dwarven thrower and vital strike series


Rules Questions


Dwarven Thrower:
"This weapon functions as a +2 warhammer in the hands of most users. Yet in the hands of a dwarf, the warhammer gains an additional +1 enhancement bonus (for a total enhancement bonus of +3) and gains the returning special ability. It can be hurled with a 30-foot range increment. When hurled, a dwarven thrower deals an extra 2d8 points of damage against creatures of the giant subtype or an extra 1d8 points of damage against any other target."

When using Vital Strike/Improved/Greater Vital Strike, do the extra damages "2d8 vs. Giants" and "1d8 vs. everyone else" gets to applied again?

i.e. dwarven fighter throwing a dwarven thrower using vital strike against a hill giant:
1. would he deal 4d8 damage?
or
2. would he deal 6d8 damage?


I would rule 2. 6d8 points of damage.


I would rule 2 as well. The 2d8 against Hill Giants is added to the base weapon dice.

Sczarni

You wouldn't multiply any extra Bane dice, so I wouldn't think you'd multiply these.


Nefreet wrote:
You wouldn't multiply any extra Bane dice, so I wouldn't think you'd multiply these.

Right but this isn't Bane. This is the Dwarven Thrower just doing extra damage.

Impact is multiplied. This is a high level specific weapon we're talking here. The Weapon is hitting harder against Hill Giants.

It's better than Bane and costs more. Reverse engineering the cost we have

+2 Weapon costs 8,000.

Returning and another +1 costs the difference of 24,000
Can be thrown 30 ft. Probably +1 enhancement equivalent. Useful, but nothing to write home about.
Extra Damage 2d8 vs Giants and 1d8 vs everyone else. We're going to consider this a +2 Enhancement. The baneish effect is worth about 9 damage while the actual Bane effect is equal while increasing the odds of hitting as well. The difference combined between +2 and +6 is 64,000. Then because only a Dwarf has access to this stuff, we reduce the price by 30%.

So the below costs about 40,000 or so. That leaves approximately another 10,000 gold to account for.

Sczarni

Scavion wrote:
Nefreet wrote:
You wouldn't multiply any extra Bane dice, so I wouldn't think you'd multiply these.
Right but this isn't Bane. This is the Dwarven Thrower just doing extra damage.

(emphasis mine)

Vital Strike (Combat) wrote:

You make a single attack that deals significantly more damage than normal.

Prerequisites: Base attack bonus +6.

Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon’s damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Sczarni

So, with Vital Strike, it'd be 4d8 vs Giants. 1d8 base, 1d8 Vital, 2d8 Giants.


Pretty lame for the cost.

Sczarni

A +3 Returning Bane weapon?

Sounds right to me.


Nefreet wrote:

A +3 Returning Bane weapon?

Sounds right to me.

Worse than Bane. Same damage but less accurate. And the price is rather steep for the paltry effects.

Sczarni

Not everything needs to be equal.


Nefreet wrote:
Not everything needs to be equal.

When you set a base line of cost, and have things cost similar prices, you should make sure they have similar power. With situational powers being slightly stronger and general powers a tid bit weaker.

So lets think. Dwarf needs a weapon to go fighting some Hill Giants.

He can get a +2 Impact Returning Giant Bane Light Hammer or He can get the Dwarven Thrower. If the first weapon only functions for Dwarves, not only is it cheaper, its also a more powerful weapon. In fact if he pays 6,000 more its also flaming.

Sczarni

You can't put Returning on a warhammer (normally, since the Dwarven Thrower exists).

A +2 Impact Returning (if possible) Giant Bane Warhammer would be the equivalent of a +6 weapon, which would cost ~72,000gp.

The Dwarven Thrower is only 60,000gp, and exists.

I'd say it's a pretty good bargain.

Shadow Lodge

Just a note, if you have throwing on a weapon, it is a viable choice for returning. Of course, that would raise it to a +7 weapon cost, so there is that.


Except the only reason the Dwarven Thrower costs 60,000 is because it's getting the price reduction for being a mostly Dwarf only weapon.

A +2 Throwing Impact Returning Giant Bane Warhammer is the equivalent of a +7 Weapon. It has a range increment of 10. If its only usable by Dwarves it costs 6,000 more than the Dwarven Thrower. It deals 2d6 damage, thrown or not. Against Giants it deals an additional 2d6+2 damage and is more likely to hit.

With vital strike vs Giants it deals 6d6+2 damage.

Sczarni

This comparison is straying off topic.

The Dwarven Thrower is a unique item, roughly similar in price and function to something comparable, and only deals 4d8 on a Vital Strike against Giants. We can crunch the coppers and break down the damage, but it's not far off. For thematics, it's an awesome weapon.

*goes off to prowl the rest of the forums*


Scavion wrote:
Nefreet wrote:

A +3 Returning Bane weapon?

Sounds right to me.

Worse than Bane. Same damage but less accurate. And the price is rather steep for the paltry effects.

Better damage. Bane is d6s. Furthermore, Bane only deals its bonus damage against the specific creature type, this hammer is +2d8 vs giants and +1d8 vs everything else.


ChainsawSam wrote:
Scavion wrote:
Nefreet wrote:

A +3 Returning Bane weapon?

Sounds right to me.

Worse than Bane. Same damage but less accurate. And the price is rather steep for the paltry effects.
Better damage. Bane is d6s. Furthermore, Bane only deals its bonus damage against the specific creature type, this hammer is +2d8 vs giants and +1d8 vs everything else.

You forget the static +2 damage from having a +2 higher enhancement.

d6s have an avg of 3.5. d8s have an avg of 4.5. Thus 2d8 against giants(only when thrown) equals 9 damage average. Furthermore, this bonus damage only occurs when thrown as opposed to the Giant Bane weapon which gets it regardless if it's thrown or not. The 1d8 against everything else is irrelevant because the weapon is being purchased and used against giants. If you use this weapon in melee, it gets no bonus damage whatsoever.

All in all, a really lackluster weapon considering the alternatives. I may as well call the weapon I threw together the Dwarven Thrower and zap the previous one.

Sczarni

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[old man rant]I can remember a time when uniqueness mattered...

"Congratulations, heroes, you've saved the Dwarven Kingdom of Beardsmoor from the tyrant Reallybadguy. As a show of gratitude, here is the legendary Dwarven Thrower we've been keeping in our vaults, only ever wielded by kings!"

"Pfft, I know an NPC back home that can craft me one with higher DPR, and it'll cost less, too. Is that the best you got?"

I may play a lot of PFS, which requires a certain level of optimization, but if I get the opportunity to give up 2 dmg/rd for something cool and different, I'll take it. In home games, that's pretty much all I'll aim for.[/rant]


thanks guys, I guess the extra damage from the dwarven thrower isn't "base" damage, so no additional damage from the vital strike...


I guess beyond vital strike, using improve/greater vital strike is better off with a greatsword?

using 18 str. as a base

dwarven thrower, $60k, melee: +7/1d8+7, range: +7/2d8+7, 3d8+7 vs. giants

greatsword +3 throwing & returning, $50k, melee: +7/2d6+9, range: +7/2d6+9 (two handed throw)

vital strike:
DwTh: melee: 2d8+7(av.16 damage), range: 3d8+7(20.5 damage), 4d8+7(25 damage) vs. giants

GrtSwd: melee: 4d6+9(23 damage), range: 4d6+9(23 damage)

improved vital strike:
DwTh: melee: 3d8+7(20.5 damage), range: 4d8+7(25 damage), 5d8+7(29.5 damage) vs. giants

GrtSwd: melee/range: 6d6+9(30 damage)

greater vital strike:
DwTh: melee: 4d8+7(25 damage), range: 5d8+7(29.5 damage), 6d8+7(34 damage) vs. giants

GrtSwd: melee/range: 8d6+9(37 damage)

I guess in the end it's the pick between having higher AC (warhammer and shield) or higher damage output (greatsword with 1.5 str/power attack bonus)...

Sczarni

If you're going to be taking Vital Strike you generally want a weapon with at least 2d6, 2d8, or 3d6 damage capabilities. With a warhammer sitting at just 1d8, it's not really a strong choice (unless you're planning on being Enlarged often).

But that's a topic for the Advice forum. Happy Giant slaying!

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