The ultimate all-bard party?


Advice


So I've been reflecting on the possibility of an awesome all-bard party. I like bards, and they can give themselves IMMENSE buffs, so I'm wondering how to best use them.

1) Vanilla bard: great skill monkey & inspire courage
2) Arcane Duelist: Gish/secondary frontliner
3) Archivist: knowlegde dude, "naturalist" that stacks with inspire courage
4) Magician: boosting CL through performance, plus access to wizard/sorc spells for versatility?
5) Thundercaller: closest thing to a blaster.
6) Archeologist: luck bonus stacks with other performances, acts as "rogue"
7) Dragon herald: boosts natural armor, good skill monkey as well

So, with some many bards, I can potentially get:

1) Insight bonuses (to AC, saves & attack)
2) Morale bonuses (attack, damage & fear)
3) Luck bonuses (archeologist only) (saves, attack, damage)
4) Natural armor bonuses (from dragon herald)

Anything I'm missing? The bard can be quite a buffer, and with all the combos, you could have a beast of a team.


Oh, and court bard for debuffing;

Shadow Lodge

Assuming the 4 person party, you probably want to limit yourself to the Archaeologist, Arcane Duelist, Thunder Caller, and Magician to replace the standard Fighter[Arcane Duelist and Archaeologist work together on this], Cleric[team effort with cure spells], Rogue[Archaeologist], and Wizard[Magician and Thundercaller combine for one focused on blasting and another on S-o-S spells].


A Dirge Bard to deal with undead, perhaps? They also have access to a small number of sorc/wiz spells to mix things up.


Human Archeologist archer, three Aasimar Azata-blooded Dervishes of Dawn with teamwork feats. Favored class options all around.

Trap finding, social skills, knowledge skills, melee and ranged combat, combat healing, versatile swift action buffs and lots of synergy with no overlap.


The ultimate bard team

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