Scaling up BB adventure


Beginner Box


Black Fang was written intended for 4 PCs, but when I run it with my group, there will be 5 for sure, and possibly six; therefore, I need to scale up the difficulty, experience, treasure, etc for more players. Looking through the book it gives charts on what the budget for each should be (and the adventure specifies the xp for each encounter) but no information on how to calculate the numbers. I presume that in each case the number they show is the total for 4 players, so I should divide by 4 to determine the base number and then multiply by 5 or 6 to get the adjusted budget, which I then add additional elements to compensate for. Am I correct about that? I don't want to make it too tough, but adding an extra player will probably make it too easy (and adding 2 extras will definitely be too much as written).

Thanks for your help.


Your approach should work. The XP for each encounter is calculated by adding up the XP for each individual monster.

For instance, in the first encounter with 2 unarmored goblins the total XP is 270 (2 x 135 XP for each goblin).

You'll find that XP and CRs are a rough guideline and not an absolute science. For instance, an unarmed goblin is worth as much XP as an armored one, but one is a little easier than the other to hit.

You can also do things like add a few more hit points to the listed monsters or give them equipment.

For the treasure you can do the same thing you are doing for the creatures--add 20% for 5 players or 50% for 6 players.

Good luck.


Thanks, the XP is my main concern here, and it looks like I'm on track with those mods. So my thinking is the book says that a CR2 should be 600XP, which with 4 players is 150 each, so for 5 players it should be 750, which I could do by adding an extra goblin and maybe giving one of them an extra hit point or two. Not really looking to make this tough on my group since they are all new to the genre and I want them to have lots of fun so we can do it again, but it still needs to have some challenge to it.


I'll tell you a secret. You can adjust on the fly. Start out with 2-3 goblins and if your party plows through them, have 1 or 2 more spring out. If things go rough for the party forget the addition.

No matter how any designer or DM tries, no encounter plan is going to be "perfect". Eventually you'll get an idea of what your players and their PCs can and can't handle. You'll also have a sense of dramatic flow. I mean, do you really want the party to be wiped out in their first session, in the first 10 minutes because of encounter design or bad dice rolls. While some people may say that

Rarely, I mean rarely, you may have the PCs be dramatically rescued by the arrival of an NPC or an unexpected retreat by the bad guys, but if the PCs were the ones who got themselves into trouble (maybe by calling the Prince a loud-mouth) and not just ambushed by surprised, don't pull any punches!

I'm not saying to always do this, just keep it mind.


Great idea actually, thanks.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

When I ran the adventure with my group, I really felt like it might have been made to favor new players with a feeling of superiority. My 12 year old son playing the wizard didn't truly face any problems, even when he swam out alone to the reefclaw island.

However, definitly play up the dragon dropping in to the room at the end out of nowhere, make sure they set their characters up before entering. When black fang showed up in my game, he rolled the highest initiative, then blasted both the fighter and the BB barbarian with enough damage to drop them. Seeing my first time players give each other a "holy carp" look and then buckle down to take it on, truly a great moment.


As I look this over, I'm wondering if anyone can explain to me something that has never made sense in any game I've been part of. For the argument, let's use room 4 of the BB Adventure (which is the room with the gem and firetrap, no mobs). That room has experience of 400, and upon disarming the trap, each player nets 100xp. The part that confuses me is that only one character worked the trap while everyone else stands around yelling "Hurry up, you foolish rogue." Given that, why isn't the trap worth only 100 xp which would be awarded to the rogue for his success without anyone getting anything? I have this same quandary with most elements like this, picking locks, disarming traps, etc. If it is a one person job, why does everyone get XP?

Thanks, I've played a fair amount of D&D in the past, but having never been GM before, I'm taking another look at things like this.

Designer, RPG Superstar Judge

For two reasons:

1) While the rogue is dealing with the trap, the other party members are technically on guard and better able to react to threats than the rogue, so they are participating in overcoming the obstacle.

2) If the fighter gets a lucky crit, rolls max damage, and kill a monster before anyone else gets a chance to hit it, you don't award the fighter all the XP for that monster. Likewise, just because the rogue is the one who deals with traps doesn't mean the rogue gets all the XP for a trap. Likewise, just as the wizard tends to have ranks in Knowledge (arcana) and is the one who figures out strange magical runes that open a secret door, that doesn't mean the wizard gets all the XP or treasure for what's behind that door.

Basically, the PCs are a team, and they share the rewards, even if one person handles the brunt of a problem. In fact, a good adventure should give every character in the party the opportunity to be the best at something, or have the expertise to overcome a specific challenge that the other PCs would have a hard time with. That way, everyone gets to be awesome at something and contribute to the party's success.


OK, that makes sense. I was just thinking more along the lines of the wizard figures out the puzzle so he gets that, the rogue disarms, so he gets that and over the course of the campaign it all balances out (if done right). But as I type I see how that could easily become a major book keeping pain - plus your description puts it pretty well. I'm fine with doing that way, I just want to understand why. Thanks.

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