
Kahn Zordlon |

The character I play (viviscetionist/master chymist) is level 8 and just got some loot (19k). He's about to go on a shopping spree to prepare for the unknown. Some of the items I've found and most likely will be purchasing:
Hybridization funnel: combine two alchemal items into one. Acid/holy water for 1d6 + 2d4 + 3 ⇒ (4) + (4, 2) + 3 = 13 200gp
Admixture Vial: combine two extracts of up to 3rd level into one dose, shield and cat's grace in one action! 5k
Volatile Vaporizer: drop pellet into either potion or extract and all within 10 foot radius get the effects. Alchemal allocation, party can gain the effects of their favorite potion without using it! 3k
Alchemal remidies: soul stimulant (if i remember correctly) Ignore 1 negative level for 12 hrs. 300gp.
meditation tea (30gp) +2 on will saves, get extra saving throw for continuing effect.
Potion of stoneskin (from summoner spelllist) c.l. 20 3k + material
Already have potion of barkskin, heroism, and magic fang at high c.l.
What are some of the other items you found useful for your alchemist?

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The only problem with admixture vial is its 1/day use. My same issue with Sipping Jacket (which is still good though), and gloves of poisoning.
On that topic, the Sipping Jacket and Gloves of Poisoning are good. Especially if you can brew your own potions (my alchemist is in PFS so can't brew his own). But potions like haste, righteous vigor, displacement can be effective in the jacket. If you take infusion, you can use them in the gloves to buff as well.

Kahn Zordlon |

I do need the handy haversack, and will stock up on potions to be sure. I put a feat and trait into my will. The mutagen I usually take is dex, which lowers wisdom though. I'll stock up on the medatation teas as well. I saw that there is a body slot item (stable mutagen?) that allows you to ignore penalty to mutagen, but it's not worth it now.