate to good Charisma. "Charisma measures a character's personality, personal magnetism, ability to lead, and appearance." But there is a problem with that as well. If she can be interpreted as a decent charisma individual, I might go with battle wilder.

I can see arguments for either stat being low...and bear in mind that with the Advanced template (or equivalent, which she totally has) her 'low' scores are going to still be 12+.

Te'Shen wrote:
I think River has too much plot device to translate easily.

There I agree with you entirely. The best way to create her is probably a unique Template of some sort granting some At-Will spell-like abilities on a Monk/Urban Barbarian.

Te'Shen wrote:
The comic which elaborates on his past makes me lean toward the pure rogue. The amount of skills he has is... almost unbelievable. But it doesn't necessarily translate into being the best in a fight, which would fit.

Alright, Giunslinger 1/Rogue 6 then (or Rogue 7 if eschewing guns). With high Int for the skills.

Te'Shen wrote:
Agreed, both on the alignment and the spell comment. I just assume that with spellcasting, they would be picking personal buffs that are less overt.

Well, that is the route I went with Simon and Inara...but it's still less than ideal.

Te'Shen wrote:
And that fits, too. Though I'd almost say she's so likeable (charisma) a level dip of sorcerer would fit for mending, crafter's fortune, and possibly a bonded tool.

I just don't feel right having her not the equal of the others...maybe straight Sorcerer 7 focusing on crafting Feats and utility spells? Yeah, okay, that's my official decision for her class. I'd give her the new Impossible Bloodline (which grants Knowledge-Engineering), high Int and Charisma, and Cosmopolitan and Traits for additional skills (if anyone deserves the Affable Trait it's Kaylee). It fits with her being instinctually better with engineering than other people, and being the Item Crafter is as close to the ship's engineer as Pathfinder gets.

Te'Shen wrote:
All in all, I really like these, Deadmanwalking.

Thanks, I try. :)

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