Need Alchemist help - Player wants to create a couple of items


Pathfinder First Edition General Discussion

Liberty's Edge

Pathfinder Rulebook Subscriber

And I'm still not 100% sure/understanding/grok it, how the alchemist works.

I've got a player who is 2nd level, and wants to create Thunderstones, and a bottled version of an Everburning Torch. Basically, a way to control the use of the Everburning Torch with a bottled cap.

A quick glance at the class, I can't find anywhere listed that he could do this. Am I missing something?
What does he need to do to make these? I can't find a DC for either on d20pfsrd.com

The bottled Everburning Torch, I thought, could be modified with limitations. A basic DC to craft for one use, with an increasing difficult DC for multiple uses, up to 4 total potential uses once created.

I don't want to squash his creativity, but he's one of my loop-hole players. He'l find a way around a rule to his benefit, and I need to make sure I've got myself to the point I understand it well enough that we can both agree upon. He's not a full blown rules lawyer, but does play one on TV.

So help? Is there an Alchemist 101 for GM's?

RPG Superstar 2013 Top 16

Ultimate Equipment lists the craft DC of a thunderstone as 25.

An everburning torch is a magical item, not alchemical; alchemists can't creat continual flame so he won't be able to craft that himself. But if he buys one, he could simply put it inside of a hooded or bullseye lantern to control the light how he wants.


There's a very good spreadsheet for alchemist creation in this post. However, the alchemist is still restricted to making specific non-magic items such as thunderstones.

I believe there is a feat that lets you use craft skill for making magical items, instead of the normal spellcraft, so maybe that's a good alternative for doing something like the torch?

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