Silverhelm |
Was playing this scenario today and ran into something a little confusing. You roll a d6 after you encounter a haunt if you roll a 5 or more you summon Iesha Foxglove. My confusion is Iesha Foxglove says "if you don't have a magic trait she is undefeated". I took that as this summoned card goes into the location deck if undefeated.
After failing against her the first time I moved to a new location on my next turn only to find another haunt and failed! My problem is I always played summoned creatures don't go into the location deck but this one says no magic trait,no defeat. Second confusion is if I played it right how in the world do you summon a card that is in a location deck?
Or should I take that as she is defeated but you don't get to summon Skinsaw man? Last time we played this we defeated her and it wasn't confusing. But I went back for kicks and giggles and ran into this defeat.
Bidmaron |
If I remember right, only one character can possibly defeat Iesha (and then only with Crown of Charisma?). I can't remember, but there is a long thread about it.
As to your question, summoned cards only return to the box defeated or not.
Do summoned cards ever get returned to location decks?
No. Summoned cards don't come out of location decks, so they can't return to them—they always get banished to the box when you're done with them.
csouth154 |
If your total is 5 or more after adding the number of haunts (if any) in front of all characters to the die roll, Iesha is summoned.
The only two characters that are capable of adding the magic trait to a charisma or diplomacy check are Kyra and Seelah (if she has the Crusader role). They can do this with their power that adds 1d8 with the magic trait to a check to defeat undead.
The best anyone else can do, with the boons currently available, is roll high enough to avoid damage.
Silverhelm |
On Iesha I just plain failed to defeat her. Don't think I had a weapon on me so I moved on to new location so I can deal with her later. I figured since she could be undefeated if you don't have magic trait then I treated her like a normal monster. (Which I see was a mistake)
Let me just say rolling bad against haunts sucks lol. It managed to end my timer down. I failed every roll on the haunts. Then couldn't defeat the Skinsaw man because the haunts kept following me (because they stay with you). But I had a blast getting my butt kicked like that!
Never had so much bad rolls and constant bad hands since I've played this game. If your waiting to play the next adventure risking your main character might be a bad idea at this stage of the game for kicks and giggles. This scenario can be really nasty if things don't go your way!
csouth154 |
On Iesha I just plain failed to defeat her. Don't think I had a weapon on me so I moved on to new location so I can deal with her later. I figured since she could be undefeated if you don't have magic trait then I treated her like a normal monster. (Which I see was a mistake)
Let me just say rolling bad against haunts sucks lol. It managed to end my timer down. I failed every roll on the haunts. Then couldn't defeat the Skinsaw man because the haunts kept following me (because they stay with you). But I had a blast getting my butt kicked like that!
Never had so much bad rolls and constant bad hands since I've played this game. If your waiting to play the next adventure risking your main character might be a bad idea at this stage of the game for kicks and giggles. This scenario can be really nasty if things don't go your way!
OK. A few things, here. I'll try to get them in the order you mentioned them.
You can't use a weapon against Iesha. She requires a charisma or diplomacy check to defeat.
Iesha is a summoned card, so she goes back into the box at the end of the encounter, as with all summoned cards.
What do you mean by "rolling bad against the haunts"? You don't roll against them. They get placed next to your character card immediately upon encountering them.
Silverhelm |
In that scenario says to roll for each haunt 5 or higher when you encounter one. Then she comes out to haunt you next. I failed that every time.
Wow how did I miss that? No divine? Says divine on mine. Which I still failed.
Ok so all summoned no matter what goes to box got it, thanks. At least I played all other summons right.
Hawkmoon269 |
What you do in Foul Misgivings is this:
1. When you encounter a haunt, you automatically place it in front of the encountering character's card.
2. Count how many haunts in total are displayed in front of all characters. Roll d6. Add the counted number of haunts to the result of the roll. So if that was your first haunt and you rolled a 2 it would be 1+2 = 3. If you had 3 haunts encountered and displayed already it would be 3 + 2 = 5.
3. If the result of that math problem is 5 or more, you summmon Iesha from the box and encounter her.
4. After the encounter, Iesha, as a summoned monster, goes back into the box, where she is defeated or undefeated, or neither.
The only one that can defeat Iesha is Kyra. She can add 1d8 to any check to defeat a bane with the undead trait. Other characters can succeed at the check, but Iesha will still be undefeated. Even a Divine check in and of itself does not have the magic trait in it.
To add a trait from a card to the check, the card has to be played during the "Determine What Die You're Using" step of the Attempting a Check Sequence. Crown of Charisma, which has the magic trait on it, is not played during this step, because Crown of Charimsa does not determine the die/skill. The Crown of Charisma is played during the "Play Cards and Use Powers to Add to the Check" step. And in that step, cards do not give their traits to the check.
Determine Which Die You’re Using...
Some cards may allow you to replace the required skill for a check with a different one; as part of this action, you may play only 1 card or use only 1 power that changes the skill you are going to use. When you play a card that does this, add that card’s traits to the check; for example, revealing the weapon Longsword +1 for your combat check adds the Sword, Melee, Slashing, and Magic traits to the check.Play Cards and Use Powers That Affect the Check (Optional).
Players may now play cards or use powers that affect the check. Players may not play cards that modify a skill unless you’re using that skill, and players may not play cards that affect combat unless you’re attempting a combat check. Do not add traits from these cards to the check; for example, playing the spell Guidance on a check does not give the check the Divine trait
Silverhelm |
What you do in Foul Misgivings is this:
1. When you encounter a haunt, you automatically place it in front of the encountering character's card.
2. Count how many haunts in total are displayed in front of all characters. Roll d6. Add the counted number of haunts to the result of the roll. So if that was your first haunt and you rolled a 2 it would be 1+2 = 3. If you had 3 haunts encountered and displayed already it would be 3 + 2 = 5.
3. If the result of that math problem is 5 or more, you summmon Iesha from the box and encounter her.
4. After the encounter, Iesha, as a summoned monster, goes back into the box, where she is defeated or undefeated, or neither.The only one that can defeat Iesha is Kyra. She can add 1d8 to any check to defeat a bane with the undead trait. Other characters can succeed at the check, but Iesha will still be undefeated. Even a Divine check in and of itself does not have the magic trait in it.
To add a trait from a card to the check, the card has to be played during the "Determine What Die You're Using" step of the Attempting a Check Sequence. Crown of Charisma, which has the magic trait on it, is not played during this step, because Crown of Charimsa does not determine the die/skill. The Crown of Charisma is played during the "Play Cards and Use Powers to Add to the Check" step. And in that step, cards do not give their traits to the check.
Rulebook v2 p11 wrote:...Determine Which Die You’re Using...
Some cards may allow you to replace the required skill for a check with a different one; as part of this action, you may play only 1 card or use only 1 power that changes the skill you are going to use. When you play a card that does this, add that card’s traits to the check; for example, revealing the weapon Longsword +1 for your combat check adds the Sword, Melee, Slashing, and Magic traits to the check.Play Cards and Use Powers That Affect the Check (Optional).
Players may now play cards or use powers that affect the check. Players may not
Ok I did all of that right except banishing Iesha back to box. And yeah I don't know why I said anything about divine doesn't count as magic trait anyway. Derp. Brain fart. Sucked how I summoned her every time I encountered a haunt because I rolled like a pro on them! Couldn't roll under a 5 to save my life. I had two haunts with me almost the entire game. And if I remember correctly they make all checks even harder while their with you. I'm just glad my character didn't die.
csouth154 |
If your total is 5 or more after adding the number of haunts (if any) in front of all characters to the die roll, Iesha is summoned.
Just want it on record that I erred when I added "(if any)" to this statement. There will be at least one, since it is the encountering of the haunt and placing it next to the card of whoever encountered it that triggers the d6 roll.