The Beard
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They're free to use another smite, of course, if they decide to nova.
Why would they use another smite against the same target? Your smite is active until either you kill it or opt to deactivate smite. ... Unless you're a holy gun, in which case your smite actually ends after you fire once, hit or miss. I would then wonder why you are torturing yourself by playing what is possibly the single most poorly designed, non-functioning archetype I've ever seen.
kinevon
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@KainPen: Just be glad you didn't have another player working a combo with that scythe build: High crit chance weapon (scimitar or rapier, keen or Improved Crit = 15-20), and the Butterfly's Sting feat from Faiths of Purity.
High crit goes first, has a good chance of getting a crit, and confirming it, they then pass it off to their next ally who attacks that target.
Setup so high crit multiplier goes next. That first hit becomes a confirmed crit, damage out the tailpipe. It gets ugly, quickly.
| KainPen |
I know lol, It was my first time with pathfinder game so was limiting content in the core book and would add more contented as I became more comfortable, allow my player to completely rebuild after I allowed more content in. So I they did not have butterfly sting as an option. Otherwise I am sure would have suffered it’s wrath. My friend just found out about it himself not that long ago and said we need to just what you just said next time. lol
| Lord_Malkov |
Its just important to remember that multipliers don't multiply... they add.
So a x2 weapon critting with x2 from litany of righteousness is x3 not x4.
But you can see some pretty sexy damage from things like vital strike.
This is particularly true for druids who can start with very big attacks. For those who wanted an explanation:
Behemoth Hippopotamus has a 4d8 bite.
4 levels of druid with Shaping Focus, then ranger with Shapeshifting Hunter... you normally can't take Imp. Natural Weapon for a weapon you don't naturally have.. but with the Natural Weapon style you can ignore prerequistes.
4d8 then becomes 6d8. With strong jaw, this becomes 12d8. You can't stack any more of these effects like an impact AoMF, but 12d8 is pretty sexy.
Improved Vital Strike (gained at level 12) makes this 36d8
You are going to have a strength of about 28-30 at this level, and power attack at -3/+6.
Since it is the only natural attack, it gets 1.5x strength and PA, which is going to be +15 from strength, +9 from PA, and probably just +1 from an AOMF. So 36d8+25, average damage of 187 on one attack at level 12.
On a crit, this is 48d8+50, or 266 damage.
Where people are getting 500+ damage is beyond me, but I have to assume that it is with a VERY liberal interpretation of the rules. Still... hitting for 187 damage AVERAGE, with a single attack at your highest BAB is pretty stupid good for level 12. That build is VERY potent, and it loses very little.... with world walker archetype for druid, you get favored terrain, which then stacks with favored terrain when you switch to ranger. Shapeshifting hunter means you have full character level for Favored Enemies and for Wildshape times per day.
Overall... pretty awesome. By level 12, you can also have a +1 Wild Breastplate, +2 Ring of Protection, and will probably have a 10 dex while shaped. With the +6 natural armor bonus from shaping, that means an AC of 23 (10, -2 size, +7 armor, +6 natural armor, +2 ring) even as a big obnoxious hippo.
HP is decent since you have a 1d10 HD for all but your first 4 levels.
Good saves all around..... just a mega build IMO.
You can do as an ooze, but I am not as brushed up on my oozes... I believe that I was leaning toward a Shoggoth ooze when I was thinking about cave druid, since it has 4 attacks, Grab and Constrict.
| Cevah |
What happens if you add in the Horizon Walker's Terrain Dominance feature? Make your iterative and TWF attacks to work. Make the favored terrain bonus into attack and damage bonus.
/cevah