Ezren

Van Vynolis's page

9 posts. Alias of Dennis Harry.


Race

LG Human Sword Mage Wizard 1 | HP 7/7 | AC 10 (t10, ff10) | CMD 10 | Fort +2, Ref +2, Will +5 | Perception +4, Sense Motive +3 ; initiative +0 | Sword Mage 6/6 | Force Missile 6/6

About Van Vynolis

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Van Vynolis - Human Wizard (Sword Mage) [Evoker Opposition Necromancy] 1
LG Medium Follower of Heironeous
Init +0; Senses Perception +4
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Defense
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AC 10, touch 10, flat-footed 10
hp 7 (1d6 + 1 Wizard Favored Class)
Fort 2, Ref 2, Will 5
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Offense
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Speed 30 ft.
Melee Masterwork Longsword +1 – Damage 1d8
Ranged Touch +0 – Damage 1d8 (Sword of the Mage 6 (1/2)x Day – 25’)
Force Missile – Auto Hit – 1d4+1 (6x Day)

Wizard Spells Prepared (CL 1st; concentration +4)
. . 1st—[Evocation - ],
. . 0 (at will)— Acid Splash, Ray of Frost, Jolt [All Ranged Touch All +1 Damage]
Cast One Spontaneous Spell Per Day
Evocation - Spells +1 Damage Per 2 Levels
Draconic Infusion (1x Day per 2 Levels add +1d4 Damage to a Fire Spell)
Spellbook: (0th) All Less Necromancy
(1st) 6 – Mage Armor, Burning Hands (E), Ear Piercing Scream (E), Burning Disarm, Grappling Scarf, Windy Escape
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Statistics
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Str 10, Dex 10, Con 10, Int 16, Wis 16, Cha 16
Base Atk +0; CMB +0; CMD 10

Feats:
Human Bonus - Great Fortitude
Level One Feat - Lightning Reflexes
Wizard – Scribe Scroll

Traits
Focused Mind +2 Concentration
Draconic Infusion Benefit(s): FIRE - Once per day for every 2 caster levels you have (minimum once per day), when you cast a spell that has your chosen elemental descriptor, you can deal an additional 1d4 points of damage of that energy type to one target of that spell.

Class Skills (6) [2+INT MOD (3)+1 Human ]
Appraise, Craft, Fly, Knowledge Arcana +1 (+7), Knowledge Local +1 (+7), Knowledge Religion +1 (+7), Linguistics +1 (+7), Perception +1 (+4) [Non-Class], Profession, Spellcraft +1 (+7)

Background Skills (2)
Handle Animal +1 (+1) [Non-Class], Knowledge Geography - +1 (+7), Knowledge History, Knowledge Nobility

Languages:
Common, Nyrondese, Draconic, Elven, Orc

Gear: backpack, bedroll, belt pouch, flint and steel, holy symbol, component pouch, torch (10), trail rations (5), waterskin, spellbook

2 PP, 9 GP, 5 SP

Magic Gear: N/A

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Special Abilities
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Arcane Bond – Longsword (Proficient with Longsword)

These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell’s level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools (see arcane school below).

A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat. For example, a wizard with a bonded dagger must be at least 5th level to add magic abilities to the dagger (see Craft Magic Arms and Armor feat). If the bonded object is a wand, it loses its wand abilities when its last charge is consumed, but it is not destroyed and it retains all of its bonded object properties and can be used to craft a new wand. The magic properties of a bonded object, including any magic abilities added to the object, only function for the wizard who owns it.

Sword of the Mage (Su)

A sword binder can send his bound sword to strike his foes. He gains the hand of the apprentice ability of the universalist school, but can use that ability only with his bound sword. His range with the ability is close (25 feet + 5 feet per 2 wizard levels he possesses), and he can use it a number of times per day equal to 3 + his Intelligence modifier + 1/2 his level.

At 5th level, whenever the sword binder casts a spell with a range of touch from the wizard spell list, he can use his bonded sword to deliver the touch attack, including expending a daily use of hand of the apprentice to make the touch attack at range. This occurs as part of the same action as casting the spell. He gains all the attack bonuses that apply to his sword (including enhancement bonuses and relevant feats), but does not add his sword’s damage or effects to the touch spell.

Arcane School

Intense Spells (Su)

Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature’s spell resistance and take the better result.

Force Missile (Sp)

As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Background :

I up IN Nyrond, my Father and Mother were part of the Church of Heironeous and expected me to be in the Clergy. PC despite his devotion to his God wished to learn magic and managed to, though political connections, become an apprentice to Otiluke. When he was assassinated, with an unclear idea of what to do next. He stayed in Greyhawk trying to learn magic on his own and combined his Arcane magic with what his parents taught him of bladework (Longsword of course!). Once the Greyhawk Wars started, he went back home to fight for Nyrond.
However, as a low level Wizard in a high intensity conflict, his parents made sure that he never went near the front lines. As the Greyhawk Wars continued, the character was relegated to duties at the Church of Heironeous within the capital Rel Mord.

He attempted to politic his own way to becoming an apprentice of Ghiselinn and indeed had an audience with the Archmage once the Wizard had heard he was an apprentice to Otiluke. However, it was apparent that his skill in Wizardy was simply not advanced enough for the Mage to take him on as an apprentice when Ghiselinn had significant duties defending the realm. Thus, he was relegated to defending the Temple while others fought and died.

After the Wars ended, he attempted once more to become apprenticed to Ghiselinn, but he retired from his position in the kingdom and had little interest in teaching a novice. Due to the state of Nyrond, most other prominent Wizards had left the realm as well, and his duties remained the same.

It was not until the attempted assassination of Archibold that his life took a much more interesting turn. He was on hand with his Parents who were directly involved in saving the life of the poisoned King, he had a hand in aiding as well. In return, he was granted one request, he was issued an Adventurer's License.

With that, he began to seek out others who would be interested in joining him to defend the realm which badly needed aid, plus, as he understood it, if he wanted to become a better Wizard, he needed experience! But his victory was short lived as his Parents forbade him from actually suing the license claiming that his Service to the Church came first, even though he was not clergy.

Such was the state of his life until a few months ago when his Parents both passed away fighting an excursion from an adventuring band that owed its allegiance to the Great Kingdom. He decided that it was time, time to take up the mantle of an adventurer and perhaps one day, avenge his parents’ death.