feats for a beast-bonded Strength witch


Advice


So, a while back someone got me interested in the idea of using a familiar in combat using beast-bonded witch 1/fighter X, and giving all the combat feats to the familiar. It's not a good idea sure, but it's something to pass the time.

This got me thinking about other ways to use familiars in combat, and that brought me to the following combo

1. Be a half-orc, for the weapon proficiency. (another possibility is half-elf, I suppose).
2. Be a beast-bonded witch, so you can transfer feats to your familiar.
3. Get a goat familiar. For a familiar, they have high Strength.
4. Take the Strength patron, for the spells.
5. Have the goat be a valet, to share teamwork feats.

Now, at 14th level, in combat, do the following

a) cast giant form I.
b) cast divine power.
c) cast transformation.

So, you can go to town as an axe-wielding giant witch. That's pretty neat.

5. Take Improved Share Spells and give a weapon proficiency feat to your goat.

Now you and your goat turn into axe-wielding maniac witch giants. woo-hoo!

Here's a feat load-out so far

1st ???
3rd ???
5th ???
7th ???
9th ???
11th Improved Share Spells
13th Martial Weapon Proficiency (greataxe) (given to goat familiar).

So, two questions

1. What are some good feats, teamwork feats, or goat-only feats that would make this combo even 'better'?
2. What are some good hexes to have while under the effects of transformation? The spell's limitation (no spellcasting) does not apply to hexes!

Please, do not mention scarred witch doctor. Yes, it's really good, and yes, you can take both scarred witch doctor and beast-bonded witch, and if you get a familiar from a separate source (say Eldritch Heritage (arcane)), then you can use that with all the beast-bonded witch goodies. It just seems cheesy, is all.


Dot bc I love this idea


Daxthemonk wrote:
Dot bc I love this idea

I was thinking about something similar earlier today, though it required a bit more splashing around.

7x Beast-bonded Witch (picking up Improved Familiar at 7 for a Tripurasura and handing it Combat Expertise and Butterfly's Sting as you level to 11. Also grab ewp for Scythe and two of the below-mentioned teamwork feats somewhere in there.)
3x Inquisitor of Mahathallah (for access to the Deception domain ability and the positioning teamwork feats Escape Route, Swap Places, and Pack Attack, and the 1st level spell Litany of Sloth.)
1x+ Rogue (Sneak attack + tasty talents)

At level 11 you hand your Tripurasura a tiny keen rapier and pick up a corrosive burst scythe for yourself.

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