What are your Top 3 feats? Or feats that cause the most issues?


Pathfinder First Edition General Discussion


Pathfinder Adventure Path Subscriber

Any Paizo source. Just wondering.

When playing in a game, what feats do you consider 'must-have?' the most bang for your feat dollar or or even if you'll pardon the expression OMG that is borderline *broken*

For me 3 feats come to my mind immediately.

my list:

#1 Power Attack.
If you are str melee martial and don't have this, go home. I don't feel this is broken. Rather it allows martials to keep up to the ever expanding pool of hit points foes get as they rank up.
#2 Craft Wondrous.
Thanks to the +5 DC if I don't have the pre-requisities this is by far one of the fastest ways to break the game via wealth.
#3 Leadership.
Next to an Eidolon, probably the ultimate pet. Especially when used in conjunction with #2.

What feats do you consider super effective or even worth far more than say other feats? Or feats that have created issues (and give examples if you would please.)

Thanks!


Top 3 feats?

#1 Lunge! that 5 feet of range is awesome! For spell-casters, 5 foot step back, cast a touch spell like a "intensified maximized quickened shocking grasp" followed by "invisibility" or mirror image. It's perfect for buff/heal spells with the range of touch in combat, I saved my friends life with a "breath of life" without having to cast defensively or trigger an attack of opportunity, every magus should have that feat too!
It works well with whirlwind attack, especially with a vorpal bardiche! Tornado of death!

#2 Intensify spell (metamagic), 15D6 "fireballs" do I need to say more? Transform useless level 2 spells into 10d4 "burning hands" or 10d6 "shocking grasps" or 10d6 "snowballs" keep these lower spells slots dangerous!

#3 Skill focus! You know what is more terrifying than a wizard that can kill you with a word? A bard that can seduce you with two, with +30 diplomacy, making your most hostile enemies your friend, without needing to rolling more than a 1 on a D20, is incredibly useful.

It's possible to make rogues good enough with their perception check that they can spot invisible creatures with ease.

You can even make a character with such a high bluff check, outright pass themselves for the king! Even the king will be forced to believe you that you are him!

None of these scenarios are possible without the almighty skill focus feat.


These might be a bit mundane, but...

1. Blind Fight - especially for a martial, this is great. All the arrows and fireballs in the world aren't going to save you in the pit of eternal fog, magical darkness and invisible stalkers. Blind fight just might, though.

2. Power Attack - have to agree with this one. A fighter without this is like a summoning-based caster not taking augment summoning. Power attack. Every turn.

3. Antagonize (pre nerf) - hahaha, silly caster, you want to summon 1d4+1 T-Rexes? How about you come slap me instead. Man did this feat make a lot of caster fanboys mad, sad to see this one go.

EDIT: changed "casters" to "caster fanboys" for added effect.

Sovereign Court

Leadership can often be a troublemaker.

Starfinder

Is there any feat that's spawned more threads than Eldritch Heritage?


Im going to go with:
Leadership- there is simply no more broken feat than getting a fully functional mini-me that can be used to fill in any gaps in your build. I pretty much always ban it.
Power attack- mandatory, which IMO doesn't really make it bad since martials need what help they can get
Manyshot- let's let archers have a 2/3s power crit for free every full attack. Why not, they are so weak after all </sarc>- but admittedly I take it since it is simply too good not to take


Power Attack man, martial characters do so much damage. Leadership, it's just too much work to deal with it. Fey Foundling, an incredibly viable feat with no real drawbacks or requirements.


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LazarX wrote:
Is there any feat that's spawned more threads than Eldritch Heritage?

Racial Heritage?


Power Attack
Combat Expertise
Stalwart

Because heaven forbid martials have feats that scale with level.


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LazarX wrote:
Is there any feat that's spawned more threads than Eldritch Heritage?

Prone Shooter.


In order:

Leadership: What's better then one PC? Two PCs...

Craft Wondrous Item: Simply the best. Accept no substitute. 11 out of 12 magic item slots agree.

Eldritch Heritage: I heard stealing class features was worth a feat.


Anzyr wrote:
Craft Wondrous Item: Simply the best. Accept no substitute. 11 out of 12 magic item slots agree.

Which one disagrees? I have to know. ;)


Neo2151 wrote:
Anzyr wrote:
Craft Wondrous Item: Simply the best. Accept no substitute. 11 out of 12 magic item slots agree.
Which one disagrees? I have to know. ;)

Weapons and Armor? Rings?


Scavion wrote:
Neo2151 wrote:
Anzyr wrote:
Craft Wondrous Item: Simply the best. Accept no substitute. 11 out of 12 magic item slots agree.
Which one disagrees? I have to know. ;)
Weapons and Armor? Rings?

Was actually going with armor as the odd man out and somehow forgot rings... that should be 9 out of 12 magic item slots agree.


1) Dazing Spell
2) Persistent Spell
3) Spell Perfeciton


For spellcasters:

Persistent Spell
Quicken Spell
Spell Perfection

The Exchange

not a feat, but the two traits to reduce metamagic spell level. Such a broken idea.

Craft x (except potions and scrolls).

Silver Crusade

(Er, two traits? I can only think of one off the top of my head that effects metamagic increase in spell level).

Spell Perfection, gah. Our high level campaign has the universalist wizard giggling at 90% or more of monsters with a Perfect'd Feeblemind. And the blaster-sorc just giggles at what he can do with it.

Leadership has been generally banned at our table for years, due to the abuse and nonsense it seemingly invariably leads to...

Craft Wondrous Item. 'nuff said.


Leadership, improved familiar, and inscribe magical tattoo. They all seem like legal cheating. Two give you more actions per round, the other nearly doubles your item slots.


Rerednaw wrote:

Any Paizo source. Just wondering.

When playing in a game, what feats do you consider 'must-have?' the most bang for your feat dollar or or even if you'll pardon the expression OMG that is borderline *broken*

For me 3 feats come to my mind immediately.
** spoiler omitted **

What feats do you consider super effective or even worth far more than say other feats? Or feats that have created issues (and give examples if you would please.)

Thanks!

I will just choose general feats that get incorporated into a lot of my builds:

Improved Initiative-Sometimes if you don't go first then you don't get to go.

Iron Will and Great Fortitude-They help a lot for a classes with those will or fort as weak saves.


Natrim wrote:

(Er, two traits? I can only think of one off the top of my head that effects metamagic increase in spell level).

Wayang spell hunter

Silver Crusade

Thank you CWheezy. *does some digging* Oh, that would be why I didn't know that one, haven't had/read/used that particular source book.

That said, hello new-trait-for-my-next-magus!


Eschew Materials is a must-have for me. I hate the visuals of throwing random garbage around.

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