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But yes; your skill rolls would balance out and you'd take all the other penalties.
That said, I haven't actually played Shattered Star, so I'm gonna back out of this topic in case more statistical bits get dropped. I'll admit, all the discussion that's been going on about these lately have me actually interested in the AP, do ho ho.
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Mason Whitlark wrote:I highly suggest becoming immune to sickened or picking a different boon.This here, yes. Fortunately, there are numerous ways to gain complete immunity to sickness in Pathfinder, most of which are not at all expensive.
I haven't looked into that before.
Could you provide the ways of becoming immune to the sickened condition?
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I have the oppinion that a character should have the ability to work his way around the sickened condition with great roleplay (it's quite difficult and of course the GM has to allow it) (after all, it just wouldn't make any sense to give people a boon that only gives the character penalties).
But the Shard of Pride still is a bad choice. Sure, gaining +2 on all skill checks sounds awesome at first sight, but you can't benefit from Aid Another. Assuming that in every situation approximately half the party will be able to successfully aid, that's at least +4 to a skill check compared to the permanent +2 the Shard gives you.
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The Beard wrote:Mason Whitlark wrote:I highly suggest becoming immune to sickened or picking a different boon.This here, yes. Fortunately, there are numerous ways to gain complete immunity to sickness in Pathfinder, most of which are not at all expensive.I haven't looked into that before.
Could you provide the ways of becoming immune to the sickened condition?
Also 5th level oracle with the "Wasting" curse.
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I'm confused by wismuth salix. Does it counteract the sickened condition if taken in small doses throughout the day?
Well, let's see what it does.
Price 30 gp; Weight —
This pink liquid has a horrible chalky taste, but is quite effective at counteracting nausea, indigestion, and diarrhea.
(1) A vial of wismuth salix, taken in small doses during the day, alleviates these symptoms.
(2) If you drink an entire vial of wismuth salix, for 1 hour you get a +2 alchemical bonus on Fortitude saving throws against effects that inflict the nauseated or sickened condition.
(3) If you drink a vial of it while suffering from the nauseated or sickened condition, you may immediately roll another saving throw (with the +2 bonus) against the effect; you may gain this particular benefit only once per day.
(4) Drinking a vial of wismuth salix (whether over the course of a day or all at once) usually turns your tongue black for about a day, though this is a harmless side effect.
(I added the numbering.)
The effects of the shard don't allow a saving throw, so neither (2) nor (3) apply.
As I understand it, your confusion is whether (1) gives the stuff the ability to suppress sickened and perhaps nauseated completely, without any saving throw; a very powerful effect for 30 gp, or whether it is just flavor text.
If it were as powerful as all that, you wouldn't need any of the rest of the description. I think it's flavor text.
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As I understand it, your confusion is whether (1) gives the stuff the ability to suppress sickened and perhaps nauseated completely, without any saving throw; a very powerful effect for 30 gp, or whether it is just flavor text.
If it were as powerful as all that, you wouldn't need any of the rest of the description. I think it's flavor text.
Agreed. I think that the reference to "these symptoms" in point 1 is the "nausea, indigestion, and diarrhea" in the previous sentence -- those aren't game conditions with mechanical effects. Points 2 and 3 refer to what the item can do for you if your PC is suffering from the game conditions with mechanical effects.
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Chris Mortika wrote:If it were as powerful as all that, you wouldn't need any of the rest of the description. I think it's flavor text.I agree, but it is confusing that it counteracts nausea without counteracting the nauseated condition.
There are weirder bits in the rules.
Like the Confusion spell does not actually give the confused condition, it just almost but not exactly duplicates the confusion condition.
*Note that lesser confusion actually gives the confused condition.
**I normally allow effects that remove the confused condition to remove the confusion spell as well.
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I have a shard of pride on my cleric, and to counter act the sickened condition I cast remove sickness every 160 minutes (its a 10min/level spell and I use a lesser extend rod for it), I use a few pearl of power 1's to make sure I can keep this up for pretty much the whole adventuring day with no issues
5 PoP 1 (5000)
1 Lesser extend rod (3000)
total duration 12 hrs from 6 castings
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I have a shard of pride on my cleric, and to counter act the sickened condition I cast remove sickness every 160 minutes (its a 10min/level spell and I use a lesser extend rod for it), I use a few pearl of power 1's to make sure I can keep this up for pretty much the whole adventuring day with no issues
5 PoP 1 (5000)
1 Lesser extend rod (3000)total duration 12 hrs from 6 castings
you can only use the extend rod on the spells 3 times a day right? Or do you have two rods?
only one rod would net you 9 hours...(3 castings extended to 160 mins, and 3 at 80 mins duration)
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Mason Whitlark wrote:Did they design them to be purposely unusable?Avatar-1 wrote:that shard is making my head hurtYea the shards are kinda complicated
** spoiler omitted **
The majority of them work just fine. The shards of pride and sloth are the only ones that I consider to be automatically problematic (at least until you obtain the final chronicle sheet). The others have the potential to be problematic, but are much more easily mitigated.
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Thomas Graham wrote:Mason Whitlark wrote:Did they design them to be purposely unusable?Avatar-1 wrote:that shard is making my head hurtYea the shards are kinda complicated
** spoiler omitted **
The majority of them work just fine. The shards of pride and sloth are the only ones that I consider to be automatically problematic (at least until you obtain the final chronicle sheet). The others have the potential to be problematic, but are much more easily mitigated.
** spoiler omitted **
The problem here is that you're not going to be able to apply the final Chronicle until well after Eyes of the Ten...
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The drawback on most of them is sickened unless you do X and there is many ways to completely ignore that condition, Pride is by far the easiest to bypass as its an always on sickened hence you can just suppress it with magic.
You just need to build the character around the drawbacks of the shards you plan to use, which is easy if you play it in homegame mode and apply all the certs to 1 new character.
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I mentioned a way for 8000gp and 1 1st level spell slot that a cleric could ignore the sickened condition from the shard of pride for 12hrs you could make that 16hrs for 11k.
The shards are very usable, you just need to work out ways to bypass the drawbacks (which honestly you can do for a reasonable amount of gold to get a fair bonus rather than if there was no drawback in which case you would be getting very significant free benefits).
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I can actually think of a very amusing way around the condition. Barbarians can become immune to the sickened condition at level 8 through use of a rage power with no prereqs aside from level. This is doubly interesting because rage power is already key to setting up rage cycling along with the ioun stone that converts fatigue into being sickened... or was it nauseated? Doesn't matter either way 'cause the rage power grants immunity to both. Incidentally, this setup is also required for three of the however many "infinite rage" setups there are out there.
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I can actually think of a very amusing way around the condition. Barbarians can become immune to the sickened condition at level 8 through use of a rage power with no prereqs aside from level. This is doubly interesting because rage power is already key to setting up rage cycling along with the ioun stone that converts fatigue into being sickened... or was it nauseated? Doesn't matter either way 'cause the rage power grants immunity to both. Incidentally, this setup is also required for three of the however many "infinite rage" setups there are out there.
That doesn't help my 10th level cleric.
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A 1 level oracle dip with the wasting curse grants you immunity to the sickened condition at level 9 (1 oracle 8 any other class).
The first level cleric spell remove sickness removes the penalties of the sickened condition for 100 mins per casting as a 10th level cleric (with a few PoP 1 and a lesser extend rod you have no penalties for the entire day).
The ideal one is normally the 2nd option as you do not use a level dip just some GP depending on your clerics build the oracle dip could actually be the better option of course.
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A GM cannot force you to not use a legal part of your character. A GM can force you to actually follow the rules for your character if he finds you are not doing so. A GM can refuse to run for problem players.
I'm not saying you are a problem player, SIRHITMANHEART, or that you aren't following the rules. I wouldn't know, because I can't understand you.
LazarX
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its not a purchased item it was a bonus item thats given to u for free from one of the shattered shard adventuers and I like use the plus 2 to skill checks and a dm says I cant use that item can he doe that
The Shards are anything BUT free. They come with a whole host of complications with them. If I also recall correctly, those boons were retired or changed after the Year of the Risen Rune was completed.
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So the answer to the OP is that no, the GM cannot ban you from using this item. However, s/he clearly can adjudicate that you are constantly under the negative effects since you are "serving" the society and the Venture-Captain. So, unless you have a way to mitigate the penalties, you are better off just not using the shard in the first place. That would be my advice as the GM.
Once you gain immunity to sickened, feel free to use it. I don't see why a +2 to all skill checks is such a huge issue, especially if you have to spend resources, take a level dip, etc. to make it work.
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there is a difference between your *character* being a jerk, and *you* being a jerk
Be careful with this. "That's just what my character does" is not a defense for being a jerk. The player and character are linked. You are in control of them after-all. If you know someone that can pull this off without negatively affecting the table, congratulations. In my experience, I haven't seen it yet. I've seen disgruntled dwarves, racist elves, and elitist paladins, but I've never seen someone playing a truly "jerky" character and not be acting the jerk themselves. YMMV
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FLite wrote:there is a difference between your *character* being a jerk, and *you* being a jerkBe careful with this. "That's just what my character does" is not a defense for being a jerk. The player and character are linked. You are in control of them after-all. If you know someone that can pull this off without negatively affecting the table, congratulations. In my experience, I haven't seen it yet. I've seen disgruntled dwarves, racist elves, and elitist paladins, but I've never seen someone playing a truly "jerky" character and not be acting the jerk themselves. YMMV
One thing Ive found that helps a bit with this is to mention the character's attitude to the other people at the table prior to stepping into the role. Explain the character is a bit of a jerk, but everything is meant in good fun. If anyone takes anything personally or wants you to dial it back a bit, then let you know.
It also tends to help if your jerk isnt the star of the table. If you think your roleplay is going to dominate the game, perhaps holding back a bit in combat to let other people shine there will help.
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Even explaining it in advance doesn't really help. Not everyone is going to speak up and say, "Your behaviour is offending me" or what have you. "Don't be a jerk" is pretty clear, and it's not "don't be a jerk except in certain circumstances, or with permission". Loners, sociopaths, and selfish characters are interesting to play, but they are better left in home games. In Pathfinder Society, you're on a team, and that should be a big part of any PFS character's background. If it's not, then you should still be able to work with other players and be part of that team, otherwise you are straining the credulity of why a V-C would even let you in their office, let alone assign you to a mission.
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I agree Scott. I have axracist elf character, but he's LG, helpful to all the lesser beings. They obviously need his help so he deigns to debase himself for the betterment of all.
But I work really hard with the character to keep it all fantasy based bigotry. I try real hard to consciously not use real life stuff.
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I agree Scott. I have axracist elf character, but he's LG, helpful to all the lesser beings. They obviously need his help so he deigns to debase himself for the betterment of all.
But I work really hard with the character to keep it all fantasy based bigotry. I try real hard to consciously not use real life stuff.
It's interesting that you have a racist elf character that's lawful good. I have a LG bearded Taldan cavalier that very much looks down on all non-Taldans, and thinks that non-humans are inferior. Garadoch is more a nationalist than a racist -- e.g. a gnome loyal to Taldor > a human from any other nation. He also automatically assumes he is in charge of the team of Pathfinders, especially in regards to any combat-related matters (this leads to some raised eyebrows when I'm playing with someone that hasn't seen his schtick before). While he is almost always over the top, I mitigate his abrasive personality by giving him a sense of personal responsiblity for the team's success and survival. He takes injuries to 'his team' very seriously, and lets the team's healer know that, he, the commander, will cover all out-of-combat healing. While this tends to get expensive (as I run through a lot of PA's 'buying' wands of CLW), most characters and their players have been appreciative of this part of Garadoch's 'contributions'. His bossiness .. well, not so much. Though, in his (my?) defense he is a professional soldier (10 ranks), and leads from the front (damage magnet/sponge).
Anyway, it would be amusing if we could have the two characters at the same table. :-p
EDITED: due to my incomplete initial reading of the previous post.