Mhar and The Oliphaunt


Rise of the Runelords


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I just recently purchased the Mythic Realms book, primarily because it finally stats out the Oliphaunt of Jandelay. After Karzoug is defeated/killed I was planning to continue to level 20 and have it culminate with a world saving battle vs the Oliphaunt.

I then considered the very real possibility that my PC's will use their usual "run in and destroy everything in our way" tactics against Karzoug and his minions and I don't think that would end well for them in that particular encounter. So that brings up the question: What if Karzoug wins? By the book he summons Mhar, who is said to be a nearly insurmountable foe.

The Oliphaunt is a CR30 creature. That's right on par with Cthulhu, who I always thought to be the king of all creatures, putting even the most powerful to shame. But the way that the book makes it sound is that Mhar is even more powerful than the Oliphaunt. Is it possible that something like could even be given a stat block? Or is the summoning of Mhar basically designed to just be the end of the world?


Mhar is definitely not more powerful than the Oliphaunt. Mhar is a GOA, among which the most powerful is the big squid head.


The RotR book just makes it sound like Mhar would be insurmountable if Karzoug successfully summoned it. Then goes on to suggest fighting the Oliphaunt as if it's an easier task.

There's no stats for Mhar anywhere correct?


Nope. I wouldn't suggest Mhar is more formidable in fighting than the Oliphaunt, but it really has a vital advantage: being a GOO, it can't be killed.


It's insurmountable because once it's summoned into Golarion, you can not get rid of it. The Oliphaunt however, no matter how strong it is, is a summoned creature which makes daily saves to return to its hometown, so what the pc should do is just to "help" it returning and the true peril is what happens after its return.

Mhar is more dangerous than the Oliphaunt because the former would be a persistent threat to Golarion while the latter will be gone soon even without the interference of the PCs.

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If I were to have to stat up Mhar today (he hasn't been statted yet), he'd be CR 28; right between Bokrug and Hastur.


I'm pretty sure you can put Mhar back to sleep like most GOO's.


For the sake of continuing Rotr, I wouldn't recommend using the Oliphaunt easily, the power gap between it and Karzoug is huge(it will crush your 20 level pcs like bugs). The PCs need to go through something similar to what is suggested in the continuing chapter of Row: to gain 10 mythic tiers before even having any chance facing the Oliphaunt.


Icyshadow wrote:
I'm pretty sure you can put Mhar back to sleep like most GOO's.

Sure, you can. But unlike Cthulu, it will sleep under your bed..


James Jacobs wrote:
If I were to have to stat up Mhar today (he hasn't been statted yet), he'd be CR 28; right between Bokrug and Hastur.

Thank you Mr. Jacobs. You were exactly who I was hoping to hear from!

Has anyone attempted to have their PC's gain a few Mythic tiers and face off against one of these ancient horrors?


Summoning the Oliphant could be a way of weakening Mhar enough that it can be put back to sleep or banished.

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