
P.H. Dungeon |
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Gimpy Party #1
Character #1: Half Orc, Fighter 1
Str 12 (+2)= 14, Dex 9, Con 16, Int 11, Wis 13, Cha 8
HP 13, AC 17
Feats: Weapon Focus (Battle Axe), Shield Focus
Primary Weapons and Armor: Battle Axe, Scale Mail, Heavy Steel Shield
Total Point Buy Value: 13
Notes: Well all things considered this guy isn't a total lost cause. A bit weak for a fighter by today's standards, but he might survive a level or two if he's lucky.
Character #2: Human, Rogue 1
Str 11, Dex 16, Con 5 (+2) = 7, Int 10, Wis 9, Cha 15
HP 6, AC 17
Feats: Weapon Finesse (Rapier), Improved Initiative
Primary Weapons/Armor: Rapier, Buckler, Studded leather
Total Point Buy Value: 9
Notes: with his low Con this guy is probably not going to last too long. He's quick on the draw though, so maybe he can run away or take an enemy down before they can kill him. He's also potentially a good diplomat for the party. Maybe he can help keep them out of a few fights.
Character #3: Dwarf, Cleric 1
Str 8, Dex 8, Con 10 +2 =12, Int 6, Wis 17 +2= 19, Cha 12 -2 = 10
HP 12, AC 15
Feats: Toughness
Primary Weapons/Armor: Light Shield, Scale Mail, Warhammer
Total Point Buy Value: 9
Notes: Yikes. This guy likes to hang out in the back and heal people. With his low strength and dex he's not much of a fighter, but he can take a hit or two (maybe) thanks to toughness. He's also mentally deficient, yet somehow he has some common sense.
Character #4: Half Elf, Bard 1
Str 7, Dex 17, Con 8, Int 11, Wis 8, Cha 12 +2 (14)
HP 7, AC 16
Feats: Point Blank Shot
Primary Weapons and Armor: studded leather, longbow
Total Point Buy Value: 8
Notes: This guy will hang in the back inspire competency in a totally incompetent party, and fire his bow and hope for the best. With a 7 Str he probably wouldn't even be able to draw a long bow, but I don't think Pathfinder actually has rules covering that.
Overall Party Analysis: This is a 40 point buy party- Hello low fantasy. These guys are probably screwed. They would have to beg to be given PC classes. "What you want to be a bard? Are you sure you don't want to just take a level in commoner? That seems more your speed."
Most of the party is going to want to get behind the fighter. He'll have to hold the front line. The cleric will try to keep him standing the bard will bolster him and support him with arrows and the rogue will help him with some flanking until something attacks him- then he'll run away or more likely get killed with one hit.

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PC 1- cleric, Dwarf
str-13
dex-8
con-11+2 (13)
int-10
wis-13+2 (15)
cha-11-2 (9)
6 pt buy
hp-9, ac-15
feats-extra channel
weapons/armor- sling, battle axe, war hammer, scale mail, Lt shield
PC 2- rogue, elven
str-11
dex-14+2 (16)
con-14-2 (12)
int-9+2 (11)
wis-11
cha-12
13 pt buy
hp-9, ac-16
Feats-Improved initiative
Weapons/armor- Longbow, longsword, studded leather
PC 3- Barbarian, half-orc
str-12+2 (14)
dex-10
con-13
int-7
wis-12
cha-8
1 pt buy
hp-13, ac-15
Feats-Power attack
Weapons/armor- great axe, sling, hide armor, buckler
PC 4- Sorcerer, halfling
Str-9-2 (7)
dex-10+2 (12)
con-9
int-11
wis-10
cha-15+2 (17)
6 pt buy
hp-5, ac-15 (+4 mage armor)
feats-Combat casting
Weapons/armor- dagger, as many scrolls as possible.
All in all a horrible point buy average but I see a decent party if the GM isn't out for blood. Some challenges for sure but they aren't insurmountable and if played well can be fairly cool.
The barb is fair, the cleric can frontline just about as well and has decent casting stat. The sorcerer is weak physically but has a darn nice casting stat, and the rogue hits the required marks with some weaknesses....I wouldn't feel bad playing this group in any parts.

P.H. Dungeon |

I enjoy both methods of character creation. However, there is part of me that really enjoys letting the vagaries of the dice guide my decision making. In this style of game, it's all about seeing just how long you can keep your gimpy character alive before you roll up the next one. If you make it a few levels it's a big achievement. I usually DM (and I wouldn't make my players create characters like this for a long term campaign unless they were all on board- now a one shot adventure is a different story), so I don't get the chance to play often, but I did play in a game like this, and had a lot of fun with my dwarf wizard who had Dex of 6 (but a decent Con and the toughness feat to compensate for a really s!%& AC).

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Pretty darn Gimpy. Human, Half Orc, or Half Elf (+2 to strength), and maybe a fighter or barbarian. Albeit a pretty crappy one.
There used to be a rule that a PC without a positive ability bonus sum was unplayable and you would reroll. I think this guy falls into that court.
I would play that 1pt buy barbarian, and the GM should be cognizant of the fact that the players in that group are lower-powered and maybe adjust some encounters for the first level or so until they get more hp and equipment. I also didn't add in favored class points but for 1 pt buy dude I think I would pick HPs...;PI like looking at these types of PCs and playing lesser powered PCs. It reminds me of when I first started playing. I have been growing tired of hearing people talk about the necessity of having a 20 in your primary ability at first level and watching them only take the race that pumps those primary stats. I hardly ever see someone take a race to shore up the lower stats that they have to make the PC more balanced, or, God forbid, for the flavor of the PC. I have always felt that if the PC has a 15 in his primary stat he should be fine, lower does make it harder but in general that is good enough that by the time he needs access to higher level spells, he should have pumped it up with 4th level ability bonus and some magic items when available....

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If I was doing a game like this I would make the minimum point buy be something like 6 and have a floating maximum of 10.....by floating maximum I mean that if someone rolled up a 16 pt buy, he is 6 pts over 10. everyone below 10 pt buy would get to add 6 pts to their builds. That way even though they have less points than Mr. Highroller, they have greater control over some of their build to compensate for that with the additional 6 pts. In theory it should work out well barring the extreme cases.

P.H. Dungeon |

Party #2
Character #1, Half Orc, Barbarian
Str 14 +2 = 16, Dex 10, Con 13, Int 10, Wis 8, Cha 11
HP 13, AC 14
Feats: Power Attack
Notes: This character isn't terrible. His will saves won't be great, and his AC will be low, but he can hit reasonably hard, and will have okay hp.
Primary Gear: Greataxe, Chain-shirt
Character #2, Half Elf, Wizard
Str 9, Dex 11, Con 12, Int 14+2= 16, Wis 6, Cha 9
HP 7, AC 10 (14 with mage armour)
Feats: Spell Focus (Evocation)
Primary Gear: quarterstaff, crossbow, spell book.
Notes: This guy isn't that bad either. Again his Will saves will be a bit low, and he might not have the best street smarts or maybe he's just a bit insane.
Character #3, Human, Fighter
Str 8 +2 = 10, Dex 9, Con 13, Int 10, Wis 10, Cha 11
HP 14, AC 16
Feats: Toughness, Weapon Focus (longsword)
Primary Gear: scale mail, large steel shield, longsword
Notes: Yikes! I didn't know what to do with this guy, so I just went fighter. He's not the sort of fighter that will last long, but I see him as a young, brash squire type, willing to throw himself into the action. Good Luck, my friend. I hope you find a +6 belt of strength during your first adventure.
Character #4, Gnome Sorcerer
Str 10 -2 = 8, Dex 9, Con 9 +2 = 11, Int 8, Wis 11, Cha 12 +2 = 14
HP 6, AC 9
Feats: Spell Focus (Illusion)
Primary Gear: crossbow, dagger
Notes: This guy's going to have to make some clever use of his illusion magic to stay alive.
Party Analysis: So we have two arcane casters and two frontline fighters- no healer and no skill monkey. Not a very balanced party. The barbarian and the wizard are both serviceable, the fighter and sorcerer are going to have tougher go at things. The wizard will be something of a blaster if he survives long enough to get any good blasty spells, and the sorcerer will provide support by distracting enemies with tricks and illusions, giving the front line fighters a chance to take down the baddies.

P.H. Dungeon |

Agreed. I think a lot of this mentality stems from how 3e/Pathfinder/4e/5e handle ability score modifiers. If you look at a game like Dungeon Crawl Classics. The modifiers go like this
3 = -3
4 = -2
5 = -2
6 = -1
7 = -1
8 = -1
9 = 0
10 = 0
11 = 0
12 = 0
13 = +1
14 = +1
15 = +1
16 = +2
17 = +2
18 = +3
I don't think a PC can go higher than an 18 in that game.
Other games like Sword and Wizardry are similar. What this means is that having really high attribute score isn't such a big issue because the difference between the modifiers for a high and a low stat isn't as great. I wish that 3E/Pathfinder had used a modifier distribution more along these lines. I think it would curb some of the power gaming a little. As well, groups that roll stats would end up with characters that are more closely balanced with each other, even though they might have significant differences in terms of ability scores.
These days I feel like players do seem to think they should have a primary stat in the mid 20s by around level 8 (assuming boots from magic like the various belts and headbands are factored in). I would wager that most first level warriors that are built with point buy (or even 4d6 drop the lowest) are going to start play with an 18-20 in Str, and by 8 it will be 20-22 + another 2-4 for stat boosting items. I'm not really a fan of this particular evolution of the game.
P.H. Dungeon wrote:Pretty darn Gimpy. Human, Half Orc, or Half Elf (+2 to strength), and maybe a fighter or barbarian. Albeit a pretty crappy one.There used to be a rule that a PC without a positive ability bonus sum was unplayable and you would reroll. I think this guy falls into that court.
I would play that 1pt buy barbarian, and the GM should be cognizant of the fact that the players in that group are lower-powered and maybe adjust some encounters for the first level or so until they get more hp and equipment. I also didn't add in favored class points but for 1 pt buy dude I think I would pick HPs...;PI like looking at these types of PCs and playing lesser powered PCs. It reminds me of when I first started playing. I have been growing tired of hearing people talk about the necessity of having a 20 in your primary ability at first level and watching them only take the race that pumps those primary stats. I hardly ever see someone take a race to shore up the lower stats that they have to make the PC more balanced, or, God forbid, for the flavor of the PC. I have always felt that if the PC has a 15 in his primary stat he should be fine, lower does make it harder but in general that is good enough that by the time he needs access to higher level spells, he should have pumped it up with 4th level ability bonus and some magic items when available....

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TEAM JIGGY
Member #1:
STR: 3d6 ⇒ (5, 4, 6) = 15
DEX: 3d6 ⇒ (2, 4, 3) = 9
CON: 3d6 ⇒ (3, 6, 2) = 11
INT: 3d6 ⇒ (1, 6, 4) = 11
WIS: 3d6 ⇒ (2, 3, 3) = 8
CHA: 3d6 ⇒ (1, 1, 6) = 8
Sweet! Dual-talent human for final stats of:
STR 17
DEX 9
CON 13
INT 11
WIS 8
CHA 8
That's pretty solid as a fighter, actually. Lucky me!

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TEAM JIGGY
Member #3
STR: 3d6 ⇒ (3, 2, 1) = 6
DEX: 3d6 ⇒ (5, 1, 5) = 11
CON: 3d6 ⇒ (4, 1, 5) = 10
INT: 3d6 ⇒ (2, 6, 2) = 10
WIS: 3d6 ⇒ (3, 4, 3) = 10
CHA: 3d6 ⇒ (2, 3, 3) = 8
*blinks*
Well, every team needs comic relief, right? Or maybe he could be a human, put his racial +2 into WIS, and be a buff-focused cleric?

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TEAM JIGGY
Member #4
STR: 3d6 ⇒ (6, 3, 3) = 12
DEX: 3d6 ⇒ (6, 1, 1) = 8
CON: 3d6 ⇒ (2, 3, 1) = 6
INT: 3d6 ⇒ (6, 2, 2) = 10
WIS: 3d6 ⇒ (2, 1, 5) = 8
CHA: 3d6 ⇒ (1, 2, 3) = 6
Okay, this guy's gonna be the human wizard equivalent of the above cleric. Looks like the fighter and magus are gonna have to carry this party. Can I please have a 5th PC?

P.H. Dungeon |

TEAM JIGGY
Member #3
[dice=STR]3d6
[dice=DEX]3d6
[dice=CON]3d6
[dice=INT]3d6
[dice=WIS]3d6
[dice=CHA]3d6*blinks*
Well, every team needs comic relief, right? Or maybe he could be a human, put his racial +2 into WIS, and be a buff-focused cleric?
Except his spell would cap out around 2nd level at least until he got some attribute boosting items. I think level #1 commoner for that guy.

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TEAM JIGGY
Member #5
STR: 3d6 ⇒ (6, 4, 4) = 14
DEX: 3d6 ⇒ (6, 3, 4) = 13
CON: 3d6 ⇒ (6, 4, 1) = 11
INT: 3d6 ⇒ (6, 4, 3) = 13
WIS: 3d6 ⇒ (4, 3, 4) = 11
CHA: 3d6 ⇒ (1, 2, 5) = 8
Um... Maybe another fighter? Yeah, this guy's a fighter. Heck, he could even be an Eldritch Knight (and be a better caster than the wizard). More melee will help those last two casters anyway.

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Alright, I'm taking it a step further: rolling for Core races along with the stat rolls.
TEAM JIGGY 2 — RACE TO THE FINISH
STR: 3d6 ⇒ (2, 3, 3) = 8
DEX: 3d6 ⇒ (6, 1, 1) = 8
CON: 3d6 ⇒ (3, 6, 5) = 14
INT: 3d6 ⇒ (1, 4, 6) = 11
WIS: 3d6 ⇒ (4, 3, 5) = 12
CHA: 3d6 ⇒ (5, 3, 2) = 10
Race: 1d7 ⇒ 7 Human!
Here we have a dual-talent human with final stats of 8/8/14/11/14/12. She's a cleric of Sarenrae, with the Sun and Healing domains. She focuses on buff spells, channeling against undead, and healing/condition removal. Very playable!
STR: 3d6 ⇒ (5, 3, 6) = 14
DEX: 3d6 ⇒ (3, 4, 5) = 12
CON: 3d6 ⇒ (1, 5, 3) = 9
INT: 3d6 ⇒ (5, 6, 5) = 16
WIS: 3d6 ⇒ (1, 2, 1) = 4
CHA: 3d6 ⇒ (6, 1, 6) = 13
Race: 1d7 ⇒ 4 Half-elf!
Rocking the highest INT in the party, this half-elven wizard has final stats of 14/12/9/18/4/13. Thankfull, his race helps cover for that 4 WIS; with a trait and a rank, he's at a grand total of +4 Perception. With Dual-Minded instead of Skill Focus, he manages a +1 Will save and another +2 versus enchantments (and sleep immunity). He's probably a transmuter, getting +1 CON each morning, which when we add a trait gives him a +1 Fort save. First feat is Toughness, and he manages 10 HP at first level. Very workable!
STR: 3d6 ⇒ (5, 2, 1) = 8
DEX: 3d6 ⇒ (5, 4, 2) = 11
CON: 3d6 ⇒ (5, 6, 5) = 16
INT: 3d6 ⇒ (6, 5, 4) = 15
WIS: 3d6 ⇒ (3, 3, 1) = 7
CHA: 3d6 ⇒ (1, 2, 5) = 8
Race: 1d7 ⇒ 6 Halfling!
This plucky little fellow has final stats of 6/13/16/15/7/10. We're going to make him a rogue! He'll be surprisingly resilient in combat with that 16 CON to start, but he'll be mostly non-combat focused with his 10 skills per level. He'll need some work to get his Perception up (not to mention his will save) but we can make him usable!
STR: 3d6 ⇒ (3, 6, 6) = 15
DEX: 3d6 ⇒ (3, 3, 2) = 8
CON: 3d6 ⇒ (2, 4, 3) = 9
INT: 3d6 ⇒ (1, 6, 2) = 9
WIS: 3d6 ⇒ (1, 5, 5) = 11
CHA: 3d6 ⇒ (1, 5, 6) = 12
Race: 1d7 ⇒ 7 Human!
Here we have another dual-talent human, with final stats of 17/8/9/9/11/14. That CON hurts, but Toughness as his feat will mitigate that a bit (along with FCB to HP), and as a paladin his saves will be just fine come 2nd level. Quite acceptable!
All in all, I'd say I got pretty lucky with this party!

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Heh, I'm game.
Let's see:
10,7,12,11,18,6 (WOW AN 18) 12 pt buy
12,12,8,11,11,10 4 pt buy
14,15,10,8,10,12 12 pt buy (I feel sorry for this guy, he would normally be a pretty good dude in this setup)
12,10,7,6,11,5 -13 pt buy ?
Huh, I wonder if HeroLab just rolls high or something.
Elf Sorceror
STR 6
INT 13
WIS 7
DEX 14
CON 8
CHA 18
Gnome Bard
STR 6
INT 10
WIS 11
DEX 12
CON 13
CHA 14
Dwarf Druid
STR 10
INT 12
WIS 17
DEX 14
CON 12
CHA 6
Human Fighter
STR 14 (this is where I stuck the +2)
INT 6
WIS 7
DEX 11
CON 10
CHA 5
1 and 3 will probably get a few levels, 4 in particular is worm food

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Nice, you have an actual adventuring party. My only nit pick would be that you organized your stats. The true test is to see what party you end up with when you keep all the stats in exactly the order they were rolled in for each character.
That's funny, I missed that part in the original challenge, but as I was doing it, I kept thinking, "Man, this isn't hardcore enough, I should just have to take them where they lay".
Now I'm going to redo it.

magnumCPA |

Halfling Oracle
STR: 3d6 ⇒ (3, 1, 4) = 8
DEX: 3d6 ⇒ (2, 5, 6) = 13
CON: 3d6 ⇒ (5, 5, 1) = 11
INT: 3d6 ⇒ (4, 4, 4) = 12
WIS: 3d6 ⇒ (5, 1, 1) = 7
CHA: 3d6 ⇒ (6, 4, 6) = 16
This guy's going to need to keep his distance and use a crossbow or something, but besides that, not too bad. Wisdom is low. Will probably make plenty of bad decisions.
Human Fighter
STR: 3d6 ⇒ (2, 5, 6) = 13
DEX: 3d6 ⇒ (4, 2, 3) = 9
CON: 3d6 ⇒ (5, 6, 6) = 17
INT: 3d6 ⇒ (6, 6, 3) = 15
WIS: 3d6 ⇒ (5, 5, 6) = 16
CHA: 3d6 ⇒ (4, 2, 1) = 7
Looks like this guy's going to have to be frontliner. Probably go the sword and board route with a weapon focus. Super low dex and charisma. Dunno, maybe he's belligerently drunk half the time?
Gnome Sorcerer
STR: 3d6 ⇒ (2, 2, 3) = 7
DEX: 3d6 ⇒ (6, 2, 4) = 12
CON: 3d6 ⇒ (3, 5, 5) = 13
INT: 3d6 ⇒ (4, 4, 1) = 9
WIS: 3d6 ⇒ (4, 3, 1) = 8
CHA: 3d6 ⇒ (5, 5, 3) = 13
This guy doesn't seem to have much going for him. Guess I'll make him a sorcerer who can barely carry his own equipment and build on what he's got. Think he'd probably go the blow-crap-up route.
Half-Orc Fighter(Archer)
STR: 3d6 ⇒ (3, 6, 5) = 14
DEX: 3d6 ⇒ (6, 4, 5) = 15
CON: 3d6 ⇒ (1, 6, 2) = 9
INT: 3d6 ⇒ (1, 4, 2) = 7
WIS: 3d6 ⇒ (5, 2, 3) = 10
CHA: 3d6 ⇒ (3, 4, 4) = 11
Figure an archer is the only way to go with this guy. Abysmally low con and mental stats. Probably really gruff and not too bright either. May try to pick his nose with an arrow at some point.
Overall, it's gimpy, but could be worse. Don't know why overall con and strength is so low.

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Let's see:
10,7,12,11,18,6
12,12,8,11,11,10
14,15,10,8,10,12
12,10,7,6,11,5
Well, now he pretty much need to be a 1/2 orc barbarian
STR 12 (+2)
INT 7
WIS 12
DEX 11
CON 18
CHA 6
I have a feeling the only way he'll ever hit most stuff is by raging, but he won't drop quickly.
STR 12
INT 14
WIS 8
DEX 13
CON 9
CHA 10
STR 14
INT 17 (+2)
WIS 10
DEX 8
CON 10
CHA 12
STR 14 (+2 )
INT 10
WIS 7
DEX 6
CON 11
CHA 5
And it goes without saying at this point, but they are the clumsiest, most witless group of clowns ever.

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3d6 ⇒ (2, 1, 4) = 7
3d6 ⇒ (1, 6, 4) = 11
3d6 ⇒ (6, 3, 1) = 10
3d6 ⇒ (4, 3, 6) = 13
3d6 ⇒ (3, 2, 2) = 7
3d6 ⇒ (3, 3, 4) = 10
A... A -4 point build... Welp, looks like a Wizard to me!
3d6 ⇒ (5, 3, 2) = 10
3d6 ⇒ (1, 1, 4) = 6
3d6 ⇒ (6, 1, 6) = 13
3d6 ⇒ (3, 5, 3) = 11
3d6 ⇒ (1, 5, 1) = 7
3d6 ⇒ (1, 6, 1) = 8
3d6 ⇒ (1, 6, 1) = 8
3d6 ⇒ (2, 5, 1) = 8
3d6 ⇒ (5, 4, 1) = 10
3d6 ⇒ (1, 1, 6) = 8
3d6 ⇒ (2, 6, 5) = 13
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (2, 3, 3) = 8
3d6 ⇒ (1, 6, 1) = 8
3d6 ⇒ (6, 2, 2) = 10
3d6 ⇒ (4, 4, 6) = 14
Excuse me while my team dies in a pit. A 10ft pit. They probably couldn't climb out of it.

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PC-1: Human Barbarian
str-11 (+2) 13
dex-9
con-15
int-7
wis-12
cha-13
8 pt buy
hp-14, ac-15
feats-power attack, extra rage
weapons/armor- longbow, greataxe, hide armor
(not a bad barb when raging..)
PC-2:Half-orc sorcerer
str-7
dex-12 (+2) 14
con-13
int-13
wis-7
cha-16
10 pt buy
hp-7, ac-16 (with mage armor)
feats-combat casting
weapons/armor- greataxe, scrolls
(decent stats, make him a blaster)
PC-3: Half-orc rogue
str-11
dex-13 (+2) 15
con-10
int-11
wis-7
cha-12
4 pt buy
hp-8, ac-15
feats-Point blank shot
weapons/armor- short bow, falchion, studded leather
(not too awful, decent face to the party and got some fair combat skills)
PC-4: Human cleric
str-10
dex-13
con-14
int-9
wis-13 (+2) 15
cha-9
9 pt buy
hp-10, ac-16
feats-extra channel, dodge
weapons/armor- sling, heavy mace, scale mail, Lt shield
(decent spell casting, decent hp and ac, a fighting cleric)
Another decent group if played well....

Haladir |

Okay, I'm bored on a Sunday afternoon...
The D-Listers
Character #1
Str: 3d6 ⇒ (5, 1, 5) = 11
Dex: 3d6 ⇒ (2, 4, 1) = 7
Con: 3d6 ⇒ (1, 4, 6) = 11
Int: 3d6 ⇒ (5, 3, 5) = 13
Wis: 3d6 ⇒ (1, 3, 3) = 7
Cha: 3d6 ⇒ (4, 2, 5) = 11
Character #2
Str: 3d6 ⇒ (3, 4, 6) = 13
Dex: 3d6 ⇒ (1, 5, 1) = 7
Con: 3d6 ⇒ (3, 3, 4) = 10
Int: 3d6 ⇒ (4, 3, 1) = 8
Wis: 3d6 ⇒ (5, 6, 2) = 13
Cha: 3d6 ⇒ (3, 1, 6) = 10
Character #3
Str: 3d6 ⇒ (5, 3, 1) = 9
Dex: 3d6 ⇒ (5, 6, 1) = 12
Con: 3d6 ⇒ (6, 3, 2) = 11
Int: 3d6 ⇒ (3, 3, 3) = 9
Wis: 3d6 ⇒ (5, 4, 4) = 13
Cha: 3d6 ⇒ (3, 5, 4) = 12
Character #4
Str: 3d6 ⇒ (1, 4, 2) = 7
Dex: 3d6 ⇒ (4, 1, 6) = 11
Con: 3d6 ⇒ (3, 1, 1) = 5
Int: 3d6 ⇒ (4, 1, 3) = 8
Wis: 3d6 ⇒ (6, 1, 6) = 13
Cha: 3d6 ⇒ (5, 3, 1) = 9

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11, 6, 12, 9, 4, 10
Hmm.
Can we do anything with this?
Yara the Priest: S6, I11, W12, D10, C9, Ch4;
Stolen Artefact: eye of the elephant has been blessed as a holy symbol to prevent the demon who uses it from escaping back to the planes. Instead the fiend must do Yara's biding. The only way to escape involves some hero desecrating the holy symbol with blood squeezed from the demon's heart.
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This thread is fun, I'm gonna make a new party:
.
.
.
.
STR: 3d6 ⇒ (2, 6, 3) = 11
DEX: 3d6 ⇒ (4, 2, 4) = 10
CON: 3d6 ⇒ (3, 6, 3) = 12
INT: 3d6 ⇒ (1, 3, 1) = 5
WIS: 3d6 ⇒ (2, 1, 4) = 7
CHA: 3d6 ⇒ (5, 6, 3) = 14
He ends up with racially adjusted stats of 9/12/12/5/7/16, and will make a very playable sorcerer!
STR: 3d6 ⇒ (6, 4, 1) = 11
DEX: 3d6 ⇒ (2, 4, 3) = 9
CON: 3d6 ⇒ (4, 6, 5) = 15
INT: 3d6 ⇒ (4, 6, 5) = 15
WIS: 3d6 ⇒ (4, 2, 5) = 11
CHA: 3d6 ⇒ (3, 2, 2) = 7
With final stats of 11/11/15/17/11/5, we have a fairly solid wizard!
STR: 3d6 ⇒ (3, 4, 1) = 8
DEX: 3d6 ⇒ (5, 1, 6) = 12
CON: 3d6 ⇒ (4, 4, 6) = 14
INT: 3d6 ⇒ (3, 3, 2) = 8
WIS: 3d6 ⇒ (3, 1, 6) = 10
CHA: 3d6 ⇒ (3, 3, 4) = 10
This human will have final stats of 8/14/14/8/10/10. By spending his first two feats on Weapon Finesse and medium armor, he has 8 skills/level and can eventually rely on Sneak Attack for damage. He'll probably survive with minimal special assistance!
STR: 3d6 ⇒ (4, 1, 4) = 9
DEX: 3d6 ⇒ (1, 5, 1) = 7
CON: 3d6 ⇒ (3, 6, 1) = 10
INT: 3d6 ⇒ (5, 3, 1) = 9
WIS: 3d6 ⇒ (3, 1, 2) = 6
CHA: 3d6 ⇒ (4, 1, 6) = 11
Useless on his own, this dual-talent human with final stats of 9/7/12/9/6/13 becomes a stand-in-the-back bard who spends most of his time trying to inspire Durf or casting buff or utility spells!

Static Hamster |

My highest Con score was 11....and that was on my weakest guy.
Stats: Str 14; Dex 10; Con 9(+2); Int 12; Wis 12; Cha 9
Race: Half-Orc
Decided to put the racial bonus into Con just so he didn't have a negative. This is the leader our little band of 'heroes' Thrust into adventure a little smarter and wiser then the average barbarian using tactics and positioning to keep his party alive
Stats: Str 13; Dex 10; Con 10; Int 12; Wis 14(+2); Cha 12(+2)
Race: Assimar
Jessy is the head priest to a religion that worships himself. An aasimar born to human parents he thinks that he is going to eventually become a god. Although crazy, he has the second strongest in the group and just as smart as Bill. These two are the ones keeping the others alive.
Stats: Str 8; Dex 17; Con 8[+2]; Int 7; Wis 8; Cha 7
Race: Human
If you see Ghost, you're already dead. Having the highest stat in the entire party he has the best chance as hitting you with his crossbow. His high Dex also means a good Stealth score. Of course with the rest of his stats so low he would probably be the type to abandon the party should things go horribly wrong. Which with all the low Con scores...probably will.
Stats: Str 4; Dex 7; Con 11[+2]; Int 7; Wis 12[+2]; Cha 10[-2]
Race: Dwarf
At first I thought that this was going to be a waste of a character; but taking Dwarf I actually got *gasp* a BONUS to Con. Craven wouldn't engage anyone in battle; his low Str and Dex scores making it practically a suicide mission. His main job would be to dish out the healing and keep it coming.
Their low Con scores probably mean all their first level feats are going to be Toughness. At first I thought that this party would have a low survival rate...but they have most of their bases covered for roles and two clerics. If they make liberal use of their rogue scout for reconnaissance they just may get through at least one or two levels.

Lazurin Arborlon |

You know I am surprised...you would think by now somebody would have gotten a string of lucky rolls. Even back in the old days when we played this way, every now and then somebody would hit a character with nothing under 14....a character with one really good stat was very common and it's pretty rare here...as well.

Rathendar |

oooh, i need to play also.
6,9,8,8,12,13(+2!).
A bit of a cringe, this fellow shall be henceforth a Human Life Oracle. His mantra in combat will be "i-don't-wanna-die.i-don't-wanna-die!"
9(+2),11,12,10,9,16.
Hm. Almost want to recant my previous above...but no. This sociable fellow will be a Human Paladin. For Right! If i had a 5 person party this fellow would be a Bard faster then you can recite pi to the final numeric.
8,10(+2),6(-2),12(+2),13,10.
Next up on my classic roles covered, this personage shall be an Elf Wizard. Who needs HP anyways. (Note, he would definitely be taking toughness and favored class HP.) He will be jealous of the durability of objects, like wet paper bags.
14,15(+2),13,14,7,13.
This fellow would be a roguish type, going for the classic roles covered. His stats are high enough that he could be anything except a Wis using class. Human Rogue would be fine here. His Wis score makes him voted the most likely to start whatever trouble the party TPK's in.

Electric Wizard |

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_____________________________________
THE STORY SO FAR:
The Fighter from Tokyo, the 2nd son of a wealthy family, left home and
went to college in Pittsburgh. There he met two guys and they became
room-mates. One guy was on the crew team and liked martial arts. The
other was from Chicago, and was a Religious Studies major. Late one
night, while doing homework in the Library, they found an ancient
Japanese scroll. Long and short, the trio traveled to Tokyo to look
for some Treasure. Upon arrival, the Fighter from Tokyo looked up a
childhood friend who had begun dabbling in magic. The group dynamics
worked and now the four the them, two Fighters, a Cleric, and a Magic-User,
are off in search of fine-ass, gold, and power.
.
Race: HUMAN
Class: CLERIC
Alignment: LAWFUL
Starting Gold: 14
HP: 2
STR: 8
INT: 9
WIS: 11
DEX: 14
CON: 14
CHR: 12
CHARACTER BACKGROUND
Social Status: STRUGGLING
Home Town: CHICAGO
-----
Race: HUMAN
Class: MAGIC-USER
Alignment: LAWFUL
Starting Gold: 15
HP: 3
STR: 9
INT: 13
WIS: 15
DEX: 14
CON: 16
CHR: 12
CHARACTER BACKGROUND
Social Status: STRUGGLING
Home Town: TOKYO
-----
Race: HUMAN
Class: FIGHTER
Alignment: NEUTRAL
Starting Gold: 15
HP: 8
STR: 13
INT: 12
WIS: 10
DEX: 10
CON: 16
CHR: 17
CHARACTER BACKGROUND
Social Status: WEALTHY/TITLED
Home Town: TOKYO
-----
Race: HUMAN
Class: FIGHTER
Alignment: LAWFUL
Starting Gold: 9
HP: 2
STR: 16
INT: 16
WIS: 16
DEX: 13
CON: 12
CHR: 15
CHARACTER BACKGROUND
Social Status: COMFORTABLE
Home Town: PITTSBURGH
_____________________________________
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