Ways of improving underwater actions


Homebrew and House Rules


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Okay, so I've read the rules based around being underwater and I've homebrewed a couple of things for my own game, but any further suggestions to improve underwater actions or combat are more than welcome.

* If you are carrying a weight of 60lb's or more, you can allow yourself to sink to the bottom. This works the same as falling, except you fall at half the speed you would above ground.

* If you make a swim check and surpass the score by 5, you don't need to make another check the following round, but will the round after.

* If you make a swim check and surpass the score by 10 or more, you don't need to make a swim check for a number of rounds equal to your Strength mod.

Now, I am undecided on one, but I'll state it anyway:

* If you make a swim check and surpass the score by 20 or more, you no longer need to make any further swim checks for the duration of time you continue to spend underwater, however this resets if you exit and re-enter the water.

Any further suggestions guys?


It's good that you didn't decide on that last one - waters aren't equal. One would expect rather to require checking again when conditions in the water change, like a storm comming near or something.

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