rykx0r |
So one of my players is rolling up a Sylph character and brought up a question I am having a hard time addressing. A djinn is 10 feet tall and ways 1,000 pound. As far as we can find, it has no way to change its size or shape. So...how does momma human get knocked up by poppa djinn without it being just an awful affair? I don't want to hand wave it, but I'm running out of ideas. Anyone got anything for me?
Umbriere Moonwhisper |
6 ideas
1st idea, flip the parents, make the djinni the mother and the human the father
2nd idea, seek an alternate air or storm related creature, anything could work, even an entity with an air or storm related bloodline
3rd idea, make either parent a spellcaster
4th idea, have either the birth or conception happen near a place or event with strong ties to the plane of air by means of convenient location and use any pair of parents
5th idea, the sylph was born via alchemy in a beaker
6th idea, treat the sylph as a seperate compatible species and reskin it.
Blakmane |
Why wouldn't you just hand wave it? Why would you even be thinking about that?
Anyway, I used to be a horse person, and one of our horses was a shire horse/shetland pony cross. I was suprised that would even work but I was informed that the two breed very successfully in both directions. I can imagine the size difference is pretty comparable.
Anyway anyway, the girl can always be on top. But again, why does this even matter?
Remy Balster |
Oh and
That last bit, about their lower torso... leaves weird options open. It is doubtful they even have human lower anatomy… so, a vortex of mist might have been the responsible party… >.>
rykx0r |
Why wouldn't you just hand wave it? Why would you even be thinking about that?
It matters because I like things to make sense. I'm sure that it is POSSIBLE to get it on with a 10 foot tall air genie. But not a feat most could tackle.
1st idea, flip the parents, make the djinni the mother and the human the father
2nd idea, seek an alternate air or storm related creature, anything could work, even an entity with an air or storm related bloodline
3rd idea, make either parent a spellcaster
4th idea, have either the birth or conception happen near a place or event with strong ties to the plane of air by means of convenient location and use any pair of parents
5th idea, the sylph was born via alchemy in a beaker
6th idea, treat the sylph as a seperate compatible species and reskin it.
Thanks for the ideas! We had talked about switching the parents, but it was originally posed as the mother being the human. I really just wanted to see if there was a way that made sense. I also figured spellcaster was an option but I don't think that the mundane parent has casting talent. Obviously the djinn could.
Again, the main point of this wasn't so much trying to give my player access to the sylph. I know I could always make up something. I was more hoping to complete a rational train of thought as to HOW you get a sylph.
Sometimes, I wish Paizo would go into more detail on that stuff but...I think racial husbandry might be a little too risque.
Torgo the Bold! |
1. Polymorph effects on either party - Polymorph the Djinn to form of human or vice versa
2. Elemental body spell on the human
3. Beast shape spell on the human for the conception (ewww? djinn on critter action?)
4. Enlarge person on the human (would work for conception at least)
5. If the human (either male or female) captured the Djinn, that could be one of the three wishes granted
OR any of these things happened way in the past
OR by RAW (ARG) Born from the descendants of humans and beings of elemental air such as djinn..." The rule doesn't indicate that a parent has to be a djinn, only that it's an option. The parent can be any resident of the plane of air, at least some of which are likely to be medium sized. With that in mind, at least one side of the family tree has *someone* who procreated with some denizen of the plane of air, which could have been recent or could have been a dozen generations ago. If you really want to go into this background for story purposes, it can be a pretty rad plot hook, but RAW does tacitly encourage the hand-wave method.