
Polyphemus |

At the end of a turn, discard this card to move a willing character.
You may move at the end of your turn and/or move another character to the location where you end your turn.
As this is a co-op game, I'm not sure when willing vs. unwilling would come up, but was curious if the different wording was intentional. Does the character have to be willing for Levitate to work, but not Amiri's power?

Firedale2002 |

I think it's a holdover from where they worded it thinking about the spell from the pathfinder RPG, where most spells like that only affect willing participants, and either cannot target or simply doesn't affect those that aren't.
The ability, on the other hand, didn't really have a direct basis as far as I can tell, so they may not have thought of it along the same lines.

Polyphemus |

I think it's a holdover from where they worded it thinking about the spell from the pathfinder RPG, where most spells like that only affect willing participants, and either cannot target or simply doesn't affect those that aren't.I was looking at the pictures on BBG and saw what looks to be one of the playtest cards(no border) for the spell Teleport, from deck 4, and it's power says:
At the end of any player's turn, discard this card to move yourself and any number of willing characters at your location to a location of your choice.
So it looks like you're right, and it is a holdover from the RPG spell wording.
I'm still curious to know if Amiri can move somebody with her power that doesn't want to go, in case it ever comes up. Say by moving somebody to a location with an unfavorable start your turn power, such as the Mountain Peak or Garrison, because they didn't give her a blessing on her check to acquire the Deathbane Light Crossbow +1 she wanted. She is a Barbarian, after all... :)

Flat the Impaler |

I'm still curious to know if Amiri can move somebody with her power that doesn't want to go, in case it ever comes up. Say by moving somebody to a location with a unfavorable start your turn power, such as the Mountain Peak or Garrison, because they didn't give her a blessing on her check to acquire the Deathbane Light Crossbow +1 she wanted. She is a Barbarian, after all... :)
Are you saying Barbarians are spiteful, or like magical crossbows? :)
Strictly speaking, I'm sure she could move someone unwillingly, but I would think that if she values her traveling companions she wouldn't (in much the same way that if you value your playing group, you won't screw them over).
Or maybe it's worded that way in case a Munchkin Pathfinder ACG comes out. ;)

Polyphemus |

Are you saying Barbarians are spiteful, or like magical crossbows? :)
Strictly speaking, I'm sure she could move someone unwillingly, but I would think that if she values her traveling companions she wouldn't (in much the same way that if you value your playing group, you won't screw them over).
I'm not saying I would play her that way, and she would actually be hurting herself, since she'd have to deal with the same start of turn location power as would whoever she moved there, but I'm sure there is somebody, somewhere out there who would. Maybe a sibling messing with another sibling, or somebody messing around, when the game is already in hand. :)
And I must say, I do like the image of Amiri strongarming the brash Valeros to another location against his will... :)

![]() |

I can certainly see someone dragging Valeros / Lem to their location to get a bonus 1d4 on a roll. If that location, or the origin location, involves a penalty to moving to / from (e.g., discard a card), the other player may not wish to pay that. "Willing" provides that player a method of defense against such circumstances.

Vesuvean |
In french we have the dungeon of naheulbeuk:
Barbarian : Dwarf, give us the key of the door.
Dwarf: No, it is mine.
Blaf
Barbarian: Dwarf give us the key!
Dwarf: No it is mine
Blaf
Barabarian: I said the key!
Dwarf: Here it is.
"There is none problem that can be solved by a good well placed 2handed hammer indaface." (Conar the barbarian)