Oradin build re-opened


Advice


Ok so I was toying with the idea of playing an oradin a while back simply because it worked extremely well with the type of character I wanted to play (as well as being forced into filling the healing gap of a group who lost their cleric player).

Long story short, I wasn't a fan of the idea of using a Paladin because of the severe limits it impresses upon myself and the party. However, we've managed to play out a quest that was forced upon us by a crime lord (through blackmail); It was no easy task for me, might I add.

However, I'm loving the concept of this character and have decided to continue it, but change the build idea.

~~Original Idea~~ Dex Build
2 lvl's of paladin
Rest in Oracle

Upon playing the character out and getting a feel of who he is, I've decided that I'd much rather play a melee with healing capabilities. So now the game-plan has shifted tooooooo:

4 Lvl's of Oracle (allows me to gain proficiency with my elven curved blade (agile)
Rest of the lvl's in Paladin so that I don't fall too far behind the fray.

Here's the current character sheet!
(It's my 2nd character ever so it's probably not organized very well!)
http://www.myth-weavers.com/sheetview.php?sheetid=752557

Race: Kitsune
Str: 11
Dex: 17
Con: 14
Int: 12
Wis: 11
Cha: 17

Feats:
1. Fey Foundling
2. Weapon Finesse
3. (Was considering selective channeling for next feat)

Traits:
exalted of society--Plus 1 channel/day
Magical Knack--Caster lvl+2
ear for music: Wind Instruments--Plays the Ocarina as a means of prayer and to maintain conscientious stability/sanity through the turmoil he must overcome.

~~~Abilities~~~
Paladin:
Divine Grace
Lay on Hands

Oracle:
Channeling
Life Link
Curse---Clouded Vision

If you have any questions I'll try to answer them to the best of my ability!

Background Story (Warning-LONG): As follows most--if not all--of Kitsune lore, they're a free-spirited people with very strong ties of loyalty towards their comrades despite their innate trickster-like habits. Also, it's very common for one to be honor-bound to dedicating his/herself as a protector/guardian of an individual as re-payment for a previous deed.

Orradin (I know, original right?) grew up among the once prestigious Inari clan. Unfortunately, disgrace had befallen his clan due to a grave mistake made by his ancestor, (unnamed). (Unnamed) allowed a human who he was sworn to by their deity--the Lady of Fox's--to die, thus tarnishing the family name and sending his descendants nearly to exile. They were shunned for nearly 200 years before Orradin came to be.

He grew up, often taunted and teased by his prank-ridden kin and shunned because of the grave mistake of his ancestry. He did his best to dish back with trickery and pranks of his own--as was customary--but that did little to his ego (let alone his name). Being shunned in the only world that he knew, Orradin was pushed further and further from the rest of his kin. He soon began to distance himself by spending large amounts of time secluded in the forest contemplating every aspect of existence: Why do I have to go through this; How could my ancestor turn his back on his ward, his people, his family; Is there somewhere else that I would better belong; Is there a better way I can live my life; What is my purpose; etc.

These questions--and many more--tormented him relentlessly until one day he decided that he would give up this forsaken life and find his purpose: his home. It was this day that he took all of his belongings and departed from everything he had known in order to embark on a journey to find who and why he was. Orradin set out with only his ocarina (his instrument/form of art that he uses both as an expression as well as his form of prayer); his family's prized possession (a large, curved elven blade ornate and engraved with animals renown for speed and agility); and pure determination to do something better with his life. He left the place that he could never call home.

Racing through the thicket of the forest, everything seemed a blur--his life, his family, the place he left, the undergrowth about him--and then it was. His vision faded instantaneously and he stumbled upon some shrubbery into an open clearing unbeknownst to him. Bewildered and horrified, the Kitsune's eyes darted to and fro in attempt to re-gain focus, but it was futile. It was then that he noticed a faint white blur just outside of 30ft from himself. A soft, intoxicating voice beckoned him forth, "Come, Orradin, my child."

Like a fallen leaf caught in a breeze, his fear washed away entirely. He couldn't understand why, nor what this urge was that could compel him to shuffle forward on it's will alone. A beautiful spring lay before him, a gentle clearing where the canopy opened to allow golden shafts of light to shine and reflect off the surface of the water. In the center of the spring the white figure began to take form as he drew nearer.

First an outline, and then.... wait, he was walking through the shallow spring, water dampening his fur--something that would have normally revolted him save for when bathing. Oddly, he hadn't noticed until he was waist deep and even more odd was the fact that it still held little to no merit to his actions. It seemed far too unnatural and surreal but that knowledge did naught to stop him from continuing forth. Orradin soon strode up the incline leading to an island-like bank in the center of the spring, astonished by the detail of the white figure that laid seducingly across a large, smoothly shaped stone that seemed a to perfectly harmonize with every curve of the white figures form. In the center of the stone lay a 9-sided shape bearing the brand of the Lady of Foxes.

Before him lay an alluring young woman with hair that resembled the night sky, eyes that reflected the purest of sapphire, white fur as clean and elegant as the untainted snowfall before it touches the corrupt grounds beneath it. Behind her nine luxurious white tails swayed in a way that could entrance even the most willful of mortals. Orradin was kneeling before the Mother of his race, the Lady herself.

A supple smile spread across the fair features of her face, her brows arched in a sharp, yet gentle way. She half sat, propped upon her left arm as her right reached forth and brush delicately across Orradin's chin as he met her gaze. With a voice so graceful he felt as though he would melt, she spoke, "My dear child, Orradin. I have longed for the day that you would come looking for me. It is this day that you shall begin a conquest and learn to understand your fate."

Her hand trailed from his chin, up his cheekbone, and wiped a trail of blood from his brow which had gone unnoticed to him. He winced for a moment as a pain seared where she had touched, but did not want to insult his deity with such bad mannerism. "I have given you a gift today, a strength that will help you to redeem yourself and right the wrongs of your ancestors. However, this power comes at a price. Your vision is no longer as acute as what you once knew. Now, close your eyes, feel the peace within yourself and will your pain away."

Orradin did as he was told and the pain upon his brow began to fade at the beckon of his will. Astonished he slid his finger over the spot to find a thin scar, but the skin had come together as if by some sort of miracle. Orradin was so purplexed by the whole encounter that he was choked to find words and regretted his inability to respond.

"This is my gift to you, my child. Go and redeem yourself. Only then will you find what you are looking for, and only then will you be able to see clearly once again."


Stiiiiiilll looking for advice on how to make this character work combat wise with a 4 lvl dip in oracle.


when you say viable, what do you mean?

are you stuck on weapon finesse? why make your character even more MAD?

Giving advice off of what I see in the build so far your options are

Defense orientated, go sword and board. Pick up a rapier or Kukri, get it enchanted with keen and agility. Now you have a decent defense against attacks against you to limit more hp loss

so what you do is lay on hands with a swift to your self, and hopefully crit often to lay waste to your enemies

if you want straight up damage, two hand the old elven curveblade, again looking for agility and keen enchants

I would strongly think about dropping dex to a 12, and wearing plate, and put the rest of the stats into strength, wont need agility enchant reducing cost down the road plus free's up a feat slot to get feats like extra channel and extra lay on hands in your build earlier


I'll second the vote for an upped strength and a lowered Dex. In the least adding Power Attack is a good idea. It'll keep you viable in combat without much more need for feats.

Channels should, IMO, be spent refueling your lay on hands. Use Meditation Crystals to transfer your channels from Life Oracle into LoH at a 1:1 ratio.

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