Wrecked Curse and Held Items


Rules Questions


In regards to the Oracle's Wrecked Curse do worn things like clothes armour rings etc count as Held Items?

Thanks,

OH


Armor doesn't break while worn from this curse. There was some comment about that somewhere in the past, someone might be kind enough to link it.

If memory serves, Held Items means what we'd imagine it to mean, things you hold with hands.

Weapons, shields, wands, etc.

Rings would probably be broken too, but I don't think there is a consequence for a ring with the Broken condition vs one without the broken condition. So you can more or less ignore it.

Weapons suffer -2 attack and damage, and only crit on 20 and x2. Shields would offer half the ac, and have double the ACP. Wands/staves use two charges instead of one.

Grand Lodge

I wonder if it counts if you are holding items with a prehensile tongue/tail/tentacle/etc.


Thanks dudes and Happy Ho Ho

OH

Sczarni

You can find this definition in the: PRD Glossary

Broken: Items that have taken damage in excess of half their total hit points gain the broken condition, meaning they are less effective at their designated task. The broken condition has the following effects, depending upon the item.

  • If the item is a weapon, any attacks made with the item suffer a –2 penalty on attack and damage rolls. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit.
  • If the item is a suit of armor or a shield, the bonus it grants to AC is halved, rounding down. Broken armor doubles its armor check penalty on skills.
  • If the item is a tool needed for a skill, any skill check made with the item takes a –2 penalty.
  • If the item is a wand or staff, it uses up twice as many charges when used.
  • If the item does not fit into any of these categories, the broken condition has no effect on its use.
    Items with the broken condition, regardless of type, are worth 75% of their normal value. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the item's. Items lose the broken condition if the spell restores the object to half its original hit points or higher. Non-magical items can be repaired in a similar fashion, or through the Craft skill used to create it. Generally speaking, this requires a DC 20 Craft check and 1 hour of work per point of damage to be repaired. Most craftsmen charge one-tenth the item's total cost to repair such damage (more if the item is badly damaged or ruined).

    I hope this answers your question :)


  • It's not actually the definition of broken that I'm inquiring about but the definition of held item. But thanks for the clarification on the former. :)

    OH


    Ornery Hobbit wrote:
    do worn things like clothes armour rings etc count as Held Items?

    Wouldn't you have to hold them to put them on in the first place?


    The curse states that once you cease to hold them the item reverts back to unbroken condition. Hence my question. :)

    I mean, surely one can go around holding their armour while wearing it, most don't though. :)

    Just to throw another factor into play, are gloves held or worn for these purposes? I suspect the former as that would be way too easy a fix for the curse in the first place.

    Just wish it were spelled out with a bit more clarity somewhere.

    OH

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