[The Encounter Table] Free OGL content for Pathfinder weekly!


Homebrew and House Rules

Lantern Lodge RPG Superstar 2014 Top 4

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Hey there!

I thought, given some of the warm reception I've received since the blog's founding, that I'd share a link to The Encounter Table with the boards. This Pathfinder RPG blog showcases a number of weekly articles containing OGL monsters, archetypes, rules subsystems, and more! All the game mechanic content found on the Encounter Table is 100% OGL and I welcome all 3rd-party publishers to use it as they see fit.

This week happens to coincide with a desert-themed series of articles to celebrate the upcoming release of Paizo's The Mummy's Mask and People of the Sands.

I hope you all enjoy!


Dot!


Looks great Robert!

* Can you tell me a little more about your Aspects of Axis Fanworks Companion? The art is incredible... Always nice to see Shae...

* Have you linked this to d20PFSRD? Seeing as this is all OGL...

Lantern Lodge RPG Superstar 2014 Top 4

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I've talked to Reyst about d20pfsrd but I haven't gotten around to pulling the trigger on putting things from the blog onto the site.

As for Aspects of Axis, it is a fan-made digital product in the final stages of development. It contains details on a new PC race, two new archetypes (one for paladin and one for summoner), a detailed look at a demiplane contained within Axis and fully statted out NPCs with rich backgrounds (all with the art previewed), a site of mythic power, three new Inevitables (one which is mythic) and a new template for "corrupted" axiomites. There is a mini adventure detailing a physical portal to Axis to help get PCs to that plane. Lastly, but definitely not least, there is a piece if short fiction about Axis written by Todd Stewart (author of The Great Beyond).

All for free!

It will be available soon, more details on that later.

Lantern Lodge RPG Superstar 2014 Top 4

Part 2 of the Encounter Table's desert-themed week showcases a prestige class that blends illusion magic and martial arts to emulate desert mirages: the Living Mirage


Living Mirage makes reference to Arcane Trickster in the class requirements section.

Lantern Lodge RPG Superstar 2014 Top 4

Whoops! That's what I get for copying form text! That should be fixed now, and thanks for the heads-up!

Lantern Lodge RPG Superstar 2014 Top 4

Today's update is a Pop Creature article bringing a vicious critter from the Fallout franchise to the Encounter Table. Part 3 of the Encounter Table's desert-themed week!

Pop Creature: The Deathclaw

Lantern Lodge RPG Superstar 2014 Top 4

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Concluding the week-long desert theme, the Encounter Table closes off with a burrowing creature from the Mass Effect series in today's Pop Creature article: The Thresher Maw.

Lantern Lodge RPG Superstar 2014 Top 4

The board outage the other day prevented me from linking this here:

Here's Friday's Encounter Table article, a preview of the Knight of Axis prestige class from Aspects of Axis.

Lantern Lodge RPG Superstar 2014 Top 32

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Tuesday's Encounter Table article features a new playable race pulled from Guild Wars 2! The Sylvari


I like the Knight of Axis. Might have to make use of that =)

Your Sylvari are crazy close to a homebrew race of my own, the Leanaí-dubh (based on the ghillie-dubh of Scottish faerie tales).

Lantern Lodge RPG Superstar 2014 Top 32

Really? I'd love to see what you out together and compare results. I wanted to, mechanically, make the Sylvari feel different from the Ghoran, so I'm interested in your take in the concept :)


Sure, here you go.

Leanaí-dubh:

Leanaí-dubh [Lani-duhv] - "black children" (singular leanbh-dubh [lanuv-duhv], "black child"), an abbreviation of leanaí an adhmad dubh, "children of the black wood" - are the proper name of the forest fey referred to sometimes as "ghillie-dubh" or "black-haired lads"; despite the misnomer, the species is not limited to only males. Fey tied to forested realms and other places of strong plantlife presence, their arboreal ecology extends not only to their habitats of choice but to their very selves. Leanaí-dubh are frequently seen clothed in leaves and moss, and their garb changes with the seasons (bright green and blooming with flowers in the spring, darker green and strong-barked in the summer, vibrantly colored in the autumn, and dull grey and skeletal in winter), but as much as these plants are often their clothing of choice, one part of it is something more - the cloak and shawl they constantly wear is an actual part of their bodies, a living garden that grows from roots embedded in their backs, shoulders, necks, and hair. As such, leanaí-dubh are as much plant as they are fey, and many magics, tools, and materials used to special effect on one or the other will affect the Black Children equally.

Other than their forest cloaks, leanaí-dubh resemble elves or humans, standing between five and a half to six and a half feet tall; they are generally of willowy build and rarely weigh more than 150 pounds regardless of gender. Most are encountered in the spring and summer, when they are more likely to venture forth; like their cloaks, a leanbh-dubh's hair shifts hues with the seasons: generally a blonde or green shade in spring, a rich black like fresh soil in summer, vivid red in autumn, and slate grey or even white in winter. In contrast to the dark colors of their cloaks and hair, their skin is fair, resembling the light white-brown of a tree's heartwood. Tucked away beneath their cloaks, the leanaí-dubh have a long, prehensile vine, root, branch, or other plantlike appendage that serves as a sort of third limb, allowing them to manipulate objects and tools while their normal hands are occupied.

Leanaí-dubh have a great number of advantages from the strange symbiosis of plant and fey that comprises their existence. Their cloaks blend well into the local foliage of their chosen habitat, allowing them to travel through their demesne unnoticed, either as predator or prey. They can subsist on photosynthesis if food is scarce, and can mend some wounds swiftly by submerging themselves in water and allowing their cloaks and roots to take in sustenance. This subsistence on natural vitality engrains them with an instinctive knowledge of weather patterns, allowing them to plan travel, hunting, and survial needs well in advance.

Like all creatures, however, they are not without weaknesses. The plantlike nature of the leanaí-dubh makes them aloof, distant, and difficult to connect with, and they often seem somewhat alien to creatures of normal flesh and blood. Furthermore, their plantlike body parts are inherently flammable, and the creatures are dangerously vulnerable to open flame. Furthermore, their dual nature makes them vulnerable to magical effects, weapons, spells, chemicals, and other dangers that other fey normally are not affected by; this is a trait they share with dryads who, while they personally may not be prone to those sorts of dangers, must protect their bonded trees from such, and the two species of fey often share territory and empathize over their shared weaknesses. The more magically adept dryads often provide shelter and healing to the leanaí-dubh, while the latter take advantage of their superior mobility and stealth to serve as sentinels and hunters, and often share a portion of their prey with their symbiotic partners.

Leanaí-dubh stats:

* Ability Score Racial Traits: Leanaí-dubh are flexible and cunning, but their semi-plantlike nature makes them alien and aloof. They gain +2 Dexterity, +2 Wisdom, and -2 Charisma.
* Type: Leanaí-dubh are Fey creatures.
* Size: Leanaí-dubh are Medium creatures and receive no bonuses or penalties due to their size.
* Speed: Leanaí-dubh have a base speed of 30 feet.
* Languages: Leanaí-dubh begin play speaking Common and Sylvan. Leanaí-dubh with high Intelligence scores can choose any languages they want (except for secret languages, such as Druidic).
* Treespeech: Leanaí-dubh have the ability to converse with plants as if subject to a continual speak with plants spell.
* Vine Limb: Leanaí-dubh have a long, flexible vine, root, or otherwise plantlike tendril growing from beneath their cloaks that can be used to carry objects. They cannot wield weapons with their vines, but they can retrieve small, stowed objects carried on their persons as a swift action. This limb qualifies as a Prehensile Tail for feats and abilities that require that trait.
* Bond to the Land: Leanaí-dubh gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger’s list of favored terrains. This choice is made at character creation, and cannot be changed. [MUST choose a region with significant vegetation - forest, jungle, plains, or swamp.]
* Hydrated Vitality: Leanaí-dubh gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
* Sylvan Step: Leanaí-dubh gain a +2 racial bonus to Stealth. Leanaí-dubh are light-footed, lithe, and swift of step, making them naturally skilled at traveling unnoticed.
* Camouflage: Leanaí-dubh may choose a ranger favored terrain type (must be same as their Bond to the Land), and gain a +4 racial bonus on Stealth checks while within that terrain type. This bonus stacks with Sylvan Step when applicable. Leanaí-dubh's foliage cloaks blend into local plantlife, increasing their stealth ability with natural camoflage.
* Terrain Stride: Leanaí-dubh may choose a ranger favored terrain type (must be the same as their Bond to the Land), and can move through natural difficult terrain at their normal speed while within the chosen terrain. Magically altered terrain affects them normally.
* Fertile Soil: Leanaí-dubh sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Leanaí-dubh clerics with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give Leanaí-dubh early access to level-based powers; it only affects powers that they could already use without this trait.
* Weather Savvy: Leanaí-dubh are so in tune with the air and sky they can sense the slightest change in atmospheric conditions. They can spend a full-round action to predict the weather in an area for the next 24 hours. This prediction is always accurate, but cannot account for spells or supernatural effects that might alter the forecast.
* Fire Vulnerability: Leanaí-dubh have vulnerability to fire, and take 1.5 times as much damage from fire attacks and effects.
* Plant Nature: Leanaí-dubh are treated as plants as well as fey for the purposes of spells, effects, prerequisites, and other restrictions and vulnerabilities. Leanaí-dubh can live off photosynthesis and water if they must, though most prefer to survive off normal food sources if available.
* Seed Simulacrum (Sp): - Once per year, a leanbh-dubh can produce a seed from which they can grow a duplicate of themselves as per a clone spell. If the leanbh-dubh is slain, their consciousness reawakens in the clone, taking all appropriate penalties. All belongings are left with the original body. The seed must be planted somewhere it can receive proper nutrients, and resembles an inanimate, rooted duplicate of the original until activated. Seed simulacra always resemble the leanbh-dubh devoid of any aging effects, injuries, scars, or other defacements.
* Low-Light Vision: Leanaí-dubh have low-light vision, allowing them to see twice as far as humans in conditions of dim light.
* Darkvision: Leanaí-dubh can see perfectly in the dark up to 60 feet.

Lantern Lodge RPG Superstar 2014 Top 32

Wow! They're very close to one another, definitely! I'm really impressed, that's a good setup! :)


Thanks =)

You can blame one of my players for their existence, thanks to a poorly worded wish from The Puck. ;)

Lantern Lodge RPG Superstar 2014 Top 32

Today's special Encounter Table article is an interview with Paizo freelance author Jim Groves about his upcoming book in The Mummy's Mask adventure path, as well as his experiences with roleplaying games, freelancing, and more!

Interview - Jim Groves

Check it out! :)

Lantern Lodge RPG Superstar 2014 Top 4

Now that RPG Superstar is over the Encounter Table is back with a new hybrid class!

The Cantor

Lantern Lodge RPG Superstar 2014 Top 4

Rapid-fire new content! The Encounter Table has another hybrid class that blends fighter and monk together:

The Exalt

Lantern Lodge RPG Superstar 2014 Top 4

Want to taste the bubbling brew of the future? Step right up and take a taste of Bioshock: Infinite's vigors in the latest Encounter Table!

Lantern Lodge RPG Superstar 2014 Top 4

The tormented Handyman from Bioshock: Infinite is the feature of today's Pop-Creature update!


Awesome stuff! Tagging for later.

Lantern Lodge RPG Superstar 2014 Top 4

Wow! I've been neglecting this thread!

The Encounter Table charges back into Mass Effect with two new articles, the the vanguard class and the asari race.

We also have an interview with Paizo's James Jacobs on Iron Gods and a new mummy lord template to add to your mummy's mask campaign and much, much more at encountertable.com!


Really liking the Vanguard:

* Getting a point of Kinesis when flanked is fantastic!

* I think you could easily make an Advanced Talent for Deadfall that not only ameliorates your falling damage, but that also does damage to surrounding foes/objects and foes would need to make a Fort save or fall prone…

Lantern Lodge RPG Superstar 2014 Top 4

There should be an Advanced Talent called Meteoric Strike that is exactly what you suggested with the falling effect. However it does not have the additional prone effect (though I do like that notion...)

Also, you can now find the Encounter Table on Facebook!

Lantern Lodge RPG Superstar 2014 Top 4

This week the Encounter Table brings the infected from The Last of Us to Pathfinder!

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