
Tacticslion |

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drop.
.ME: 5d6
Stock: 817
Total: 817+18 = 835Somnolent Gods' loss (Threshold: 619)
Troas: 88 - 3d6
yellowdingo: 19 - 3d6
ulgulanoth: 49 - 3d6
... that... that didn't work out very well. Sorry, somnolence. Ah, well.
If someone thinks I should "make up" for the accidentally lost somnolence, let me know. Otherwise, I'll just restart it from here.ME: 5d6 ⇒ (6, 6, 5, 2, 4) = 23
Stock: 835
Total: 835+23
Somnolent Gods' loss (Threshold: 619)
Troas: 88 - 3d6 ⇒ 88 - (2, 4, 3) = 79
yellowdingo: 19 - 3d6 ⇒ 19 - (4, 4, 2) = 9
ulgulanoth: 49 - 3d6 ⇒ 49 - (3, 1, 5) = 40

Tacticslion |

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drop
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ME: 5d6 ⇒ (4, 5, 3, 3, 4) = 19
Stock: 835+23 = 858
Total: 858+19 = 877
Somnolent Gods' loss (Threshold: 619)
Troas: 79 - 3d6 ⇒ 79 - (4, 6, 5) = 64
yellowdingo: 9 - 3d6 ⇒ 9 - (4, 3, 6) = -4 yellowdingo has fallen into somnolence
ulgulanoth: 40 - 3d6 ⇒ 40 - (3, 4, 4) = 29
yellowdingo has fallen into somnolence! Long live yellowdingo!
"One of the gods falls into a somnolence never-ending. For the first time in all the Ages, a deity dies. yellowdingo, the god in the trees, transient god of the fey, keeper of the woodlands, the sleeper in the boughs, has, in last, faded into dream. The Pool of Somnolence itself responds, taking from ancient days, the power of the Umbral Stone of the first catastrophe, and the Well of Blood from before that; the memory of deceased deity into the Celestial Spheres, where the Fallen Divine can forever be recalled. And so the passing of an Ancient occurs, as he sleeps forever. But who knows? 'Forever' is a very long time, 'and with strange aeons, even death may die.'"
All currently non-somnolent gods gain 206 points. All divine power rolls are now 6d6 instead of 5d6.
(yellowdingo has no points, and is considered out of the game, for now.
If he wishes to start playing again, he may! Simply start rolling!)
EDIT:
Create Avatar (7)
Though they begin to wilt and fade, the trees of area 1 once again bloom to new life as a new divine spirit surges forth, through them, into the world once more.

Tacticslion |

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drop
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ME: 5d6 ⇒ (2, 6, 6, 6, 2) = 22
Stock: 1,109
Total: 1,109+22
Somnolent Gods' loss (Threshold: 619)
Troas: 45 - 3d6 ⇒ 45 - (3, 2, 1) = 39
ulgulanoth: 9 - 3d6 ⇒ 9 - (6, 6, 3) = -6 ulgulanoth has fallen into somnolence
ulgulanoth has fallen into somnolence! Long live ulgulanoth!
"[ooc]One of the gods falls into a somnolence never-ending. For the second time in all the Ages, a deity dies. ulgulanoth, the death dragon, bringer of the dead, god of fire and smoke, the patient ember, has, in the last, faded into dream. The Pool of Somnolence itself responds, taking from ancient days, the power of the Umbral Stone of the first catastrophe, and the Well of Blood from before that; the memory of deceased deity into the Celestial Spheres, where the Fallen Divine can forever be recalled. And so the passing of an Ancient occurs, as he sleeps forever. But who knows? 'Forever' is a very long time, 'and with strange aeons, even death may die.'"
All currently non-somnolent gods gain 310 points. All divine power rolls are now 7d6 instead of 6d6.
(ulgulanoth has no points, and is considered out of the game, for now.
If he wishes to start playing again, he may! Simply start rolling!)
NOTE: for now, the undead (except for vampires) are abandoned. If the second catastrophe is as complete as the first (as determined by Hordshyrd), they will be eliminated from the world, unless otherwise tended.

Tacticslion |

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drop
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ME: 7d6 ⇒ (6, 3, 2, 1, 4, 6, 4) = 26
Stock: 1,547
Total: 1,547+26 = 1,573
Somnolent Gods' loss (Threshold: 619)
Troas: 5 - 3d6 ⇒ 5 - (3, 3, 5) = -6 Troas has fallen into somnolence
Troas has fallen into somnolence! Long live Troas!
"One of the gods falls into a somnolence never-ending. For the third time in all the Ages, a deity dies. Troas, The Frozen One, the coldfire, the first among the gods, leader of the pantheon, the bloody god of endless winter, the god of murder, the creator of all, has, in the last, faded into dream. The Pool of Somnolence itself responds, taking from ancient days, the power of the Umbral Stone of the first catastrophe, and the Well of Blood from before that - both crafted by Troas' own hands and made of malevolence by his own will; the memory of deceased deity ascends into the Celestial Spheres, where the Fallen Divine can forever be recalled. And so the passing of an Ancient - the most Ancient - occurs, as he sleeps forever. But who knows? 'Forever' is a very long time, 'and with strange aeons, even death may die.'"
All currently non-somnolent gods gain 619 points. All divine power rolls are now 8d6 instead of 7d6.
(Troas has no points, and is considered out of the game, for now.
If he wishes to start playing again, he may! Simply start rolling!)
NOTE: for now, the yeti are effectively abandoned. If the second catastrophe is as complete as the first (as determined by Hordshyrd), they will be eliminated from the world, unless otherwise tended (though Hordshyrd, being their creator, can avert this).

Tacticslion |

Drejk!
Since Troas, ulgulanoth, and yellowdingo all fell to somnolence, we're rolling 8d6 dice now (though Troas only just finished after your last roll, making the last roll you made 7d6). That means that your last roll needs 2d6 more (your next roll will be a total of 10d6).
Additionally, you gain 619+310+206 or +1,135 points.
Also, your last summed post had you at 856.
+14 (from Tuesday roll via Divine Stability), +12+14+34+152+22+13+12+14+11 are your total posts/rolls. That's a total of +298
Thus, 856+1,135+298 = 2,289.
You roll 10d6 next time you post.
You (probably) roll 8d6 from then on.
Enjoy!
EDIT:
My new total will be 1,573+619 = 2,192

Tacticslion |

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drop
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ME: 8d6 ⇒ (2, 2, 5, 5, 4, 1, 2, 5) = 26
Stock: 2,256
Total: 2,256+26 = 2,282
"It is an era of silence. An era of stagnation. Gods have died. Miracles are scarce. And people language, as vampires cavort in their wickedness, seemingly unending. What are the gods waiting for? What will become of this world and the people within?"
Somnolent Gods' loss (Threshold: 619)
<currently none>

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1 person marked this as a favorite. |

Right, so apocalypse.
200pts Cataclysmx20!!!!
10points destroy herald
The great Quetzal herald of Hordshyrd, long keeping it's god's mind shackled within the tainted prison of it's dark power is finally cast aside, with a great piercing cry that splits the skies of the world and makes them run red and black, casting the world in a dark new light.
The great quetzal rages for nearly a hundred years as it is torn free from the great god of scales, it's thrashing whipping it through the planes, breaking through the minds of whole cities and leaving drooling simpletons of the populous, flashing glimpses of it's limbs appear in the skies and strike down against the land leaving great rents and pits across the deserts of 14, the plains of 9, the great lakelands of 3 and shattering the converted bloodwell of 18 and letting the great mystic energy of it's waters flow endlessly into the depths. It's form also ripples through the mystic planes causing entire legions of the undead to fall slack and useless from their masters command, never to rise again, and twisting the power from the hands of the land's greatest mystics, thrusting it randomly into the hands of anyone from farmer to king, child to crone.
Finally after 78 years of struggling the great leech is finally pulled free, it's body fully manifests above the sky, eclipsing the sun and moon and letting out a shriek that's heard all the way down to the deepest oceans. It's great hollow ribs hang exposed to the air, the great wings drained of color and shedding half real feathers to the wind, it's flesh emaciated and drawn and all but removed from around it's great fangs. it dives into the rents it had born into the land, sending out tremors that rock the world and shatter cities, all the great works of the world shattered into rubble, the minds of it's peoples shattered and broken, the very nature of the mystic warped and made anew as though designed by a madman.
As it burrows through the earth it slowly winds it's way back upon itself until by the influence of great godly powers and the actions of one particularly wise and crafty human it can be tricked into biting it's own tail binding it by it's own tainted blood and unending hunger until if finally still and fades back to it's place between the worlds of might mind and magic, now called mystic in it's new changed form. It fades just past the reach of the world, like a word unremembered or a glimpse in the corner of the eye, a dream vanishing in the morning light but never quite gone and it is named Ryonshen, the Great Quetzal, the worlds waiting destruction.
In the wake of this great cataclysm the world is a changed place, all the great constructions of the previous age are left in ruin, all it's former peoples are left wasted and lost, desperate stragglers trying to cling to what was, and a great new series of caverns, almost a world unto themselves now resides within Sekai.
Only Ho'Ka'I'Do the great flying city remains in one piece, although it's people are certainly not, their psychic awareness having made them the most susceptible to the mental effects of Ryonshen, they are a broken people, hardly able to remember what they once were, beginning to turn feral and vicious even in a time when the elders can remember what once was.
Basicly have the points to do whatever I want right? So there we are, one massive cataclysm.
For the next 7 days any race can be brought back to it's previous state of existence using a 10 point other event, after that they would have to be restarted from scratch, any city will require the same, and an active race to perform the action.
In addition there is now an underworld cave system in the shape of a d8 beneath the world, labeled U1-U8, with access points at four parts of the world (new ones may be created later) at 9 U1-U4 can be accessed, at 14 U5-U8 can be accessed, at 3 all odd U spaces can be accessed and at 18 all even spaces can be accessed.
I think that's about it, I will relinquish all my remaining points and start rolling again tommarow.

Tacticslion |

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drop
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ME: 8d6 ⇒ (5, 1, 3, 1, 4, 5, 3, 3) = 25
Stock: 2,282
Total: 2,282+25 = 2,307
"In the blasted remains of the world, the celestial spheres move, the unified trees of the forest of the fey as well, breathing life and sanity back into some of the world."
Other Event (x1): restore race - fey/kami
Note: this includes the subraces: adlet (humanoid wolf), dryad, elf, faerie dragon, leshy, merfolk, nymph, satyr, sprite, treant, unicorn, woodling <oakling>; dosojin, fukujin, jinushigami, kodama, shikigami, suijin, toshigami, zuishin]
"Though many perished across the world, destroyed by the endless psychic scream, the souls and spirits of those creatures known as "fey" to some, and "kami" as others, found themselves reborn, whole and healthy once again, from the boughs and roots of the great forest" [reborn in area 1]
Other Event (x1): restore race - serpent: couatl (the warm forests)
Note: these are an independent strain from those in Ho'Ka'I'Do, though they have the same technological progress (they are unable to use it, as they have no city, but they've maintained all the traditions); they live exclusively in warm forests
"With the flare of the light of Sekai-Tayosuta warming them, many stricken couatl, having wandered Sekai-Wakusei instead of remaining in Ho'Ka'I'Do after the first cataclysm, are reborn in the arms of the kami - the fey. Guided by the desire for warmth, after making strong allies of the reborn fey, they immediately head south for warmer climes." [reborn in area 1, head south]
Other Event (x5): restore race - therian: centaur, tengu (and harpy), lizardfolk, minotaur, sphinx (and catfolk)
"Though many are broken and dead, the hearty mortal races that magically blended human and animal lines survived, guided and guarded by Sekai-Tsukimun - the lunar orb - and becoming ardent devotees of that celestial body. They, too find shelter, but in the rich grassy hills and mountains instead of the forests."
Other Event (x4): restore race - human-kin: dwarf (third race; entirely disconnected to either of the previous two), doppleganger, gargoyle, storm giants
Note: these are the "human-kin" races, developed from strains of humanity in various amounts of magical associations with earth or water or sky
"Guarded by Sekai-Wakusei itself, the dwarves, dopplegangers, gargoyles, and storm giants each retreat the to the far mountains - to the highest peaks they can claim. Some (such as the dwarves) dig deeply in these places, while others (such as the storm giants) build grand large structures toward the heavens. The three races have substantial overlap in their territories, as they are divided across the world into the mountainous regions."
Other Event (x2): restore race - dragon: true dragon, pseudodragon
Note: this includes all 25 subraces of true dragons (chromatic, gem, imperial, metallic, primal)
"The dragons died. The last scream of they dying quetzal drove all those with dragon-blood into a maddened frenzy, sending them into the sky in a mass unheard of, unconsidered, and terrible beyond reasoning - a flight of dragons like none other. And they did not stop at the sky. So desperate to escape, so great was their rage, that their magic empowered them to go further and further... until they could go no further, and until they were beyond the comforting embrace of Sekai-Wakusei, into the cold void, where, unable to breathe, they spent their last power attempting to escape. To this day, periodically, the frozen-burned-suffocated-imploded bodies of the dead from beyond the rim of Sekai-Wakusei will fall to the planet once again, in a burning flare - usually being destroyed, though sometimes leaving behind strange and valuable resources. And still others magically diffuse just beyond the atmosphere, or very low within it, creating small swaths of elemental energy and ties to strange planes beyond the world.
But not all could flee. There were those too young or too weak to have magic, and the unhatched eggs. Many of those - mostly those just old enough to fly extremely high - died, falling back to earth. Those mentally scarred survivors became little more than beasts, for a time, unthinking, instinct-laden monsters consuming everything. Yet the Celestial Spheres used this, subtly guiding them to consume the corpses of the dead (and remnants of the undead), to prevent disease from becoming greater, the mighty draconic metabolism keeping even these lesser beasts hale. Many were the ransacked empty cities, and locations across the world. And then, all at once their minds returned to them. Horrified by their madness, scarred from the trauma of the last scream, and confused about the state of years, many settled into grand somnolence, sleeping on hordes of treasure taken from dead civilizations and dead places.
The eggs, on the other hand, were protected by the spheres, but at a great cost. Those creatures within them, when they finally did hatch, were... smaller... than the kinds that went before. Less, somehow. And yet, they were still keen, and intelligent, and clever. And, true to their nature, they began growing and living, and flourishing once again, the trauma within the egg all but forgotten - the faintest of terrors in the backs of their minds."
Other Event (x2): restore race - beast: delver, gray render
"The spheres watched and beheld two events that none of the others could.
The first was the gray renders - an bestial race at the best of times - sacrificing themselves, in a few cases literally (as little sense as that made) for the protection of others. Moved with compassion, the spheres restored the life to some of these protectors (most notably the pregnant mothers), and permitted them to live after the catastrophe.
The second was the delvers - the bizarre already-half-maddened race called to the quetzal, using their scents and phermones, their acid and skill and prayer, they summoned it - or at least tried. Whether they were truly successful or not is irrelevant as it chose their places to crash into and devastate. Using their burning acid, they assisted it... but also slowly corroded it. Even as more and more perished, their intoxication at the death of the deity drew these creatures into it, and, helping of that crafty human hero trick it into eating its own tail, ensured its final rest at the cost of themselves. As the quetzal faded, the last few of the race - drawn from across the world - died as well, leaving behind dangerous acidic protoplasm. Due to their instrumental act in calming and eliminating the quetzal, Sekai-Wakusei stirred the air above them and the earth beneath them, granting them new life once again.
Other Event (x1): restore race - other: gankijyuutsu
Note: these are Hordshyrd's unless he doesn't want them
Shape Land/Other Event (x1): restore race - other: Celestial Eyes
Note: these are still and eternally singing the thought-song of the world; they now flourish
Create Avatar (Aeon Race/Monad)/Create Race (x1/x1): Aeon
Create Sub-race (Aeon) (x5): Akhana, Bythos, Pleroma, Theletos
Create Race (x1): Pyschopomp
Create Sub-race (Psychopomp) (x9): Catrina, Kere, Memitim, Morrigna, Nosoi, Shoki, Vanth, Viduus, Yamaraj
These are extraplanar races, and thus not normally subject to catastrophes. They exist to help balance the world with the dead.
Total: 2,307-144-20-20-60-108-17 = 1,938
"The ancient hunger of Ido-No-Chi - the well of blood - also responds, hungering for the blood of new gods, as the pool of somnolence seeks to quell its ancient appetite."
Warning: after this page is finished, the following deities will enter somnolence:
FFVII Guru, Umbral Reaver, Dudemeister
Deceased Deities:
Balthe Snyder; yellowdingo; ulgulanoth; Troas, the Frozen One
Somnolent Gods' loss (Threshold: 619)
<currently none>
Races that are not affected or are mildly affected (extra-planar races):
* azer [dwarves (both first and second race) blended with mephits in a realm beyond the world]
* celestials: angel, archon, agathion [guardinal], azata [eladrin are fey-bred azata]
* fiends: demon, daemon, devil
* elementals: genie (originating from azer/human-slave-stock that was blended with other elemental forces), mephits
* shadows: shae (humans touched by shadow)
* other: mind flayers, naga
Races that will fall to barbarism:
* feathered serpentfolk/couatl/hanebito
Races that will die:
* mortal: aerodon, human (ningen, pharonic dood)
* giant: true giant (cloud, hill), troll
* therian: medusa, yeti/yheti/yaijin
* fey subrace: redcaps
* extraplanar: demon, devil, mind flayers
* undead: fire giants, vampires
Races that are dead:
* colony sophonts (they actually live, but well beyond the world)
* mortal: dwarves (this is the first race of dwarves, unconnected to the second or third)
* fey: dwarves (this is the second race of dwarves unconnected to the first or third)
* serpent: serpentfolk/hebibito (implied somnolence)

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5d6 ⇒ (1, 2, 1, 1, 6) = 11
Hmm... Ok, priorities.
Restore race (10pts) - Humans
"With the great cataclysm the many disperate groups of humans suffered greatly from the actions of Ryonshen, many great civilizations and simple small communities being completely wiped free from the world or left in crippled pale shadows of their former greatness. But of course the humans were many and would not be fully wiped out even by such a great cataclysm. Those humans who remain slowly begin to build back what was lost once, coming together in a great shogunate under the Czar Yan Qing, the great hero who had helped to trick the quetzal into it's entrapment, and who's line had been gifted with great and strange powers by the gods in response."

Tacticslion |

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drop
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ME: 8d6 ⇒ (6, 1, 1, 1, 6, 4, 6, 2) = 27
Stock: 1,938
Total: 1,938+27 = 1,965
"The ancient hunger of Ido-No-Chi - the well of blood - also responds, hungering for the blood of new gods, as the pool of somnolence seeks to quell its ancient appetite."
Warning: after this page is finished, the following deities will enter somnolence:
FFVII Guru, Umbral Reaver, Dudemeister
Deceased Deities:
Balthe Snyder; yellowdingo; ulgulanoth; Troas, the Frozen One
Somnolent Gods' loss (Threshold: 619; 8d6 loss)
<currently none>
Races that will live:
* fey/kami {adlet (humanoid wolf), dryad, elf, faerie dragon, leshy, merfolk, nymph, satyr, sprite, treant, unicorn, woodling <oakling>; dosojin, fukujin, jinushigami, kodama, shikigami, suijin, toshigami, zuishin]}
* serpent: couatl (the warm forests)
* therian: centaur, tengu (and harpy), lizardfolk, minotaur, sphinx (and catfolk)
* human-kin: dwarf (third race; entirely disconnected to either of the previous two), doppleganger, gargoyle, storm giants
* dragon: true dragon {all chromatic, gem, imperial, metallic, primal}, pseudo
* beast: delver, gray render
* gankijyuutsu - Hordshyrd's unless he doesn't want them
Races that are not affected or are mildly affected (extra-planar races):
* aeon: akhana, bythos, pleroma, theletos
* azer [dwarves (both first and second race) blended with mephits in a realm beyond the world]
* celestials: angel, archon, agathion [guardinal], azata [eladrin are fey-bred azata]
* fiends: demon, daemon, devil
* elementals: genie (originating from azer/human-slave-stock that was blended with other elemental forces), mephits
* psychopomps: catrina, kere, memitim, morrigna, nosoi, shoki, vanth, viduus, yamaraj
* shadows: shae (humans touched by shadow)
* other: mind flayers, naga
Races that will fall to barbarism:
* feathered serpentfolk/couatl/hanebito (of Ho'Ka'I'Do)
Races that will die without divine patronage:
* mortal: aerodon
* giant: true giant (cloud, hill), troll
* therian: medusa, yeti/yheti/yaijin
* fey subrace: redcaps
* undead: fire giants, vampires
Races that are currently dead:
* colony sophonts (they actually live, but well beyond the world; all those that are in the world are dead)
* mortal: dwarves (this is the first race of dwarves, unconnected to the second or third)
* fey: dwarves (this is the second race of dwarves unconnected to the first or third)
* serpent: serpentfolk/hebibito (implied somnolence)
Good call saving the humans, Hordshyrd! I really hoped someone would... I just wasn't coming up with a decent story for it. Please be aware, all that the list above is not inviolable. Within the next six days, if someone uses some of their power to keep the various races alive: they'll live! But you have to take action on it, if you want it. Peace, all, and happy gaming!
Bonus from Somnolence: 1,135
FFVIIGuru: currently 92 pts + 1,135 = 1,227 total
Umbral Reaver: currently 554 + 1,135 = 1,689 total
Dudemeister: currently 1 pts + 1,135 = 1,136 total
Guys, if you drop into somnolence, I'm going to drop the extra 1,135 pts you get from somnolence when I'm keeping track of things: this prevents me from having to make over 167 rolls - that's 167 rounds, or more than three pages of just me rolling on average, presuming no one posts. The dropping the 1,135 thing makes sense to me as well because that prevents somnolence from being a feedback loop on itself, something that could make sense given the hunger of Ido-No-Chi, but it's not something I'd really care to deal with. If you do actually start gathering or using the points, I'll just go off of whatever total you have then: we'll say that you actually digested the nebulous energy granted by the somnolence of other gods, and incorporated it into yourself - if you sleep, you don't quite get it. Sound good? If you'd rather expend all your points before-hand, close out, and then voluntarily go into somnolence to step out of the game if you don't want to play, I'd be really okay with that - less rolling for me to do. If you'd rather get back into the game and play it, I'd be even more okay with that! :D
Also, The Next Cataclysm...: 1d6 ⇒ 6
1) me
2) drejk
3) umbral
4) ffviiguru
5) dudemeister
6) no one, at present; any volunteers?

Tacticslion |

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drop
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ME: 8d6 ⇒ (5, 3, 6, 4, 4, 3, 4, 3) = 32
Stock: 1,965
Total: 1,965+32 = 1,997
"The ancient hunger of Ido-No-Chi - the well of blood - also responds, hungering for the blood of new gods, as the pool of somnolence seeks to quell its ancient appetite."
Warning: after this page is finished, the following deities will enter somnolence:
FFVII Guru, Umbral Reaver, Dudemeister
Deceased Deities:
Balthe Snyder; yellowdingo; ulgulanoth; Troas, the Frozen One
Somnolent Gods' loss (Threshold: 619; 8d6 loss)
<currently none>
Races that will live:
* fey/kami {adlet (humanoid wolf), dryad, elf, faerie dragon, leshy, merfolk, nymph, satyr, sprite, treant, unicorn, woodling <oakling>; dosojin, fukujin, jinushigami, kodama, shikigami, suijin, toshigami, zuishin]}
* serpent: couatl (the warm forests)
* therian: centaur, tengu (and harpy), lizardfolk, minotaur, sphinx (and catfolk)
* human-kin: dwarf (third race; entirely disconnected to either of the previous two), doppleganger, gargoyle, storm giants
* dragon: true dragon {all chromatic, gem, imperial, metallic, primal}, pseudo
* beast: delver, gray render
* gankijyuutsu - Hordshyrd's unless he doesn't want them
Races that are not affected or are mildly affected (extra-planar races):
* aeon: akhana, bythos, pleroma, theletos
* azer [dwarves (both first and second race) blended with mephits in a realm beyond the world]
* celestials: angel, archon, agathion [guardinal], azata [eladrin are fey-bred azata]
* fiends: demon, daemon, devil
* elementals: genie (originating from azer/human-slave-stock that was blended with other elemental forces), mephits
* psychopomps: catrina, kere, memitim, morrigna, nosoi, shoki, vanth, viduus, yamaraj
* shadows: shae (humans touched by shadow)
* other: mind flayers, naga
Races that will fall to barbarism:
* feathered serpentfolk/couatl/hanebito (of Ho'Ka'I'Do)
Races that will die without divine patronage:
* mortal: aerodon
* giant: true giant (cloud, hill), troll
* therian: medusa, yeti/yheti/yaijin
* fey subrace: redcaps
* undead: fire giants, vampires
Races that are currently dead:
* colony sophonts (they actually live, but well beyond the world; all those that are in the world are dead)
* mortal: dwarves (this is the first race of dwarves, unconnected to the second or third)
* fey: dwarves (this is the second race of dwarves unconnected to the first or third)
* serpent: serpentfolk/hebibito (implied somnolence)

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A little behind,
Power: 5d6 + 1 ⇒ (3, 6, 1, 6, 6) + 1 = 23
Alright
Restore Race 10point event
The vampires, scattered and lost, their long enduring empire dashed to ruins by the cataclysm, are still a blight to the world. Too long lived and hardy to be wiped out scattered members continue to prey on the edges of the other races, gone feral after the change to the world. That is until a the great carcass of one of the elder red dragons plummets burning to the world, the first hardy enough to survive the impact and too resilient to burn up in the atmosphere, it lands in the great desert of tile 8 as a nearly intact skeleton. Here just where one of the ancient vampires could find it, and attempt to raise it in his servitude using a ritual powered by his own blood, so that it might become the tool with which to revive the vampiric empire.
But of course even so far past death the great will of the ancient red dragon was too great to be raised as some mindless servent, instead the ritual was turned against the ancient that sought to perform it, drawing out all of it's essence and raising the great skeleton as a conscious being. After killing the necromancer the great skeleton went on a killing spree in the nearby lands, feeding on the blood and flesh of it's victims and slowly restoring more and more of it's former might until a great ragged pale wurm ascended the night air of restored wings.
Of course some measly leech's life was unfitting for such a great beast and as soon as it had restored enough of it's might and mind it set out across the land, finding the greatest of the vampires and binding them to it's service by might, guile and promises of greatness, slowly reforging the great vampiric empire.
Command Race Vampires, Move to U8 Create city (3+3points)
During the rebuilding of the grand hierarchy of the vampires a band of bloodsuckers was found huddling in a shallow network of caves in the desert, at first scoffed at and called weak for their primitive existence, the impossible claims of the band of a world beneath the ground proved true, and the vampires quickly claimed this great sunless land for themselves, establishing a grand new centre of power far from the bite of the sun.
Advance city (5 points)
But of course the vampires could not abide some simple collections of hovels beneath the ground and soon began to raise great edifices and works of architecture that only their eyes could follow in that deep impenetrable dark.

Tacticslion |

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drop
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ME: 8d6 ⇒ (6, 4, 1, 3, 5, 5, 1, 4) = 29
Stock: 1,997
Total: 1,997+29 = 2,036
"The ancient hunger of Ido-No-Chi - the well of blood - also responds, hungering for the blood of new gods, as the pool of somnolence seeks to quell its ancient appetite."
Warning: after this page is finished, the following deities will enter somnolence:
FFVII Guru, Umbral Reaver, Dudemeister
Deceased Deities:
Balthe Snyder; yellowdingo; ulgulanoth; Troas, the Frozen One
Somnolent Gods' loss (Threshold: 619; 8d6 loss)
<currently none>
- Races that will live:
* fey/kami {adlet (humanoid wolf), dryad, elf, faerie dragon, leshy, merfolk, nymph, satyr, sprite, treant, unicorn, woodling <oakling>; dosojin, fukujin, jinushigami, kodama, shikigami, suijin, toshigami, zuishin]}
* serpent: couatl (the warm forests)
* therian: centaur, tengu (and harpy), lizardfolk, minotaur, sphinx (and catfolk)
* human-kin: dwarf (third race; entirely disconnected to either of the previous two), doppleganger, gargoyle, storm giants
* dragon: true dragon {all chromatic, gem, imperial, metallic, primal}, pseudo
* beast: delver, gray render
* gankijyuutsu - Hordshyrd's unless he doesn't want them
* vampires
- Races that are not affected or are mildly affected (extra-planar races):
* aeon: akhana, bythos, pleroma, theletos
* azer [dwarves (both first and second race) blended with mephits in a realm beyond the world]
* celestials: angel, archon, agathion [guardinal], azata [eladrin are fey-bred azata]
* fiends: demon, daemon, devil
* elementals: genie (originating from azer/human-slave-stock that was blended with other elemental forces), mephits
* psychopomps: catrina, kere, memitim, morrigna, nosoi, shoki, vanth, viduus, yamaraj
* shadows: shae (humans touched by shadow)
* other: mind flayers, naga
- Races that will fall to barbarism:
* feathered serpentfolk/couatl/hanebito (of Ho'Ka'I'Do)
- Races that will die without divine patronage:
* mortal: aerodon
* giant: true giant (cloud, hill), troll
* therian: medusa, yeti/yheti/yaijin
* fey subrace: redcaps
* undead: fire giants, vampires
- Races that are currently dead:
* colony sophonts (they actually live, but well beyond the world; all those that are in the world are dead)
* mortal: dwarves (this is the first race of dwarves, unconnected to the second or third)
* fey: dwarves (this is the second race of dwarves unconnected to the first or third)
* serpent: serpentfolk/hebibito (implied somnolence)
I'll PM these guys again (likely tomorrow), just to make sure they remembered: FFVII Guru, Umbral Reaver, Dudemeister; sorry if it's annoying guys, mostly I just want to help!

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5d6 + 2 ⇒ (6, 6, 3, 1, 2) + 2 = 20
Last day for race restoration.
Other event 10pts - Restore race - Yeti
And so it came to be that as the other races scattered by the grand cataclysm began to die out all together that the Yeti returned. Too savage and primitive to have much to lose, and apparently too virulent for the desolation of their population to hold them back for long, the Yaijin eventually cover the great lower reaches once again, sending their cries of blood and fury to the clear grey sky.
Advance race - Yeti - Colossals
With the weaker members of their race wiped out after the great cataclysm the strongest left alive are able to breed the race even larger and stronger then before, and perhaps owning to the subtler changes of the world, perhaps once in a generation a Yeti is born who more then dwarfs their kin, towering like a giant over the already immense Yaijin and typically killing off their entire clan before entering into a lonely existence, wandering the high peaks and leaving great fields of bloody snow and shattered dwellings behind wherever they go.
4pts remain