The Horned Hunter

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So my play group is going to be starting Legacy of Fire, looking for an interesting build to play been cruising the boards and saw Doug M.’s post on mystery cultist and got thinking.
So I was wondering with mixing that with a crossblooded sorcerer and also grabs up dragon disciple prestige class to be a gish with natural attacks. Debating about eldritch heritage feats to.
Right now I am thinking crossblooded dragon/ genie , and then perhaps eldritch heritage of abyssal or orc, for strength increase down the road.
The Character’s background would be she is the daughter in a long line of slave prostitutes that was saved by Haleen and now wants to be a bastion of freedom and liberation in this predatory place.
I know it is not optimal
It would be awesome to find a legal way to get three bloodline arcanas orc, marid, silver dragon bloodline might be a little over the top as far as arcanas, but looks good with eldritch heritage and dragon disciple in the back end of the levels or alternating every so few with mystery cultist

I feel like this build has fun role-play, combat, and skill abilities although mostly a face type

Any suggestions on how to make it work or things to add optimization or flavor wise


I like what you got going on, plus point blank and precise are sneaking good feats for range touch spells as well.

But as far as your main question, yes Focused shot is going to help you much more with your lower base attack at these levels then rapid shot and deadly aim. Have you considered weapon focus?

Not familiar with the adventure you are playing but if there are down time, but would item creation feats be helpful?

also cheap items to buy bracers of falcon's aim...increased crit damage and a +1 to hit, wand of gravity bow, to free up spell slots

greater magic weapon when you get it should be a huge boon...

i don't know if rapid shot will ever be a good idea, and i wonder about the mechanics of a repeating crossbow, is it needed for the normal extra attacks, or just to be able to free action load a clip?

I would think that after a while, buff/debuff for a round or two before engaging with weapon will be the tactic..depending on monster of course.

would concentrate on to hit and damage bonuses other wise you will stagnant out pretty fast, but as a finisher currently +6 to hit 2d8+2 ( magic weapon, pbs) isn't bad, beats a magic missile and saves spell slots for something more useful


He has bane, second judgment/ third judgement, and magic enhancements to weapons help with damage, along with buff from his spell lists that do both to hit and damage.

his damage issue was hitting, and we have showed him how to get around that

Optimal isn't always fun, and his idea was very doable inside of game rules, just not ideal


judgement surge is a great feat and could really help with a the two bastard sword potential hitting issue.

secondly, wouldn't over think the casting thing, if you are choosing to dual wield I am thinking that you will Buff before combat.

easy buff at level 1
bless, is a +1, divine favor is a +1, magic weapon +1(x2), judgement, and flank, now you are at a +6 to hit, each hand

is there a bard or cavalier in your party...the bonuses come, and the bonus scale to a point

There is a reason why for a while that a cleric was the best fighter in the game. and you are a just as good as one of those

so what i am thinking, is your character, when it wants to bring the wrath of his god down to a pesky infidel...he buffs up and draws both blades. when he is just mowing through minions, single sword

scribe scroll is a feat worth looking at since you are kind of spell light and may need multiple buffs a fight,

magic weapon oil is cheap for early level play.

also, don't be afraid to get creative with magic items, you can make sheaths that cast greater magic weapon at 13th level once a day for 15,600 gp, or if you want 16 hours, 19,200...that is a plus 4 weapon on the cheap my friend

for lower level play, recommend a scabbard of vigor, 1800 gp and great item for one fight a day when your out of buffs or you just need that extra pop for a 3-5 rounds to get some baddies down.

30k can also get you pale green prism ioun stone, if you find yourself still lacking

character is more then feats, its a some of a whole...look at all the parts and don't listen to all not optimal...flavor counts

if you are looking for meta magic feats, take them, or look into rods of meta magic..normal or lesser is all you would need, and it seems to be a reasonable piece of treasure that pops up from time to time


look into what you can do with Solo Tactics, those teamwork feats can be pretty helpful at times, like outflank and precise strike seem to be right up this guys mode of operation, helps with your to hit problem and adds damage. Plus you have judgments to help bolster your to hit. I say go for it


well....being a mature gamer I was thinking more like, why have a dew when a beer is available


when you say viable, what do you mean?

are you stuck on weapon finesse? why make your character even more MAD?

Giving advice off of what I see in the build so far your options are

Defense orientated, go sword and board. Pick up a rapier or Kukri, get it enchanted with keen and agility. Now you have a decent defense against attacks against you to limit more hp loss

so what you do is lay on hands with a swift to your self, and hopefully crit often to lay waste to your enemies

if you want straight up damage, two hand the old elven curveblade, again looking for agility and keen enchants

I would strongly think about dropping dex to a 12, and wearing plate, and put the rest of the stats into strength, wont need agility enchant reducing cost down the road plus free's up a feat slot to get feats like extra channel and extra lay on hands in your build earlier


The party knows I am rolling with a Barbarian charger, line breaker type character. The tactical idea is for the barb to crash through the line with Overrun, while doing a hurling charge. Then the rogue follows up and we flank and spank. Will be interesting to see how this works. there are also two dragon disciples, one melee (ranger), one caster focused are also in the party, but no healer besides the rogue and his UMD or a hireling. Will try for the hireling in case of emergency


so ten levels of barbarian which i think is a great plan. What is that you don't like about Skulking Slayer.
Thought it was a nice flavor option with decent benefits and the skill loss was acceptable since I didn't seeing him using those any way.


was trying to think of a good charger build and came up with this idea. Currently look like Barbarian 6, rogue 1

needs to be a half orc

current stats, 25 point buy
Str. 19 (+2 racial/ +1 advancement)
dex. 16
con. 14
Int. 10
wis. 10
cha. 10

we are allowed two flaws from 3.5 days
so feats currently are
power attack, cleave, great cleave, improved overrun, improved bull rush, extra rage power

flaws
weak willed, vulnerable

rage powers
lesser hurler, hurling charge, Overbearing advance, overbearing onslaught

traits
bred for war
charger

I can use any paizo material/ d20pfsrd.com that isn't third party.
My big questions are should I try for Barb 10 and give up more sneak attack for beast totem rage power chain to get Pounce, and should I drop dexterity to Increase strength or constitution. Weapons i don't know, spear and great axe seem very flavorful, but chakram and nodachi could be cool too.
Not a huge fan of dumping but if charisma hit the toilet on this character, I don't think I would care that much because of background

where would you take this character?


I play a half elf Cavalier in my kingmaker campaign. Order of the dragon, and gave him a decent Intelligence score. Skill wise he plays a lot like a ranger. Feat wise went a combination of mounted feats and intimidation route from Dazzling display chain. Pretty fun to play. Only thing I wish I would have done differently would to take beast rider archetype.


would need to know more information on your character. what feats and spells do you have? Maybe debuffing and a little blasting would be the way to go. If you are worried about single big baddies with good defenses then spells to debuff is a good way to go.

so feats to consider, spell focus evocation, and extend spell ( mage armor all adventuring day)

if damage is low between the other party members can you do some buffing there, like a bulls strength or greater magic weapon..would lean to GMW becasue of duration.


Remco Sommeling wrote:
unfortunately halflings have no sla qualifying you for EK early...

yeah but that is not that huge of a deal? don't think I want druid either

doubt I will go natural attacks, will more then likely just use a two hander and go for broke, to feat intensive and optimizing it would really hurt the build even more.


Cornielius wrote:

polymorph gish based on natural attacks?

have you considered going druid?

Wild shape variety and duration and natural attacks with natural spell casting in any form
higher bab, more hit points, casting in armor, etc.

will take a second look at it, animal companion i think was turning me off


well I am was actually thinking about this feat, but I don't know a way to get to human, while being a halfling

Martial Versatility (Combat, Human)
You broaden your study of weapons to encompass multiple similar weapons.

Prerequisites: Fighter level 4th, human.

Benefit: Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.

Special: You may take this feat more than once. Each time it applies to a different feat.

that way weapon focus Claw, and improved crit claw could go for all naturals

just a thought


A new campaign focused on the PC's being Halflings has me thinking about a polymorph Gish type character that focuses on natural attacks. Not going Sorcerer/Dragon Disciple so please don't suggest it.

It is a 20 point build, if Paizo prints it I can use it.

So was thinking something like this
Str. 14 (+1 Trans. -2 racial)
Dex. 14 (+2 racial)
Con. 14
Int. 15
Wis. 7
Cha. 15 (+2 Racial)

we get to use the flaw system from 3.5 so feats are
arcane strike/ Inattentive
extend spell/ weak willed (why not just punish that will save more)
toughness

any thoughts on where to go from here?
My main idea for the character was to have him have the versatility of a wizard so i could maybe do some buffing/debuffing, or summoning and use polymorph before entering combat
i also have the high charisma because I am debating taking eldritch heritage abyssal for extra strength down the road. But not set on it, can still dump charisma for more physical stats. ( 3 feats for a pay off way down the road)

A level of monk gives me what I need for dragon style, so leaning that way and a level of fighter so I can get to Eldritch Knight asap. (with low strength, going to need the base attack I think)

Would live to find a way to get martial versatality


There are rules for going from smaller -> larger, but that only applies for sizes smaller than small.

Thanks guys, that is what I was trying to figure out. Just wanted to make sure I was playing it correctly.

I understand that Halfling isn't the ideal race for this but constraints on the new campaign have me thinking outside the box.


I want to make a Halfling transmuter that uses the various polymorph spells as his way of attacking. My question about this is since I go from a small to a medium or large do I get my size bonus to strength before I get the benefits listed in the spell?
Under the rules section it lists a table for turning massive creatures into small ones, but doesn't really talk about the other way around.

Just looking for clarification.


Utility wizard, get up to a 20 intelligence. take spell focus enchantment or illusion. use the arcane bond item feature, memorize sleep or color spray and cast away for the win. The party should love you, if not, cast on them :)


removed, wrong board


if you can spare the attack penalty and feat, a large elven curve blade would do wonders 2d8 with a critical range of 18-20
you could bypass the feat tax by taking heirloom weapon i think. There is a second level spell that allows you to make it a masterwork weapon, then you can start enchanting it.

or half elf alternate racial trait ancestral arms instead of skill focus

Also, if you are looking at going with the dragon form and natural attacks; look at dragon style and I highly recommend this especially if you are trying to take as many sorcerer levels as possible to get more forms per day. By doing this base attack becomes less important and strength become much more important based on how natural attacks work.


have you thought about adding a level of monk for defense
or being an aasimar, they get daylight as a spell like ability, should qualify you early for EK.

or angel blooded assimar makes a great sorceror/ fighter EK but EK doesn't really help Sorceror bloodline

what about arcane strike feat, or big game hunter and death or glory.

are you wanting to two-weapon fight?

If you are looking to do damage, why a finesse build? trying to cut down on MAD


so what you are saying is human Fighter 4, Sorcerer 1 Dragon Disciple 8, might be the best way to go as far as getting the versatility of weapon focus to all your natural attacks.


Taku Ooka Nin wrote:

The key of being effective is picking one or two things and doing those things insanely well. If you spread out too much you'll be less effective overall.

Blaster/ Melee since my spells known takes a hit from crossblooded. So some buffing/ debuffing but damage output is the main idea here.


nate lange wrote:
the Str bonuses from abyssal and orc are both inherent bonuses- they specifically will not stack with each other (or with the bonuses from wishes or tomes). the way your bite attack is worded, however, the extra rounds of claws from abyssal will trigger that too. IMHO, drop crossblooded: go draconic bloodline with the abyssal eldritch heritage feats.

i didn't think Dragon Disciple would advance both bloodlines, just the dragon one.

so my thinking was to take crossblooded orc for the extra point of damage per die when blasting that should stack with the one point of damage gained from dragon blood line as well, so a fireball or what have will do 6d6+12 damage for example

Eldritch heritage works off of character level so that is how I would get the strength bonus in the first place, not actually from orc. Or am i completely wrong on how Draconic Disciple advances bloodlines?

also not sure once I am done in Dragon Disciple where i would go, EK seems like the most natural fit, because it gives me casting and a base attack almost at every level.


rorek55 wrote:
No need for power attack. Bab is too low IMO for it.

that is what I was thinking


Dragon Disciple Build
Angelblooded Assimar Paladin 2/ Crossblooded Sorceror 3/ Dragon Disciple 8/ Eldritch Knight 2

Starting Stats (20 point build)
Strength: 16
Dexterity: 14
Constitution: 14
Intelligence: 10
Wisdom: 10
Charisma: 16

traits
Wyang Spellhunter: Burning Hands
Magical Knack or Magical Lineage

Feats
1) Skill Focus: knowledge Plains
3) Eldritch Heritage
5) Extend spell
7)Toughness and Empower Spell
9) Burning Spell
11)Improved Eldritch Heritage / Quiken spell
13)Blind fight or Improved Initaive/ ?
14)
15)Spell Perfection

Ending Stats
Strength: 24
Dexterity: 14
Constitution: 16
Intelligence: 12
Wisdom: 10
Charisma: 19

wondering if i am to spell heavy or if I should take feats like improved natural attack and power attack


well debating that, not sure i am sold on it outside of saves. Smite doesn't do alot except help you hit( exactly what i am looking for) and there are some things with character background that wouldn't fit a Paladin; I could easily throw out if I wanted to. I am not sure if My build will depend on the extra feats from fighter either, will have to do some checking. That Charisma to hit, for one battle a day is tempting.


thank Rorek55, is that PFS legal?

another quick question, can you do a cross blooded sorceror, gold dragon/ orc blood lines and then also take Eldritch Heritage: Abyssal for more claws and strength goodness.
Thinking of a level breakdown something like this

Fighter 1
Sorcer 1-3
Fighter 2
Dragon Disciple 1-8

worried about loosing more spell casting, and not Sure taking EK actually would work out for 3 levels and be any better except for base attack

I know Crossblooded slows casting too

was originally thinking angel blooded aasimar as well because of the strength bonus


how are you hitting up Eldritck Knight so fast? Don't you need to have 3rd level Arcane spells?